Esempio n. 1
0
        /// <summary>
        /// Gets the best combat power for the current conditions
        /// </summary>
        /// <returns></returns>
        private static TrinityPower GetCombatPower()
        {
            TrinityPower power = null;

            if (GetHasBuff(SNOPower.Wizard_Archon))
            {
                power = GetArchonPower();
                if (power != null)
                {
                    return(power);
                }
            }

            if (ShouldRefreshBastiansGeneratorBuff)
            {
                power = GetPrimaryPower();
                if (power != null)
                {
                    return(power);
                }
            }

            // Offensive Teleport: Calamity
            if (CanCast(SNOPower.Wizard_Teleport, CanCastFlags.NoTimer) && Runes.Wizard.Calamity.IsActive &&
                (!Legendary.AetherWalker.IsEquipped || Player.PrimaryResource > 40))
            {
                var bestClusterPoint = TargetUtil.GetBestClusterPoint(5f, 10f);
                return(new TrinityPower(SNOPower.Wizard_Teleport, 55f, bestClusterPoint));
            }

            // Defensive Teleport: SafePassage
            if (CanCast(SNOPower.Wizard_Teleport, CanCastFlags.NoTimer) && Runes.Wizard.SafePassage.IsActive &&
                Player.CurrentHealthPct <= 0.50 && !GetHasBuff(SNOPower.Wizard_Teleport) && (!Legendary.AetherWalker.IsEquipped || Player.PrimaryResource > 40))
            {
                var target = KiteDistance == 0 ? TargetUtil.GetBestClusterPoint() : NavHelper.FindSafeZone(false, 1, CurrentTarget.Position, true);
                return(new TrinityPower(SNOPower.Wizard_Teleport, 65f, target));
            }

            // Wormhole / Black hole
            float blackholeRadius = Runes.Wizard.Supermassive.IsActive ? 20f : 15f;

            if (CanCast(SNOPower.X1_Wizard_Wormhole, CanCastFlags.NoTimer) && !ShouldWaitForConventionElement(Skills.Wizard.BlackHole) &&
                (TargetUtil.ClusterExists(blackholeRadius, 45f, Trinity.Settings.Combat.Wizard.BlackHoleAoECount) || CurrentTarget.IsBossOrEliteRareUnique))
            {
                return(new TrinityPower(SNOPower.X1_Wizard_Wormhole, 65f, TargetUtil.GetBestClusterUnit(blackholeRadius, 45f, 1, false).Position));
            }

            // Meteor: Arcane Dynamo
            bool arcaneDynamoPassiveReady = (Passives.Wizard.ArcaneDynamo.IsActive && GetBuffStacks(SNOPower.Wizard_Passive_ArcaneDynamo) == 5);

            if (!Player.IsIncapacitated && arcaneDynamoPassiveReady && CanCast(SNOPower.Wizard_Meteor, CanCastFlags.NoTimer) && !ShouldWaitForConventionElement(Skills.Wizard.Meteor) &&
                (TargetUtil.EliteOrTrashInRange(65) || TargetUtil.ClusterExists(15f, 65, 2)) && Player.PrimaryResource >= 40)
            {
                var bestMeteorClusterUnit = TargetUtil.GetBestClusterUnit();
                return(new TrinityPower(SNOPower.Wizard_Meteor, 65f, bestMeteorClusterUnit.Position));
            }

            // Diamond Skin: Tank mode
            if (CanCast(SNOPower.Wizard_DiamondSkin) && LastPowerUsed != SNOPower.Wizard_DiamondSkin && !GetHasBuff(SNOPower.Wizard_DiamondSkin) &&
                (TargetUtil.AnyElitesInRange(25, 1) || TargetUtil.AnyMobsInRange(25, 1) || Player.CurrentHealthPct <= 0.90 || Player.IsIncapacitated || Player.IsRooted || CurrentTarget.RadiusDistance <= 40f))
            {
                return(new TrinityPower(SNOPower.Wizard_DiamondSkin));
            }

            // Slow Time for in combat
            if (!Player.IsIncapacitated && Skills.Wizard.SlowTime.CanCast(CanCastFlags.NoTimer) && TargetUtil.AnyMobsInRange(60))
            {
                // Defensive Bubble is Priority
                if (Enemies.Nearby.UnitCount >= 8 && (Runes.Wizard.PointOfNoReturn.IsActive || Runes.Wizard.StretchTime.IsActive))
                {
                    return(new TrinityPower(SNOPower.Wizard_SlowTime, 0f, Player.Position));
                }

                // Then casting on elites
                if (CurrentTarget.IsBossOrEliteRareUnique && CurrentTarget.Distance < 57f)
                {
                    return(new TrinityPower(SNOPower.Wizard_SlowTime, 0f, CurrentTarget.Position));
                }

                // Then big clusters
                var clusterPosition = TargetUtil.GetBestClusterPoint();
                if (TargetUtil.ClusterExists(50f, 5) && clusterPosition.Distance2D(Player.Position) < 57f)
                {
                    return(new TrinityPower(SNOPower.Wizard_SlowTime, 0f, clusterPosition));
                }

                // Cooldown isnt an issue with Magnum Opus, so just cast it somewhere.
                if (Sets.DelseresMagnumOpus.IsEquipped)
                {
                    if (Enemies.BestLargeCluster.Exists && Enemies.BestLargeCluster.Position.Distance2D(Player.Position) < 57f)
                    {
                        return(new TrinityPower(SNOPower.Wizard_SlowTime, 0f, Enemies.BestLargeCluster.Position));
                    }

                    if (TargetUtil.AnyMobsInRange(60))
                    {
                        return(new TrinityPower(SNOPower.Wizard_SlowTime, 0f, Enemies.BestCluster.Position));
                    }

                    return(new TrinityPower(SNOPower.Wizard_SlowTime, 0f, Player.Position));
                }
            }

            // Mirror Image  @ half health or 5+ monsters or rooted/incapacitated or last elite left @25% health
            if (CanCast(SNOPower.Wizard_MirrorImage, CanCastFlags.NoTimer) &&
                (Player.CurrentHealthPct <= EmergencyHealthPotionLimit || TargetUtil.AnyMobsInRange(30, 4) || Player.IsIncapacitated || Player.IsRooted ||
                 TargetUtil.AnyElitesInRange(30) || CurrentTarget.IsBossOrEliteRareUnique))
            {
                return(new TrinityPower(SNOPower.Wizard_MirrorImage));
            }

            // Hydra
            if (CanCast(SNOPower.Wizard_Hydra, CanCastFlags.NoTimer))
            {
                // ReSharper disable once InconsistentNaming
                var         _14s             = TimeSpan.FromSeconds(14);
                const float maxHydraDistance = 25f;
                const float castDistance     = 65f;
                const float maxHydraDistSqr  = maxHydraDistance * maxHydraDistance;

                // This will check if We have the "Serpent Sparker" wand, and attempt to cast a 2nd hydra immediately after the first

                bool serpentSparkerRecast1 = Legendary.SerpentsSparker.IsEquipped && LastPowerUsed == SNOPower.Wizard_Hydra &&
                                             SpellHistory.SpellUseCountInTime(SNOPower.Wizard_Hydra, TimeSpan.FromSeconds(2)) < 2;

                int  baseRecastDelay = HasPrimarySkill || Player.PrimaryResource < 60 ? 14 : 3;
                bool baseRecast      = TimeSpanSincePowerUse(SNOPower.Wizard_Hydra) > TimeSpan.FromSeconds(baseRecastDelay);
                var  lastCast        = SpellHistory.History
                                       .Where(p => p.Power.SNOPower == SNOPower.Wizard_Hydra && p.TimeSinceUse < _14s)
                                       .OrderBy(s => s.TimeSinceUse).ThenBy(p => p.Power.TargetPosition.Distance2DSqr(CurrentTarget.Position))
                                       .FirstOrDefault();

                bool distanceRecast = lastCast != null && lastCast.TargetPosition.Distance2DSqr(CurrentTarget.Position) > maxHydraDistSqr;

                bool twoAlredyCastIn5Sec = SpellHistory.SpellUseCountInTime(SNOPower.Wizard_Hydra, TimeSpan.FromSeconds(5)) >= 2;

                if (!Player.IsIncapacitated && CanCast(SNOPower.Wizard_Hydra, CanCastFlags.NoTimer) && !ShouldWaitForConventionElement(Skills.Wizard.Hydra) &&
                    (baseRecast || distanceRecast || serpentSparkerRecast1) && !twoAlredyCastIn5Sec &&
                    CurrentTarget.RadiusDistance <= castDistance && Player.PrimaryResource >= 15)
                {
                    var pos = TargetUtil.GetBestClusterPoint(maxHydraDistance);
                    return(new TrinityPower(SNOPower.Wizard_Hydra, 55f, pos));
                }
            }

            // Archon
            if (CanCast(SNOPower.Wizard_Archon, CanCastFlags.NoTimer) && ShouldStartArchon())
            {
                IsWaitingForSpecial = false;
                return(new TrinityPower(SNOPower.Wizard_Archon, 5, 5));
            }

            if (Hotbar.Contains(SNOPower.Wizard_Archon))
            {
                IsWaitingForSpecial = true;
            }

            // Explosive Blast
            //We should check if Wand of Woh is equipped to define the best routine
            if (Legendary.WandOfWoh.IsEquipped)
            {
                if (!Player.IsIncapacitated && CanCast(SNOPower.Wizard_ExplosiveBlast, CanCastFlags.NoTimer) && !Player.IsInTown && !ShouldWaitForConventionElement(Skills.Wizard.ExplosiveBlast))
                {
                    return(new TrinityPower(SNOPower.Wizard_ExplosiveBlast, 10f));
                }
            }
            else
            {
                if (!Player.IsIncapacitated && CanCast(SNOPower.Wizard_ExplosiveBlast, CanCastFlags.NoTimer) && Player.PrimaryResource >= 20 && !ShouldWaitForConventionElement(Skills.Wizard.ExplosiveBlast))
                {
                    return(new TrinityPower(SNOPower.Wizard_ExplosiveBlast, 12f, CurrentTarget.Position));
                }
            }

            // Blizzard
            float blizzardRadius = Runes.Wizard.Apocalypse.IsActive ? 30f : 12f;

            if (!Player.IsIncapacitated && CanCast(SNOPower.Wizard_Blizzard, CanCastFlags.NoTimer) && !ShouldWaitForConventionElement(Skills.Wizard.Blizzard) &&
                (TargetUtil.ClusterExists(blizzardRadius, 90f, 2, false) || CurrentTarget.IsBossOrEliteRareUnique || !HasPrimarySkill) &&
                (Player.PrimaryResource >= 40 || (Runes.Wizard.Snowbound.IsActive && Player.PrimaryResource >= 20)))
            {
                var bestClusterPoint = TargetUtil.GetBestClusterPoint(blizzardRadius, 65f, false);
                return(new TrinityPower(SNOPower.Wizard_Blizzard, 65f, bestClusterPoint));
            }

            // Meteor - no arcane dynamo
            if (!Player.IsIncapacitated && !Passives.Wizard.ArcaneDynamo.IsActive && CanCast(SNOPower.Wizard_Meteor, CanCastFlags.NoTimer) && !ShouldWaitForConventionElement(Skills.Wizard.Meteor) &&
                (TargetUtil.EliteOrTrashInRange(65) || TargetUtil.ClusterExists(15f, 65, 2)) && Player.PrimaryResource >= 40)
            {
                return(new TrinityPower(SNOPower.Wizard_Meteor, 65f, TargetUtil.GetBestClusterPoint()));
            }

            // Frost Nova
            if (!Legendary.HaloOfArlyse.IsEquipped && !Sets.VyrsAmazingArcana.IsFullyEquipped)
            {
                if (CanCast(SNOPower.Wizard_FrostNova) && !Player.IsIncapacitated &&
                    !ShouldWaitForConventionElement(Skills.Wizard.FrostNova) &&
                    ((Runes.Wizard.DeepFreeze.IsActive && TargetUtil.AnyMobsInRange(25, 5)) ||
                     (!Runes.Wizard.DeepFreeze.IsActive &&
                      (TargetUtil.AnyMobsInRange(25, 1) || Player.CurrentHealthPct <= 0.7)) &&
                     CurrentTarget.RadiusDistance <= 25f))
                {
                    return(new TrinityPower(SNOPower.Wizard_FrostNova, 20f));
                }
            }

            // Check to see if we have a signature spell on our hotbar, for energy twister check
            bool hasSignatureSpell = (Hotbar.Contains(SNOPower.Wizard_MagicMissile) || Hotbar.Contains(SNOPower.Wizard_ShockPulse) ||
                                      Hotbar.Contains(SNOPower.Wizard_SpectralBlade) || Hotbar.Contains(SNOPower.Wizard_Electrocute));

            // Energy Twister SPAMS whenever 35 or more ap to generate Arcane Power
            if (!Player.IsIncapacitated && CanCast(SNOPower.Wizard_EnergyTwister) && !ShouldWaitForConventionElement(Skills.Wizard.EnergyTwister) &&
                Player.PrimaryResource >= 25 &&
                // If using storm chaser, then force a signature spell every 1 stack of the buff, if we have a signature spell
                (!hasSignatureSpell || GetBuffStacks(SNOPower.Wizard_EnergyTwister) < 1))
            {
                Vector3 bestClusterPoint = TargetUtil.GetBestClusterPoint();

                const float twisterRange = 50f;
                return(new TrinityPower(SNOPower.Wizard_EnergyTwister, twisterRange, bestClusterPoint));
            }

            // Wave of force
            if (!Player.IsIncapacitated && Player.PrimaryResource >= 25 && CanCast(SNOPower.Wizard_WaveOfForce, CanCastFlags.NoTimer) && !ShouldWaitForConventionElement(Skills.Wizard.WaveOfForce))
            {
                return(new TrinityPower(SNOPower.Wizard_WaveOfForce, 15f, CurrentTarget.Position));
            }

            float disintegrateRange = Runes.Wizard.Entropy.IsActive ? 10f : 35f;

            // Disintegrate
            if (!Player.IsIncapacitated && CanCast(SNOPower.Wizard_Disintegrate) && !ShouldWaitForConventionElement(Skills.Wizard.Disintegrate) &&
                ((Player.PrimaryResource >= 20 && !IsWaitingForSpecial) || Player.PrimaryResource >= MinEnergyReserve))
            {
                return(new TrinityPower(SNOPower.Wizard_Disintegrate, disintegrateRange, Vector3.Zero, -1, CurrentTarget.ACDGuid, 0, 0));
            }
            // Arcane Orb
            if (!Player.IsIncapacitated && CanCast(SNOPower.Wizard_ArcaneOrb) && !ShouldWaitForConventionElement(Skills.Wizard.ArcaneOrb) &&
                ((Player.PrimaryResource >= 30 && !IsWaitingForSpecial) || Player.PrimaryResource >= MinEnergyReserve))
            {
                return(new TrinityPower(SNOPower.Wizard_ArcaneOrb, 35f, CurrentTarget.ACDGuid));
            }
            // Arcane Torrent
            if (!Player.IsIncapacitated && CanCast(SNOPower.Wizard_ArcaneTorrent) && !ShouldWaitForConventionElement(Skills.Wizard.ArcaneTorrent) &&
                ((Player.PrimaryResource >= 16 && !IsWaitingForSpecial) || Player.PrimaryResource >= MinEnergyReserve))
            {
                return(new TrinityPower(SNOPower.Wizard_ArcaneTorrent, 40f, CurrentTarget.ACDGuid));
            }

            // Ray of Frost
            if (!Player.IsIncapacitated && CanCast(SNOPower.Wizard_RayOfFrost) && !ShouldWaitForConventionElement(Skills.Wizard.RayOfFrost) &&
                (!IsWaitingForSpecial || (Player.PrimaryResource > MinEnergyReserve)))
            {
                float range = 50f;
                if (Runes.Wizard.SleetStorm.IsActive)
                {
                    range = 5f;
                }

                return(new TrinityPower(SNOPower.Wizard_RayOfFrost, range, CurrentTarget.ACDGuid));
            }

            power = GetPrimaryPower();
            if (power != null)
            {
                return(power);
            }

            // Default Attacks
            if (IsNull(power))
            {
                // Never use Melee (e.g. Range < 10f), only ranged attacks
                power = DefaultPower.MinimumRange > 11f ? DefaultPower : new TrinityPower(SNOPower.Walk);
            }
            return(power);
        }
Esempio n. 2
0
        public static TrinityPower GetPower()
        {
            TrinityPower power = null;

            // Spirit Walk, always!
            if (CanCast(SNOPower.Witchdoctor_SpiritWalk))
            {
                return(new TrinityPower(SNOPower.Witchdoctor_SpiritWalk));
            }

            var hasAngryChicken = (Skills.WitchDoctor.Hex.IsActive && Runes.WitchDoctor.AngryChicken.IsActive) || CacheData.Hotbar.ActivePowers.Contains(SNOPower.Witchdoctor_Hex_ChickenWalk);

            if (hasAngryChicken && Sets.ManajumasWay.IsEquipped && CanCast(SNOPower.Witchdoctor_Hex))
            {
                return(new TrinityPower(SNOPower.Witchdoctor_Hex));
            }

            // Combat Avoidance Spells
            if (!UseOOCBuff && IsCurrentlyAvoiding)
            {
                // Spirit Walk out of AoE
                if (CanCast(SNOPower.Witchdoctor_SpiritWalk))
                {
                    return(new TrinityPower(SNOPower.Witchdoctor_SpiritWalk));
                }

                // Soul harvest at current location while avoiding
                if (Sets.RaimentOfTheJadeHarvester.IsMaxBonusActive && MinimumSoulHarvestCriteria(Enemies.BestCluster))
                {
                    Skills.WitchDoctor.SoulHarvest.Cast();
                }
            }

            // Incapacitated or Rooted
            if (!UseOOCBuff && (Player.IsIncapacitated || Player.IsRooted))
            {
                // Spirit Walk
                if (CanCast(SNOPower.Witchdoctor_SpiritWalk))
                {
                    return(new TrinityPower(SNOPower.Witchdoctor_SpiritWalk));
                }
            }

            // Combat Spells with a Target
            if (!UseOOCBuff && !IsCurrentlyAvoiding && CurrentTarget != null)
            {
                if (_bastianGeneratorWaitTimer.IsFinished && ShouldRefreshBastiansGeneratorBuff)
                {
                    if (Hotbar.Contains(SNOPower.Witchdoctor_CorpseSpider))
                    {
                        return(new TrinityPower(SNOPower.Witchdoctor_CorpseSpider, 50f, CurrentTarget.ACDGuid));
                    }
                    if (Hotbar.Contains(SNOPower.Witchdoctor_PoisonDart))
                    {
                        return(new TrinityPower(SNOPower.Witchdoctor_PoisonDart, 50f, CurrentTarget.ACDGuid));
                    }
                    if (Hotbar.Contains(SNOPower.Witchdoctor_PlagueOfToads))
                    {
                        return(new TrinityPower(SNOPower.Witchdoctor_PlagueOfToads, 50f, CurrentTarget.ACDGuid));
                    }
                    if (Hotbar.Contains(SNOPower.Witchdoctor_Firebomb))
                    {
                        return(new TrinityPower(SNOPower.Witchdoctor_Firebomb, 50f, CurrentTarget.ACDGuid));
                    }
                    _bastianGeneratorWaitTimer.Reset();
                }


                bool hasGraveInjustice = CacheData.Hotbar.PassiveSkills.Contains(SNOPower.Witchdoctor_Passive_GraveInjustice);



                //                Debug.Print(CacheData.Hotbar.GetSkill(SNOPower.Witchdoctor_Hex).RuneIndex.ToString());
                var isChicken = CacheData.Hotbar.ActivePowers.Contains(SNOPower.Witchdoctor_Hex_ChickenWalk);

                bool hasVisionQuest = CacheData.Hotbar.PassiveSkills.Any(s => s == SNOPower.Witchdoctor_Passive_VisionQuest);

                // Set max ranged attack range, based on Grave Injustice, and current target NOT standing in avoidance, and health > 25%
                float rangedAttackMaxRange = 30f;
                if (hasGraveInjustice && !CurrentTarget.IsStandingInAvoidance && Player.CurrentHealthPct > 0.25)
                {
                    rangedAttackMaxRange = Math.Min(Player.GoldPickupRadius + 8f, 30f);
                }

                // Set basic attack range, depending on whether or not we have Bears and whether or not we are a tik tank
                float basicAttackRange = 35f;
                if (hasGraveInjustice)
                {
                    basicAttackRange = rangedAttackMaxRange;
                }
                else if (Hotbar.Contains(SNOPower.Witchdoctor_ZombieCharger) && Player.PrimaryResource >= 150)
                {
                    basicAttackRange = 30f;
                }
                else if (Legendary.TiklandianVisage.IsEquipped && !TikHorrifyCriteria(Enemies.BestLargeCluster))
                {
                    basicAttackRange = 25f;
                }
                else if (Legendary.TiklandianVisage.IsEquipped)
                {
                    basicAttackRange = 1f;
                }



                // Summon Pets  -----------------------------------------------------------------------

                // Hex with angry chicken, is chicken, explode!
                if (isChicken && (TargetUtil.AnyMobsInRange(12f, 1, false) || CurrentTarget.RadiusDistance <= 10f || UseDestructiblePower)) // && CanCast(SNOPower.Witchdoctor_Hex_Explode)
                {
                    //Debug.Print("Attempting to cast HEx Explosion {0}", ZetaDia.Me.UsePower(SNOPower.Witchdoctor_Hex_Explode, ZetaDia.Me.Position,
                    //    ZetaDia.CurrentWorldDynamicId));

                    return(new TrinityPower(SNOPower.Witchdoctor_Hex_Explode));
                }

                bool hasJaunt          = CacheData.Hotbar.ActiveSkills.Any(s => s.Power == SNOPower.Witchdoctor_SpiritWalk && s.RuneIndex == 1);
                bool hasHonoredGuest   = CacheData.Hotbar.ActiveSkills.Any(s => s.Power == SNOPower.Witchdoctor_SpiritWalk && s.RuneIndex == 3);
                bool hasUmbralShock    = CacheData.Hotbar.ActiveSkills.Any(s => s.Power == SNOPower.Witchdoctor_SpiritWalk && s.RuneIndex == 2);
                bool hasSeverance      = CacheData.Hotbar.ActiveSkills.Any(s => s.Power == SNOPower.Witchdoctor_SpiritWalk && s.RuneIndex == 0);
                bool hasHealingJourney = CacheData.Hotbar.ActiveSkills.Any(s => s.Power == SNOPower.Witchdoctor_SpiritWalk && s.RuneIndex == 4);

                // Spirit Walk for Goblins chasing
                if (CanCast(SNOPower.Witchdoctor_SpiritWalk) &&
                    CurrentTarget.IsTreasureGoblin && CurrentTarget.HitPointsPct < 0.90 && CurrentTarget.RadiusDistance <= 40f)
                {
                    return(new TrinityPower(SNOPower.Witchdoctor_SpiritWalk));
                }

                // Spirit Walk < 65% Health: Healing Journey
                if (CanCast(SNOPower.Witchdoctor_SpiritWalk) && hasHealingJourney &&
                    Player.CurrentHealthPct <= V.F("WitchDoctor.SpiritWalk.HealingJourneyHealth"))
                {
                    return(new TrinityPower(SNOPower.Witchdoctor_SpiritWalk));
                }

                // Spirit Walk < 50% Mana: Honored Guest
                if (CanCast(SNOPower.Witchdoctor_SpiritWalk) && hasHonoredGuest &&
                    Player.PrimaryResourcePct <= V.F("WitchDoctor.SpiritWalk.HonoredGuestMana"))
                {
                    return(new TrinityPower(SNOPower.Witchdoctor_SpiritWalk));
                }

                //bool shouldRefreshVisionQuest = GetTimeSinceLastVisionQuestRefresh() > 4000;
                bool shouldRefreshVisionQuest = !GetHasBuff(SNOPower.Witchdoctor_Passive_VisionQuest) || GetTimeSinceLastVisionQuestRefresh() > 3800;

                // Vision Quest Passive
                if (hasVisionQuest && shouldRefreshVisionQuest)
                {
                    // Poison Darts
                    if (CanCast(SNOPower.Witchdoctor_PoisonDart))
                    {
                        VisionQuestRefreshTimer.Restart();
                        return(new TrinityPower(SNOPower.Witchdoctor_PoisonDart, basicAttackRange, CurrentTarget.ACDGuid));
                    }
                    // Corpse Spiders
                    if (CanCast(SNOPower.Witchdoctor_CorpseSpider))
                    {
                        VisionQuestRefreshTimer.Restart();
                        return(new TrinityPower(SNOPower.Witchdoctor_CorpseSpider, basicAttackRange, CurrentTarget.ACDGuid));
                    }
                    // Plague Of Toads
                    if (CanCast(SNOPower.Witchdoctor_PlagueOfToads))
                    {
                        VisionQuestRefreshTimer.Restart();
                        return(new TrinityPower(SNOPower.Witchdoctor_PlagueOfToads, basicAttackRange, CurrentTarget.ACDGuid));
                    }
                    // Fire Bomb
                    if (CanCast(SNOPower.Witchdoctor_Firebomb))
                    {
                        VisionQuestRefreshTimer.Restart();
                        return(new TrinityPower(SNOPower.Witchdoctor_Firebomb, basicAttackRange, CurrentTarget.ACDGuid));;
                    }
                }

                bool hasVengefulSpirit  = CacheData.Hotbar.ActiveSkills.Any(s => s.Power == SNOPower.Witchdoctor_SoulHarvest && s.RuneIndex == 4);
                bool hasSwallowYourSoul = CacheData.Hotbar.ActiveSkills.Any(s => s.Power == SNOPower.Witchdoctor_SoulHarvest && s.RuneIndex == 3);

                // START Jade Harvester -----------------------------------------------------------------------

                if (Sets.RaimentOfTheJadeHarvester.IsMaxBonusActive)
                {
                    //LogTargetArea("BestLargeCluster", Enemies.BestLargeCluster);
                    //LogTargetArea("BestCluster", Enemies.BestCluster);
                    //LogTargetArea("Nearby", Enemies.Nearby);
                    //LogTargetArea("CloseNearby", Enemies.CloseNearby);

                    // Piranhas
                    if (CanCast(SNOPower.Witchdoctor_Piranhas) && Player.PrimaryResource >= 250 &&
                        (TargetUtil.ClusterExists(15f, 45f) || TargetUtil.AnyElitesInRange(45f)) &&
                        LastPowerUsed != SNOPower.Witchdoctor_Piranhas &&
                        Player.PrimaryResource >= 250)
                    {
                        return(new TrinityPower(SNOPower.Witchdoctor_Piranhas, 25f, Enemies.BestCluster.Position));
                    }

                    // Should we move to cluster for harvest
                    if (IdealSoulHarvestCriteria(Enemies.BestLargeCluster))
                    {
                        //LogTargetArea("--- Found a good harvest location...", Enemies.BestLargeCluster);
                        MoveToSoulHarvestPoint(Enemies.BestLargeCluster);
                    }

                    // Is there a slightly better position than right here
                    if (MinimumSoulHarvestCriteria(Enemies.BestCluster) && (Enemies.BestCluster.EliteCount >= 2 || Enemies.BestCluster.UnitCount > 4))
                    {
                        //LogTargetArea("--- Found an average harvest location...", Enemies.BestCluster);
                        MoveToSoulHarvestPoint(Enemies.BestCluster);
                    }

                    // Should we harvest right here?
                    if (MinimumSoulHarvestCriteria(Enemies.CloseNearby))
                    {
                        //LogTargetArea("--- Harvesting (CurrentPosition)", Enemies.CloseNearby);
                        return(new TrinityPower(SNOPower.Witchdoctor_SoulHarvest));
                    }

                    // Locust Swarm
                    if (CanCast(SNOPower.Witchdoctor_Locust_Swarm) && Player.PrimaryResource >= 300 &&
                        !CurrentTarget.HasDebuff(SNOPower.Witchdoctor_Locust_Swarm))
                    {
                        return(new TrinityPower(SNOPower.Witchdoctor_Locust_Swarm, 20f, CurrentTarget.ACDGuid));
                    }

                    // Haunt
                    if (Skills.WitchDoctor.Haunt.CanCast() && Player.PrimaryResource >= 50 &&
                        !CurrentTarget.HasDebuff(SNOPower.Witchdoctor_Haunt))
                    {
                        return(new TrinityPower(SNOPower.Witchdoctor_Haunt, 45f, CurrentTarget.ACDGuid));
                    }

                    // Acid Cloud
                    if (Skills.WitchDoctor.AcidCloud.CanCast() && Player.PrimaryResource >= 325 &&
                        LastPowerUsed != SNOPower.Witchdoctor_AcidCloud)
                    {
                        Vector3 bestClusterPoint;
                        if (Passives.WitchDoctor.GraveInjustice.IsActive)
                        {
                            bestClusterPoint = TargetUtil.GetBestClusterPoint(15f, Math.Min(Player.GoldPickupRadius + 8f, 30f));
                        }
                        else
                        {
                            bestClusterPoint = TargetUtil.GetBestClusterPoint(15f, 30f);
                        }

                        return(new TrinityPower(SNOPower.Witchdoctor_AcidCloud, rangedAttackMaxRange, bestClusterPoint));
                    }

                    // Spread the love around
                    if (!CurrentTarget.IsTreasureGoblin && CurrentTarget.HasDebuff(SNOPower.Witchdoctor_Locust_Swarm) &&
                        CurrentTarget.HasDebuff(SNOPower.Witchdoctor_Haunt) && Enemies.Nearby.UnitCount > 3 &&
                        Enemies.Nearby.DebuffedPercent(HarvesterCoreDebuffs) < 0.5)
                    {
                        //var oldTarget = Trinity.CurrentTarget;
                        Trinity.Blacklist3Seconds.Add(CurrentTarget.RActorGuid);
                        Trinity.CurrentTarget = Enemies.BestCluster.GetTargetWithoutDebuffs(HarvesterCoreDebuffs);
                        //Logger.LogNormal("{0} {1} is fully debuffed, switched to {2} {3}", oldTarget.InternalName, oldTarget.ACDGuid, CurrentTarget.InternalName, CurrentTarget.ACDGuid);
                    }

                    // Save mana for locust swarm || piranhas
                    if (!CurrentTarget.HasDebuff(SNOPower.Witchdoctor_Locust_Swarm) && Player.PrimaryResource < 300)
                    {
                        //Logger.LogNormal("Saving mana");
                        return(DefaultPower);
                    }
                }

                // END Jade Harvester -----------------------------------------------------------------------

                // Tiklandian Visage ----------------------------------------------------------------------
                // Constantly casts Horrify and moves the middle of clusters

                if (Legendary.TiklandianVisage.IsEquipped)
                {
                    // Piranhas
                    if (CanCast(SNOPower.Witchdoctor_Piranhas) && Player.PrimaryResource >= 250 &&
                        (TargetUtil.ClusterExists(15f, 45f) || TargetUtil.AnyElitesInRange(45f)) &&
                        LastPowerUsed != SNOPower.Witchdoctor_Piranhas &&
                        Player.PrimaryResource >= 250)
                    {
                        return(new TrinityPower(SNOPower.Witchdoctor_Piranhas, 25f, Enemies.BestCluster.Position));
                    }

                    //Cast Horrify before we go into the fray
                    if (CanCast(SNOPower.Witchdoctor_Horrify))
                    {
                        return(new TrinityPower(SNOPower.Witchdoctor_Horrify));
                    }

                    // Should we move to a better position to fear people
                    if (TikHorrifyCriteria(Enemies.BestLargeCluster))
                    {
                        MoveToHorrifyPoint(Enemies.BestLargeCluster);
                    }
                }

                // END Tiklandian Visage ----------------------------------------------------------------------

                // Sacrifice
                if (CanCast(SNOPower.Witchdoctor_Sacrifice) && Trinity.PlayerOwnedZombieDogCount > 0 &&
                    (TargetUtil.AnyElitesInRange(15, 1) || (CurrentTarget.IsBossOrEliteRareUnique && CurrentTarget.RadiusDistance <= 9f)))
                {
                    return(new TrinityPower(SNOPower.Witchdoctor_Sacrifice));
                }

                // Sacrifice for Circle of Life
                bool hasCircleofLife = CacheData.Hotbar.PassiveSkills.Any(s => s == SNOPower.Witchdoctor_Passive_CircleOfLife);
                if (CanCast(SNOPower.Witchdoctor_Sacrifice) && Trinity.PlayerOwnedZombieDogCount > 0 && hasCircleofLife && TargetUtil.AnyMobsInRange(15f))
                {
                    return(new TrinityPower(SNOPower.Witchdoctor_Sacrifice));
                }

                // Wall of Zombies
                if (CanCast(SNOPower.Witchdoctor_WallOfZombies) &&
                    (TargetUtil.AnyElitesInRange(15, 1) || TargetUtil.AnyMobsInRange(15, 1) ||
                     ((CurrentTarget.IsEliteRareUnique || CurrentTarget.IsTreasureGoblin || CurrentTarget.IsBoss) && CurrentTarget.RadiusDistance <= 25f)))
                {
                    return(new TrinityPower(SNOPower.Witchdoctor_WallOfZombies, 25f, CurrentTarget.Position));
                }

                bool hasRestlessGiant     = CacheData.Hotbar.ActiveSkills.Any(s => s.Power == SNOPower.Witchdoctor_Gargantuan && s.RuneIndex == 0);
                bool hasWrathfulProtector = CacheData.Hotbar.ActiveSkills.Any(s => s.Power == SNOPower.Witchdoctor_Gargantuan && s.RuneIndex == 3);

                if (CanCast(SNOPower.Witchdoctor_Gargantuan))
                {
                    // Gargantuan, Recast on Elites or Bosses to trigger Restless Giant
                    if (hasRestlessGiant && (TargetUtil.IsEliteTargetInRange(30f) || Trinity.PlayerOwnedGargantuanCount == 0))
                    {
                        return(new TrinityPower(SNOPower.Witchdoctor_Gargantuan));
                    }

                    // Gargantuan Wrathful Protector, 15 seconds of smash, use sparingly!
                    if (hasWrathfulProtector && TargetUtil.IsEliteTargetInRange(30f))
                    {
                        return(new TrinityPower(SNOPower.Witchdoctor_Gargantuan));
                    }

                    // Gargantuan regular
                    if (!hasRestlessGiant && !hasWrathfulProtector && Trinity.PlayerOwnedGargantuanCount == 0)
                    {
                        return(new TrinityPower(SNOPower.Witchdoctor_Gargantuan));
                    }
                }

                bool hasSacrifice = Hotbar.Contains(SNOPower.Witchdoctor_Sacrifice);

                // Zombie Dogs for Sacrifice
                if (hasSacrifice && CanCast(SNOPower.Witchdoctor_SummonZombieDog) &&
                    (LastPowerUsed == SNOPower.Witchdoctor_Sacrifice || Trinity.PlayerOwnedZombieDogCount <= 2) &&
                    LastPowerUsed != SNOPower.Witchdoctor_SummonZombieDog)
                {
                    return(new TrinityPower(SNOPower.Witchdoctor_SummonZombieDog));
                }

                // Hex with angry chicken, check if we want to shape shift and explode
                if (CanCast(SNOPower.Witchdoctor_Hex) && (TargetUtil.AnyMobsInRange(12f, 1, false) || CurrentTarget.RadiusDistance <= 10f) &&
                    hasAngryChicken)
                {
                    return(new TrinityPower(SNOPower.Witchdoctor_Hex));
                }

                // Hex Spam Cast without angry chicken
                if (CanCast(SNOPower.Witchdoctor_Hex) && !hasAngryChicken &&
                    (TargetUtil.AnyElitesInRange(12) || TargetUtil.AnyMobsInRange(12, 2) || TargetUtil.IsEliteTargetInRange(18f)))
                {
                    return(new TrinityPower(SNOPower.Witchdoctor_Hex));
                }

                if (CanCast(SNOPower.Witchdoctor_SoulHarvest) && (TargetUtil.AnyElitesInRange(16) || TargetUtil.AnyMobsInRange(16, 2) || TargetUtil.IsEliteTargetInRange(16f)))
                {
                    return(new TrinityPower(SNOPower.Witchdoctor_SoulHarvest));
                }

                // Mass Confuse, elites only or big mobs or to escape on low health
                if (CanCast(SNOPower.Witchdoctor_MassConfusion) &&
                    (TargetUtil.AnyElitesInRange(12, 1) || TargetUtil.AnyMobsInRange(12, 6) || Player.CurrentHealthPct <= 0.25 || (CurrentTarget.IsBossOrEliteRareUnique && CurrentTarget.RadiusDistance <= 12f)) &&
                    !CurrentTarget.IsTreasureGoblin)
                {
                    return(new TrinityPower(SNOPower.Witchdoctor_MassConfusion, 0f, CurrentTarget.ACDGuid));
                }

                if (!Settings.Combat.WitchDoctor.UseBigBadVoodooOffCooldown)
                {
                    // Big Bad Voodoo, elites and bosses only
                    if (CanCast(SNOPower.Witchdoctor_BigBadVoodoo) &&
                        (TargetUtil.EliteOrTrashInRange(25f) || (CurrentTarget.IsBoss && CurrentTarget.Distance <= 30f)))
                    {
                        return(new TrinityPower(SNOPower.Witchdoctor_BigBadVoodoo));
                    }
                }
                else
                {
                    // Big Bad Voodo, cast whenever available
                    if (!UseOOCBuff && !Player.IsIncapacitated && CanCast(SNOPower.Witchdoctor_BigBadVoodoo))
                    {
                        return(new TrinityPower(SNOPower.Witchdoctor_BigBadVoodoo));
                    }
                }
                // Grasp of the Dead
                if (CanCast(SNOPower.Witchdoctor_GraspOfTheDead) &&
                    (TargetUtil.AnyMobsInRange(30, 2) || TargetUtil.EliteOrTrashInRange(30f)) &&
                    Player.PrimaryResource >= 150)
                {
                    var bestClusterPoint = TargetUtil.GetBestClusterPoint();

                    return(new TrinityPower(SNOPower.Witchdoctor_GraspOfTheDead, 25f, bestClusterPoint));
                }

                // Piranhas
                if (CanCast(SNOPower.Witchdoctor_Piranhas) && Player.PrimaryResource >= 250 &&
                    (TargetUtil.ClusterExists(15f, 45f) || TargetUtil.AnyElitesInRange(45f)) &&
                    Player.PrimaryResource >= 250)
                {
                    var bestClusterPoint = TargetUtil.GetBestClusterPoint();

                    return(new TrinityPower(SNOPower.Witchdoctor_Piranhas, 25f, bestClusterPoint));
                }

                bool hasPhobia            = CacheData.Hotbar.ActiveSkills.Any(s => s.Power == SNOPower.Witchdoctor_Horrify && s.RuneIndex == 2);
                bool hasStalker           = CacheData.Hotbar.ActiveSkills.Any(s => s.Power == SNOPower.Witchdoctor_Horrify && s.RuneIndex == 4);
                bool hasFaceOfDeath       = CacheData.Hotbar.ActiveSkills.Any(s => s.Power == SNOPower.Witchdoctor_Horrify && s.RuneIndex == 1);
                bool hasFrighteningAspect = CacheData.Hotbar.ActiveSkills.Any(s => s.Power == SNOPower.Witchdoctor_Horrify && s.RuneIndex == 0);
                bool hasRuthlessTerror    = CacheData.Hotbar.ActiveSkills.Any(s => s.Power == SNOPower.Witchdoctor_Horrify && s.RuneIndex == 3);

                float horrifyRadius = hasFaceOfDeath ? 24f : 12f;

                // Horrify when low on health
                if (CanCast(SNOPower.Witchdoctor_Horrify) && Player.CurrentHealthPct <= EmergencyHealthPotionLimit && TargetUtil.AnyMobsInRange(horrifyRadius, 3))
                {
                    return(new TrinityPower(SNOPower.Witchdoctor_Horrify));
                }

                // Horrify Buff at 35% health -- Freightening Aspect
                if (CanCast(SNOPower.Witchdoctor_Horrify) && Player.CurrentHealthPct <= 0.35 && hasFrighteningAspect)
                {
                    return(new TrinityPower(SNOPower.Witchdoctor_Horrify));
                }

                // Spam Horrify
                if (CanCast(SNOPower.Witchdoctor_Horrify) && Settings.Combat.WitchDoctor.SpamHorrify)
                {
                    return(new TrinityPower(SNOPower.Witchdoctor_Horrify));
                }

                // Fetish Army, elites only
                if (CanCast(SNOPower.Witchdoctor_FetishArmy) &&
                    (TargetUtil.EliteOrTrashInRange(30f) || TargetUtil.IsEliteTargetInRange(30f) || Settings.Combat.WitchDoctor.UseFetishArmyOffCooldown))
                {
                    return(new TrinityPower(SNOPower.Witchdoctor_FetishArmy));
                }

                bool hasManitou = Runes.WitchDoctor.Manitou.IsActive;

                // Spirit Barrage Manitou
                if (CanCast(SNOPower.Witchdoctor_SpiritBarrage) && Player.PrimaryResource >= 100 &&
                    TimeSincePowerUse(SNOPower.Witchdoctor_SpiritBarrage) > 18000 && hasManitou)
                {
                    return(new TrinityPower(SNOPower.Witchdoctor_SpiritBarrage));
                }

                bool hasResentfulSpirit = Runes.WitchDoctor.ResentfulSpirits.IsActive;
                // Haunt
                if (CanCast(SNOPower.Witchdoctor_Haunt) &&
                    Player.PrimaryResource >= 50 &&
                    !SpellTracker.IsUnitTracked(CurrentTarget, SNOPower.Witchdoctor_Haunt) &&
                    LastPowerUsed != SNOPower.Witchdoctor_Haunt)
                {
                    return(new TrinityPower(SNOPower.Witchdoctor_Haunt, 21f, CurrentTarget.ACDGuid));
                }

                //skillDict.Add("LocustSwarm", SNOPower.Witchdoctor_Locust_Swarm);

                // Locust Swarm
                if (CanCast(SNOPower.Witchdoctor_Locust_Swarm) && Player.PrimaryResource >= 300 &&
                    !SpellTracker.IsUnitTracked(CurrentTarget, SNOPower.Witchdoctor_Locust_Swarm) && LastPowerUsed != SNOPower.Witchdoctor_Locust_Swarm)
                {
                    return(new TrinityPower(SNOPower.Witchdoctor_Locust_Swarm, 12f, CurrentTarget.ACDGuid));
                }

                // Sacrifice for 0 Dogs
                if (CanCast(SNOPower.Witchdoctor_Sacrifice) &&
                    (Settings.Combat.WitchDoctor.ZeroDogs || !WitchDoctorHasPrimaryAttack))
                {
                    return(new TrinityPower(SNOPower.Witchdoctor_Sacrifice, 9f));
                }

                var zombieChargerRange = hasGraveInjustice ? Math.Min(Player.GoldPickupRadius + 8f, 11f) : 11f;

                // Zombie Charger aka Zombie bears Spams Bears @ Everything from 11feet away
                if (CanCast(SNOPower.Witchdoctor_ZombieCharger) && Player.PrimaryResource >= 150)
                {
                    return(new TrinityPower(SNOPower.Witchdoctor_ZombieCharger, zombieChargerRange, CurrentTarget.Position));
                }

                // Soul Harvest Any Elites or to increase buff stacks
                if (!Sets.RaimentOfTheJadeHarvester.IsMaxBonusActive && CanCast(SNOPower.Witchdoctor_SoulHarvest) &&
                    (TargetUtil.AnyMobsInRange(16f, GetBuffStacks(SNOPower.Witchdoctor_SoulHarvest) + 1, false) || (hasSwallowYourSoul && Player.PrimaryResourcePct <= 0.50) || TargetUtil.IsEliteTargetInRange(16f)))
                {
                    return(new TrinityPower(SNOPower.Witchdoctor_SoulHarvest));
                }

                // Soul Harvest with VengefulSpirit
                if (!Sets.RaimentOfTheJadeHarvester.IsMaxBonusActive && CanCast(SNOPower.Witchdoctor_SoulHarvest) && hasVengefulSpirit &&
                    TargetUtil.AnyMobsInRange(16, 3))
                {
                    return(new TrinityPower(SNOPower.Witchdoctor_SoulHarvest));
                }

                bool hasDireBats    = CacheData.Hotbar.ActiveSkills.Any(s => s.Power == SNOPower.Witchdoctor_Firebats && s.RuneIndex == 0);
                bool hasVampireBats = CacheData.Hotbar.ActiveSkills.Any(s => s.Power == SNOPower.Witchdoctor_Firebats && s.RuneIndex == 3);
                bool hasPlagueBats  = CacheData.Hotbar.ActiveSkills.Any(s => s.Power == SNOPower.Witchdoctor_Firebats && s.RuneIndex == 2);
                bool hasHungryBats  = CacheData.Hotbar.ActiveSkills.Any(s => s.Power == SNOPower.Witchdoctor_Firebats && s.RuneIndex == 1);
                bool hasCloudOfBats = CacheData.Hotbar.ActiveSkills.Any(s => s.Power == SNOPower.Witchdoctor_Firebats && s.RuneIndex == 4);

                int fireBatsChannelCost = hasVampireBats ? 0 : 75;
                int fireBatsMana        = TimeSincePowerUse(SNOPower.Witchdoctor_Firebats) < 125 ? fireBatsChannelCost : 225;

                bool firebatsMaintain =
                    Trinity.ObjectCache.Any(u => u.IsUnit &&
                                            u.IsPlayerFacing(70f) && u.Weight > 0 &&
                                            u.Distance <= V.F("WitchDoctor.Firebats.MaintainRange") &&
                                            SpellHistory.TimeSinceUse(SNOPower.Witchdoctor_Firebats) <= TimeSpan.FromMilliseconds(250d));

                // Fire Bats:Cloud of bats
                if (hasCloudOfBats && (TargetUtil.AnyMobsInRange(8f) || firebatsMaintain) &&
                    CanCast(SNOPower.Witchdoctor_Firebats) && Player.PrimaryResource >= fireBatsMana)
                {
                    var range = Settings.Combat.WitchDoctor.FirebatsRange > 12f ? 12f : Settings.Combat.WitchDoctor.FirebatsRange;

                    return(new TrinityPower(SNOPower.Witchdoctor_Firebats, range, CurrentTarget.ACDGuid));
                }

                // Fire Bats fast-attack
                if (CanCast(SNOPower.Witchdoctor_Firebats) && Player.PrimaryResource >= fireBatsMana &&
                    (TargetUtil.AnyMobsInRange(Settings.Combat.WitchDoctor.FirebatsRange) || firebatsMaintain) && !hasCloudOfBats)
                {
                    return(new TrinityPower(SNOPower.Witchdoctor_Firebats, Settings.Combat.WitchDoctor.FirebatsRange, CurrentTarget.Position));
                }

                // Acid Cloud
                if (CanCast(SNOPower.Witchdoctor_AcidCloud) && Player.PrimaryResource >= 175)
                {
                    Vector3 bestClusterPoint;
                    if (hasGraveInjustice)
                    {
                        bestClusterPoint = TargetUtil.GetBestClusterPoint(15f, Math.Min(Player.GoldPickupRadius + 8f, 30f));
                    }
                    else
                    {
                        bestClusterPoint = TargetUtil.GetBestClusterPoint(15f, 30f);
                    }

                    return(new TrinityPower(SNOPower.Witchdoctor_AcidCloud, rangedAttackMaxRange, bestClusterPoint));
                }

                bool hasWellOfSouls   = CacheData.Hotbar.ActiveSkills.Any(s => s.Power == SNOPower.Witchdoctor_SpiritBarrage && s.RuneIndex == 1);
                bool hasRushOfEssence = CacheData.Hotbar.PassiveSkills.Any(s => s == SNOPower.Witchdoctor_Passive_RushOfEssence);

                // Spirit Barrage + Rush of Essence
                if (CanCast(SNOPower.Witchdoctor_SpiritBarrage) && Player.PrimaryResource >= 100 &&
                    hasRushOfEssence && !hasManitou)
                {
                    if (hasWellOfSouls)
                    {
                        return(new TrinityPower(SNOPower.Witchdoctor_SpiritBarrage, 21f, CurrentTarget.ACDGuid));
                    }

                    return(new TrinityPower(SNOPower.Witchdoctor_SpiritBarrage, 21f, CurrentTarget.ACDGuid));
                }

                // Zombie Charger backup
                if (CanCast(SNOPower.Witchdoctor_ZombieCharger) && Player.PrimaryResource >= 150)
                {
                    return(new TrinityPower(SNOPower.Witchdoctor_ZombieCharger, zombieChargerRange, CurrentTarget.Position));
                }

                // Regular spirit barage
                if (CanCast(SNOPower.Witchdoctor_SpiritBarrage) && Player.PrimaryResource >= 100 && !hasManitou)
                {
                    return(new TrinityPower(SNOPower.Witchdoctor_SpiritBarrage, basicAttackRange, CurrentTarget.ACDGuid));
                }

                // Poison Darts fast-attack Spams Darts when mana is too low (to cast bears) @12yds or @10yds if Bears avialable
                if (CanCast(SNOPower.Witchdoctor_PoisonDart))
                {
                    VisionQuestRefreshTimer.Restart();
                    return(new TrinityPower(SNOPower.Witchdoctor_PoisonDart, basicAttackRange, CurrentTarget.ACDGuid));
                }
                // Corpse Spiders fast-attacks Spams Spiders when mana is too low (to cast bears) @12yds or @10yds if Bears avialable
                if (CanCast(SNOPower.Witchdoctor_CorpseSpider))
                {
                    VisionQuestRefreshTimer.Restart();
                    return(new TrinityPower(SNOPower.Witchdoctor_CorpseSpider, basicAttackRange, CurrentTarget.ACDGuid));
                }
                // Toads fast-attacks Spams Toads when mana is too low (to cast bears) @12yds or @10yds if Bears avialable
                if (CanCast(SNOPower.Witchdoctor_PlagueOfToads))
                {
                    VisionQuestRefreshTimer.Restart();
                    return(new TrinityPower(SNOPower.Witchdoctor_PlagueOfToads, basicAttackRange, CurrentTarget.ACDGuid));
                }
                // Fire Bomb fast-attacks Spams Bomb when mana is too low (to cast bears) @12yds or @10yds if Bears avialable
                if (CanCast(SNOPower.Witchdoctor_Firebomb))
                {
                    VisionQuestRefreshTimer.Restart();
                    return(new TrinityPower(SNOPower.Witchdoctor_Firebomb, basicAttackRange, CurrentTarget.ACDGuid));
                }

                //Hexing Pants Mod
                if (Legendary.HexingPantsOfMrYan.IsEquipped && CurrentTarget.IsUnit &&
                    //!CanCast(SNOPower.Witchdoctor_Piranhas) &&
                    CurrentTarget.RadiusDistance > 10f)
                {
                    return(new TrinityPower(SNOPower.Walk, 10f, CurrentTarget.Position));
                }

                if (Legendary.HexingPantsOfMrYan.IsEquipped && CurrentTarget.IsUnit &&
                    //!CanCast(SNOPower.Witchdoctor_Piranhas) &&
                    CurrentTarget.RadiusDistance < 10f)
                {
                    Vector3 vNewTarget = MathEx.CalculatePointFrom(CurrentTarget.Position, Player.Position, -10f);
                    return(new TrinityPower(SNOPower.Walk, 10f, vNewTarget));
                }
            }

            // Buffs
            if (UseOOCBuff)
            {
                // Spirit Walk OOC
                if (CanCast(SNOPower.Witchdoctor_SpiritWalk) && Settings.Combat.Misc.AllowOOCMovement)
                {
                    return(new TrinityPower(SNOPower.Witchdoctor_SpiritWalk));
                }


                //Spam fear at all times if Tiklandian Visage is ewquipped and fear spam is selected to keep fear buff active
                if (CanCast(SNOPower.Witchdoctor_Horrify) && Settings.Combat.WitchDoctor.SpamHorrify && Legendary.TiklandianVisage.IsEquipped)
                {
                    return(new TrinityPower(SNOPower.Witchdoctor_Horrify));
                }

                bool hasStalker = CacheData.Hotbar.ActiveSkills.Any(s => s.Power == SNOPower.Witchdoctor_Horrify && s.RuneIndex == 4);
                // Horrify Buff When not in combat for movement speed -- Stalker
                if (CanCast(SNOPower.Witchdoctor_Horrify) && hasStalker)
                {
                    return(new TrinityPower(SNOPower.Witchdoctor_Horrify));
                }

                // Zombie Dogs non-sacrifice build
                if (CanCast(SNOPower.Witchdoctor_SummonZombieDog) &&
                    ((Legendary.TheTallMansFinger.IsEquipped && Trinity.PlayerOwnedZombieDogCount < 1) ||
                     (!Legendary.TheTallMansFinger.IsEquipped && Trinity.PlayerOwnedZombieDogCount <= 2)))
                {
                    return(new TrinityPower(SNOPower.Witchdoctor_SummonZombieDog));
                }

                bool hasRestlessGiant     = CacheData.Hotbar.ActiveSkills.Any(s => s.Power == SNOPower.Witchdoctor_Gargantuan && s.RuneIndex == 0);
                bool hasWrathfulProtector = CacheData.Hotbar.ActiveSkills.Any(s => s.Power == SNOPower.Witchdoctor_Gargantuan && s.RuneIndex == 3);

                if (CanCast(SNOPower.Witchdoctor_Gargantuan) && !hasRestlessGiant && !hasWrathfulProtector && Trinity.PlayerOwnedGargantuanCount == 0)
                {
                    return(new TrinityPower(SNOPower.Witchdoctor_Gargantuan));
                }
            }

            // Default Attacks
            if (IsNull(power))
            {
                power = DefaultPower;
            }

            return(power);
        }
Esempio n. 3
0
        public static TrinityPower GetPower()
        {
            TrinityPower power = null;


            // Spirit Walk, always!
            if (CanCast(SNOPower.Witchdoctor_SpiritWalk))
            {
                return(new TrinityPower(SNOPower.Witchdoctor_SpiritWalk));
            }


            // Combat Avoidance Spells
            if (!UseOOCBuff && IsCurrentlyAvoiding)
            {
            }

            // Incapacitated or Rooted
            if (!UseOOCBuff && (Player.IsIncapacitated || Player.IsRooted))
            {
                // Spirit Walk
                if (CanCast(SNOPower.Witchdoctor_SpiritWalk))
                {
                    return(new TrinityPower(SNOPower.Witchdoctor_SpiritWalk));
                }
            }

            // Combat Spells with a Target
            if (!UseOOCBuff && !IsCurrentlyAvoiding && CurrentTarget != null)
            {
                bool hasGraveInjustice = HotbarSkills.PassiveSkills.Contains(SNOPower.Witchdoctor_Passive_GraveInjustice);

                bool hasAngryChicken = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.Witchdoctor_Hex && s.RuneIndex == 1);
                bool isChicken       = hasAngryChicken && Player.IsHidden;

                bool hasVisionQuest = HotbarSkills.PassiveSkills.Any(s => s == SNOPower.Witchdoctor_Passive_VisionQuest);

                // Set max ranged attack range, based on Grave Injustice, and current target NOT standing in avoidance, and health > 25%
                float rangedAttackMaxRange = 30f;
                if (hasGraveInjustice && !CurrentTarget.IsStandingInAvoidance && Player.CurrentHealthPct > 0.25)
                {
                    rangedAttackMaxRange = Math.Min(Player.GoldPickupRadius + 8f, 30f);
                }

                // Set basic attack range, depending on whether or not we have Bears
                float basicAttackRange = 35f;
                if (hasGraveInjustice)
                {
                    basicAttackRange = rangedAttackMaxRange;
                }
                else if (Hotbar.Contains(SNOPower.Witchdoctor_ZombieCharger) && Player.PrimaryResource >= 150)
                {
                    basicAttackRange = 30f;
                }


                // Hex with angry chicken, is chicken, explode!
                if (isChicken && (TargetUtil.AnyMobsInRange(12f, 1, false) || CurrentTarget.RadiusDistance <= 10f || UseDestructiblePower) &&
                    CanCast(SNOPower.Witchdoctor_Hex_Explode))
                {
                    Trinity.ShouldRefreshHotbarAbilities = true;
                    return(new TrinityPower(SNOPower.Witchdoctor_Hex_Explode));
                }
                else if (hasAngryChicken)
                {
                    Trinity.ShouldRefreshHotbarAbilities = true;
                }

                //skillDict.Add("SpiritWalk", SNOPower.Witchdoctor_SpiritWalk);
                //runeDict.Add("Jaunt", 1);
                //runeDict.Add("HonoredGuest", 3);
                //runeDict.Add("UmbralShock", 2);
                //runeDict.Add("Severance", 0);
                //runeDict.Add("HealingJourney", 4);

                bool hasJaunt          = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.Witchdoctor_SpiritWalk && s.RuneIndex == 1);
                bool hasHonoredGuest   = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.Witchdoctor_SpiritWalk && s.RuneIndex == 3);
                bool hasUmbralShock    = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.Witchdoctor_SpiritWalk && s.RuneIndex == 2);
                bool hasSeverance      = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.Witchdoctor_SpiritWalk && s.RuneIndex == 0);
                bool hasHealingJourney = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.Witchdoctor_SpiritWalk && s.RuneIndex == 4);

                // Spirit Walk for Goblins chasing
                if (CanCast(SNOPower.Witchdoctor_SpiritWalk) &&
                    CurrentTarget.IsTreasureGoblin && CurrentTarget.HitPointsPct < 0.90 && CurrentTarget.RadiusDistance <= 40f)
                {
                    return(new TrinityPower(SNOPower.Witchdoctor_SpiritWalk));
                }

                // Spirit Walk < 65% Health: Healing Journey
                if (CanCast(SNOPower.Witchdoctor_SpiritWalk) && hasHealingJourney &&
                    Player.CurrentHealthPct <= V.F("WitchDoctor.SpiritWalk.HealingJourneyHealth"))
                {
                    return(new TrinityPower(SNOPower.Witchdoctor_SpiritWalk));
                }

                // Spirit Walk < 50% Mana: Honored Guest
                if (CanCast(SNOPower.Witchdoctor_SpiritWalk) && hasHonoredGuest &&
                    Player.PrimaryResourcePct <= V.F("WitchDoctor.SpiritWalk.HonoredGuestMana"))
                {
                    return(new TrinityPower(SNOPower.Witchdoctor_SpiritWalk));
                }

                //bool shouldRefreshVisionQuest = WitchDoctorCombat.GetTimeSinceLastVisionQuestRefresh() > 4000;
                bool shouldRefreshVisionQuest = !GetHasBuff(SNOPower.Witchdoctor_Passive_VisionQuest) || GetTimeSinceLastVisionQuestRefresh() > 3800;

                // Vision Quest Passive
                if (hasVisionQuest && shouldRefreshVisionQuest)
                {
                    // Poison Darts
                    if (CanCast(SNOPower.Witchdoctor_PoisonDart))
                    {
                        WitchDoctorCombat.VisionQuestRefreshTimer.Restart();
                        return(new TrinityPower(SNOPower.Witchdoctor_PoisonDart, basicAttackRange, CurrentTarget.ACDGuid));
                    }
                    // Corpse Spiders
                    if (CanCast(SNOPower.Witchdoctor_CorpseSpider))
                    {
                        WitchDoctorCombat.VisionQuestRefreshTimer.Restart();
                        return(new TrinityPower(SNOPower.Witchdoctor_CorpseSpider, basicAttackRange, CurrentTarget.ACDGuid));
                    }
                    // Plague Of Toads
                    if (CanCast(SNOPower.Witchdoctor_PlagueOfToads))
                    {
                        WitchDoctorCombat.VisionQuestRefreshTimer.Restart();
                        return(new TrinityPower(SNOPower.Witchdoctor_PlagueOfToads, basicAttackRange, CurrentTarget.ACDGuid));
                    }
                    // Fire Bomb
                    if (CanCast(SNOPower.Witchdoctor_Firebomb))
                    {
                        WitchDoctorCombat.VisionQuestRefreshTimer.Restart();
                        return(new TrinityPower(SNOPower.Witchdoctor_Firebomb, basicAttackRange, CurrentTarget.ACDGuid));;
                    }
                }

                // Witch Doctor - Terror
                //skillDict.Add("SoulHarvest", SNOPower.Witchdoctor_SoulHarvest);
                //runeDict.Add("SwallowYourSoul", 3);
                //runeDict.Add("Siphon", 0);
                //runeDict.Add("Languish", 2);
                //runeDict.Add("SoulToWaste", 1);
                //runeDict.Add("VengefulSpirit", 4);

                bool hasVengefulSpirit  = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.Witchdoctor_SoulHarvest && s.RuneIndex == 4);
                bool hasSwallowYourSoul = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.Witchdoctor_SoulHarvest && s.RuneIndex == 3);

                // Soul Harvest Any Elites or to increase buff stacks
                if (CanCast(SNOPower.Witchdoctor_SoulHarvest) &&
                    (TargetUtil.AnyMobsInRange(16f, GetBuffStacks(SNOPower.Witchdoctor_SoulHarvest) + 1, false) || (hasSwallowYourSoul && Player.PrimaryResourcePct <= 0.50) || TargetUtil.IsEliteTargetInRange(16f)))
                {
                    return(new TrinityPower(SNOPower.Witchdoctor_SoulHarvest));
                }

                // Soul Harvest with VengefulSpirit
                if (CanCast(SNOPower.Witchdoctor_SoulHarvest) && hasVengefulSpirit &&
                    TargetUtil.AnyMobsInRange(16, 3))
                {
                    return(new TrinityPower(SNOPower.Witchdoctor_SoulHarvest));
                }

                // Sacrifice
                if (CanCast(SNOPower.Witchdoctor_Sacrifice) && Trinity.PlayerOwnedZombieDogCount > 0 &&
                    (TargetUtil.AnyElitesInRange(15, 1) || (CurrentTarget.IsBossOrEliteRareUnique && CurrentTarget.RadiusDistance <= 9f)))
                {
                    return(new TrinityPower(SNOPower.Witchdoctor_Sacrifice));
                }

                // Sacrifice for Circle of Life
                bool hasCircleofLife = HotbarSkills.PassiveSkills.Any(s => s == SNOPower.Witchdoctor_Passive_CircleOfLife);
                if (CanCast(SNOPower.Witchdoctor_Sacrifice) && Trinity.PlayerOwnedZombieDogCount > 0 && hasCircleofLife && TargetUtil.AnyMobsInRange(15f))
                {
                    return(new TrinityPower(SNOPower.Witchdoctor_Sacrifice));
                }

                bool hasRestlessGiant     = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.Witchdoctor_Gargantuan && s.RuneIndex == 0);
                bool hasWrathfulProtector = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.Witchdoctor_Gargantuan && s.RuneIndex == 3);

                if (CanCast(SNOPower.Witchdoctor_Gargantuan))
                {
                    // Gargantuan, Recast on Elites or Bosses to trigger Restless Giant
                    if (hasRestlessGiant && (TargetUtil.IsEliteTargetInRange(30f) || Trinity.PlayerOwnedGargantuanCount == 0))
                    {
                        return(new TrinityPower(SNOPower.Witchdoctor_Gargantuan));
                    }

                    // Gargantuan Wrathful Protector, 15 seconds of smash, use sparingly!
                    if (hasWrathfulProtector && TargetUtil.IsEliteTargetInRange(30f))
                    {
                        return(new TrinityPower(SNOPower.Witchdoctor_Gargantuan));
                    }

                    // Gargantuan regular
                    if (!hasRestlessGiant && !hasWrathfulProtector && Trinity.PlayerOwnedGargantuanCount == 0)
                    {
                        return(new TrinityPower(SNOPower.Witchdoctor_Gargantuan));
                    }
                }

                bool hasSacrifice = Hotbar.Contains(SNOPower.Witchdoctor_Sacrifice);

                // Zombie Dogs non-sacrifice build
                if (!hasSacrifice && CanCast(SNOPower.Witchdoctor_SummonZombieDog) && Trinity.PlayerOwnedZombieDogCount <= 2)
                {
                    return(new TrinityPower(SNOPower.Witchdoctor_SummonZombieDog));
                }

                // Zombie Dogs for Sacrifice
                if (hasSacrifice && CanCast(SNOPower.Witchdoctor_SummonZombieDog) &&
                    (LastPowerUsed == SNOPower.Witchdoctor_Sacrifice || Trinity.PlayerOwnedZombieDogCount <= 2) &&
                    CombatBase.LastPowerUsed != SNOPower.Witchdoctor_SummonZombieDog)
                {
                    return(new TrinityPower(SNOPower.Witchdoctor_SummonZombieDog));
                }

                // Hex with angry chicken, check if we want to shape shift and explode
                if (CanCast(SNOPower.Witchdoctor_Hex) && (TargetUtil.AnyMobsInRange(12f, 1, false) || CurrentTarget.RadiusDistance <= 10f) &&
                    hasAngryChicken)
                {
                    Trinity.ShouldRefreshHotbarAbilities = true;
                    return(new TrinityPower(SNOPower.Witchdoctor_Hex));
                }

                // Hex Spam Cast without angry chicken
                if (CanCast(SNOPower.Witchdoctor_Hex) && !hasAngryChicken &&
                    (TargetUtil.AnyElitesInRange(12) || TargetUtil.AnyMobsInRange(12, 2) || TargetUtil.IsEliteTargetInRange(18f)))
                {
                    return(new TrinityPower(SNOPower.Witchdoctor_Hex));
                }
                // Mass Confuse, elites only or big mobs or to escape on low health
                if (CanCast(SNOPower.Witchdoctor_MassConfusion) &&
                    (TargetUtil.AnyElitesInRange(12, 1) || TargetUtil.AnyMobsInRange(12, 6) || Player.CurrentHealthPct <= 0.25 || (CurrentTarget.IsBossOrEliteRareUnique && CurrentTarget.RadiusDistance <= 12f)) &&
                    !CurrentTarget.IsTreasureGoblin)
                {
                    return(new TrinityPower(SNOPower.Witchdoctor_MassConfusion, 0f, CurrentTarget.ACDGuid));
                }
                // Big Bad Voodoo, elites and bosses only
                if (CanCast(SNOPower.Witchdoctor_BigBadVoodoo) &&
                    (TargetUtil.EliteOrTrashInRange(25f) || (CurrentTarget.IsBoss && CurrentTarget.Distance <= 30f)))
                {
                    return(new TrinityPower(SNOPower.Witchdoctor_BigBadVoodoo));
                }

                // Grasp of the Dead
                if (CanCast(SNOPower.Witchdoctor_GraspOfTheDead) &&
                    (TargetUtil.AnyMobsInRange(30, 2) || TargetUtil.EliteOrTrashInRange(30f)) &&
                    Player.PrimaryResource >= 150)
                {
                    var bestClusterPoint = TargetUtil.GetBestClusterPoint(15);

                    return(new TrinityPower(SNOPower.Witchdoctor_GraspOfTheDead, 25f, bestClusterPoint));
                }

                // Piranhas
                if (CanCast(SNOPower.Witchdoctor_Piranhas) && Player.PrimaryResource >= 250 &&
                    (TargetUtil.ClusterExists(15f, 45f, 2, true) || TargetUtil.AnyElitesInRange(45f)) &&
                    Player.PrimaryResource >= 250)
                {
                    var bestClusterPoint = TargetUtil.GetBestClusterPoint(15f);

                    return(new TrinityPower(SNOPower.Witchdoctor_Piranhas, 25f, bestClusterPoint));
                }

                //skillDict.Add("Horrify", SNOPower.Witchdoctor_Horrify);
                //runeDict.Add("Phobia", 2);
                //runeDict.Add("Stalker", 4);
                //runeDict.Add("FaceOfDeath", 1);
                //runeDict.Add("FrighteningAspect", 0);
                //runeDict.Add("RuthlessTerror", 3);

                bool hasPhobia            = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.Witchdoctor_Horrify && s.RuneIndex == 2);
                bool hasStalker           = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.Witchdoctor_Horrify && s.RuneIndex == 4);
                bool hasFaceOfDeath       = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.Witchdoctor_Horrify && s.RuneIndex == 1);
                bool hasFrighteningAspect = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.Witchdoctor_Horrify && s.RuneIndex == 0);
                bool hasRuthlessTerror    = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.Witchdoctor_Horrify && s.RuneIndex == 3);

                float horrifyRadius = hasFaceOfDeath ? 24f : 12f;

                // Horrify when low on health
                if (CanCast(SNOPower.Witchdoctor_Horrify) && Player.CurrentHealthPct <= Trinity.PlayerEmergencyHealthPotionLimit && TargetUtil.AnyMobsInRange(horrifyRadius, 3))
                {
                    return(new TrinityPower(SNOPower.Witchdoctor_Horrify));
                }

                // Horrify Buff at 35% health -- Freightening Aspect
                if (CanCast(SNOPower.Witchdoctor_Horrify) && Player.CurrentHealthPct <= 0.35 && hasFrighteningAspect)
                {
                    return(new TrinityPower(SNOPower.Witchdoctor_Horrify));
                }

                // Fetish Army, elites only
                if (CanCast(SNOPower.Witchdoctor_FetishArmy) &&
                    (TargetUtil.EliteOrTrashInRange(30f) || TargetUtil.IsEliteTargetInRange(30f) || Settings.Combat.WitchDoctor.UseFetishArmyOffCooldown))
                {
                    return(new TrinityPower(SNOPower.Witchdoctor_FetishArmy));
                }

                //skillDict.Add("SpiritBarage", SNOPower.Witchdoctor_SpiritBarrage);
                //runeDict.Add("TheSpiritIsWilling", 3);
                //runeDict.Add("WellOfSouls", 1);
                //runeDict.Add("Phantasm", 2);
                //runeDict.Add("Phlebotomize", 0);
                //runeDict.Add("Manitou", 4);

                bool hasManitou = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.Witchdoctor_SpiritBarrage && s.RuneIndex == 4);

                // Spirit Barrage Manitou
                if (CanCast(SNOPower.Witchdoctor_SpiritBarrage) && Player.PrimaryResource >= 100 &&
                    TimeSincePowerUse(SNOPower.Witchdoctor_SpiritBarrage) > 18000 && hasManitou)
                {
                    return(new TrinityPower(SNOPower.Witchdoctor_SpiritBarrage));
                }

                //skillDict.Add("Haunt", SNOPower.Witchdoctor_Haunt);
                //runeDict.Add("ConsumingSpirit", 0);
                //runeDict.Add("ResentfulSpirit", 4);
                //runeDict.Add("LingeringSpirit", 1);
                //runeDict.Add("GraspingSpirit", 2);
                //runeDict.Add("DrainingSpirit", 3);

                bool hasResentfulSpirit = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.Witchdoctor_Haunt && s.RuneIndex == 4);

                // Haunt
                if (CanCast(SNOPower.Witchdoctor_Haunt) &&
                    Player.PrimaryResource >= 50 &&
                    !SpellTracker.IsUnitTracked(CurrentTarget, SNOPower.Witchdoctor_Haunt))
                {
                    return(new TrinityPower(SNOPower.Witchdoctor_Haunt, 21f, CurrentTarget.ACDGuid));
                }

                //skillDict.Add("LocustSwarm", SNOPower.Witchdoctor_Locust_Swarm);

                // Locust Swarm
                if (CanCast(SNOPower.Witchdoctor_Locust_Swarm) && Player.PrimaryResource >= 300 &&
                    !SpellTracker.IsUnitTracked(CurrentTarget, SNOPower.Witchdoctor_Locust_Swarm) && LastPowerUsed != SNOPower.Witchdoctor_Locust_Swarm)
                {
                    return(new TrinityPower(SNOPower.Witchdoctor_Locust_Swarm, 12f, CurrentTarget.ACDGuid));
                }

                // Sacrifice for 0 Dogs
                if (CanCast(SNOPower.Witchdoctor_Sacrifice) &&
                    (Settings.Combat.WitchDoctor.ZeroDogs || !WitchDoctorHasPrimaryAttack))
                {
                    return(new TrinityPower(SNOPower.Witchdoctor_Sacrifice, 9f));
                }

                // Wall of Zombies
                if (CanCast(SNOPower.Witchdoctor_WallOfZombies) &&
                    (TargetUtil.AnyElitesInRange(15, 1) || TargetUtil.AnyMobsInRange(15, 4) ||
                     ((CurrentTarget.IsEliteRareUnique || CurrentTarget.IsTreasureGoblin || CurrentTarget.IsBoss) && CurrentTarget.RadiusDistance <= 25f)))
                {
                    return(new TrinityPower(SNOPower.Witchdoctor_WallOfZombies, 25f, CurrentTarget.Position));
                }

                var zombieChargerRange = hasGraveInjustice ? Math.Min(Player.GoldPickupRadius + 8f, 11f) : 11f;

                // Zombie Charger aka Zombie bears Spams Bears @ Everything from 11feet away
                if (CanCast(SNOPower.Witchdoctor_ZombieCharger) && Player.PrimaryResource >= 150)
                {
                    return(new TrinityPower(SNOPower.Witchdoctor_ZombieCharger, zombieChargerRange, CurrentTarget.Position));
                }

                //skillDict.Add("Firebats", SNOPower.Witchdoctor_Firebats);
                //runeDict.Add("DireBats", 0);
                //runeDict.Add("VampireBats", 3);
                //runeDict.Add("PlagueBats", 2);
                //runeDict.Add("HungryBats", 1);
                //runeDict.Add("CloudOfBats", 4);

                bool hasDireBats    = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.Witchdoctor_Firebats && s.RuneIndex == 0);
                bool hasVampireBats = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.Witchdoctor_Firebats && s.RuneIndex == 3);
                bool hasPlagueBats  = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.Witchdoctor_Firebats && s.RuneIndex == 2);
                bool hasHungryBats  = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.Witchdoctor_Firebats && s.RuneIndex == 1);
                bool hasCloudOfBats = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.Witchdoctor_Firebats && s.RuneIndex == 4);

                int fireBatsChannelCost = hasVampireBats ? 0 : 75;
                int fireBatsMana        = CombatBase.TimeSincePowerUse(SNOPower.Witchdoctor_Firebats) < 125 ? fireBatsChannelCost : 225;

                bool firebatsMaintain =
                    Trinity.ObjectCache.Any(u => u.IsUnit &&
                                            u.IsPlayerFacing(70f) && u.Weight > 0 &&
                                            u.Distance <= V.F("WitchDoctor.Firebats.MaintainRange") &&
                                            SpellHistory.TimeSinceUse(SNOPower.Witchdoctor_Firebats) <= TimeSpan.FromMilliseconds(250d));

                // Fire Bats:Cloud of bats
                if (hasCloudOfBats && (TargetUtil.AnyMobsInRange(8f) || firebatsMaintain) &&
                    CanCast(SNOPower.Witchdoctor_Firebats) && Player.PrimaryResource >= fireBatsMana)
                {
                    var range = Settings.Combat.WitchDoctor.FirebatsRange > 12f ? 12f : Settings.Combat.WitchDoctor.FirebatsRange;

                    return(new TrinityPower(SNOPower.Witchdoctor_Firebats, range, CurrentTarget.ACDGuid));
                }

                // Fire Bats fast-attack
                if (CanCast(SNOPower.Witchdoctor_Firebats) && Player.PrimaryResource >= fireBatsMana &&
                    (TargetUtil.AnyMobsInRange(Settings.Combat.WitchDoctor.FirebatsRange) || firebatsMaintain) && !hasCloudOfBats)
                {
                    float range = firebatsMaintain ? Settings.Combat.WitchDoctor.FirebatsRange : V.F("WitchDoctor.Firebats.MaintainRange");
                    return(new TrinityPower(SNOPower.Witchdoctor_Firebats, Settings.Combat.WitchDoctor.FirebatsRange, CurrentTarget.Position));
                }

                // Acid Cloud
                if (CanCast(SNOPower.Witchdoctor_AcidCloud) && Player.PrimaryResource >= 175)
                {
                    Vector3 bestClusterPoint;
                    if (hasGraveInjustice)
                    {
                        bestClusterPoint = TargetUtil.GetBestClusterPoint(15f, Math.Min(Player.GoldPickupRadius + 8f, 30f));
                    }
                    else
                    {
                        bestClusterPoint = TargetUtil.GetBestClusterPoint(15f, 30f);
                    }

                    return(new TrinityPower(SNOPower.Witchdoctor_AcidCloud, rangedAttackMaxRange, bestClusterPoint));
                }

                bool hasWellOfSouls   = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.Witchdoctor_SpiritBarrage && s.RuneIndex == 1);
                bool hasRushOfEssence = HotbarSkills.PassiveSkills.Any(s => s == SNOPower.Witchdoctor_Passive_RushOfEssence);

                // Spirit Barrage + Rush of Essence
                if (CanCast(SNOPower.Witchdoctor_SpiritBarrage) && Player.PrimaryResource >= 100 &&
                    hasRushOfEssence && !hasManitou)
                {
                    if (hasWellOfSouls)
                    {
                        return(new TrinityPower(SNOPower.Witchdoctor_SpiritBarrage, 21f, CurrentTarget.ACDGuid));
                    }

                    return(new TrinityPower(SNOPower.Witchdoctor_SpiritBarrage, 21f, CurrentTarget.ACDGuid));
                }

                // Zombie Charger backup
                if (CanCast(SNOPower.Witchdoctor_ZombieCharger) && Player.PrimaryResource >= 150)
                {
                    return(new TrinityPower(SNOPower.Witchdoctor_ZombieCharger, zombieChargerRange, CurrentTarget.Position));
                }

                // Regular spirit barage
                if (CanCast(SNOPower.Witchdoctor_SpiritBarrage) && Player.PrimaryResource >= 100 && !hasManitou)
                {
                    return(new TrinityPower(SNOPower.Witchdoctor_SpiritBarrage, basicAttackRange, CurrentTarget.ACDGuid));
                }

                // Poison Darts fast-attack Spams Darts when mana is too low (to cast bears) @12yds or @10yds if Bears avialable
                if (CanCast(SNOPower.Witchdoctor_PoisonDart))
                {
                    WitchDoctorCombat.VisionQuestRefreshTimer.Restart();
                    return(new TrinityPower(SNOPower.Witchdoctor_PoisonDart, basicAttackRange, CurrentTarget.ACDGuid));
                }
                // Corpse Spiders fast-attacks Spams Spiders when mana is too low (to cast bears) @12yds or @10yds if Bears avialable
                if (CanCast(SNOPower.Witchdoctor_CorpseSpider))
                {
                    WitchDoctorCombat.VisionQuestRefreshTimer.Restart();
                    return(new TrinityPower(SNOPower.Witchdoctor_CorpseSpider, basicAttackRange, CurrentTarget.ACDGuid));
                }
                // Toads fast-attacks Spams Toads when mana is too low (to cast bears) @12yds or @10yds if Bears avialable
                if (CanCast(SNOPower.Witchdoctor_PlagueOfToads))
                {
                    WitchDoctorCombat.VisionQuestRefreshTimer.Restart();
                    return(new TrinityPower(SNOPower.Witchdoctor_PlagueOfToads, basicAttackRange, CurrentTarget.ACDGuid));
                }
                // Fire Bomb fast-attacks Spams Bomb when mana is too low (to cast bears) @12yds or @10yds if Bears avialable
                if (CanCast(SNOPower.Witchdoctor_Firebomb))
                {
                    WitchDoctorCombat.VisionQuestRefreshTimer.Restart();
                    return(new TrinityPower(SNOPower.Witchdoctor_Firebomb, basicAttackRange, CurrentTarget.ACDGuid));
                }
            }

            // Buffs
            if (UseOOCBuff)
            {
                // Spirit Walk OOC
                if (CanCast(SNOPower.Witchdoctor_SpiritWalk) && Settings.Combat.Misc.AllowOOCMovement)
                {
                    return(new TrinityPower(SNOPower.Witchdoctor_SpiritWalk));
                }

                bool hasStalker = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.Witchdoctor_Horrify && s.RuneIndex == 4);
                // Horrify Buff When not in combat for movement speed -- Stalker
                if (CanCast(SNOPower.Witchdoctor_Horrify) && hasStalker)
                {
                    return(new TrinityPower(SNOPower.Witchdoctor_Horrify));
                }

                // Zombie Dogs non-sacrifice build
                if (CanCast(SNOPower.Witchdoctor_SummonZombieDog) && Trinity.PlayerOwnedZombieDogCount <= 2)
                {
                    return(new TrinityPower(SNOPower.Witchdoctor_SummonZombieDog));
                }


                bool hasRestlessGiant     = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.Witchdoctor_Gargantuan && s.RuneIndex == 0);
                bool hasWrathfulProtector = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.Witchdoctor_Gargantuan && s.RuneIndex == 3);

                if (CanCast(SNOPower.Witchdoctor_Gargantuan) && !hasRestlessGiant && !hasWrathfulProtector && Trinity.PlayerOwnedGargantuanCount == 0)
                {
                    return(new TrinityPower(SNOPower.Witchdoctor_Gargantuan));
                }
            }

            // Default Attacks
            if (IsNull(power))
            {
                power = CombatBase.DefaultPower;
            }

            return(power);
        }