internal ViewerComputerLogic(ViewerData data, ViewerActions viewerActions, ComputerAccount computerAccount) : base(data) { _viewerActions = viewerActions; //PlayerLogic = new PlayerComputerLogic(data, computerAccount, viewerActions); //ShowmanLogic = new ShowmanComputerLogic(data, viewerActions, computerAccount); }
//private readonly ViewerActions _viewerActions; //private readonly ViewerData _data; public ShowmanComputerLogic(ViewerData data, ViewerActions viewerActions, ComputerAccount computerAccount) : base(data, viewerActions, computerAccount) { //_viewerActions = viewerActions; //_data = data; }