/// <summary> /// Gets the best combat power for the current conditions /// </summary> /// <returns></returns> private static TrinityPower GetCombatPower() { TrinityPower power = null; if (GetHasBuff(SNOPower.Wizard_Archon)) { power = GetArchonPower(); if (power != null) { return(power); } } if (ShouldRefreshBastiansGeneratorBuff) { power = GetPrimaryPower(); if (power != null) { return(power); } } // Offensive Teleport: Calamity if (CanCast(SNOPower.Wizard_Teleport, CanCastFlags.NoTimer) && Runes.Wizard.Calamity.IsActive && (!Legendary.AetherWalker.IsEquipped || Player.PrimaryResource > 40)) { var bestClusterPoint = TargetUtil.GetBestClusterPoint(5f, 10f); return(new TrinityPower(SNOPower.Wizard_Teleport, 55f, bestClusterPoint)); } // Defensive Teleport: SafePassage if (CanCast(SNOPower.Wizard_Teleport, CanCastFlags.NoTimer) && Runes.Wizard.SafePassage.IsActive && Player.CurrentHealthPct <= 0.50 && !GetHasBuff(SNOPower.Wizard_Teleport) && (!Legendary.AetherWalker.IsEquipped || Player.PrimaryResource > 40)) { var target = KiteDistance == 0 ? TargetUtil.GetBestClusterPoint() : NavHelper.FindSafeZone(false, 1, CurrentTarget.Position, true); return(new TrinityPower(SNOPower.Wizard_Teleport, 65f, target)); } // Wormhole / Black hole float blackholeRadius = Runes.Wizard.Supermassive.IsActive ? 20f : 15f; if (CanCast(SNOPower.X1_Wizard_Wormhole, CanCastFlags.NoTimer) && !ShouldWaitForConventionElement(Skills.Wizard.BlackHole) && (TargetUtil.ClusterExists(blackholeRadius, 45f, Trinity.Settings.Combat.Wizard.BlackHoleAoECount) || CurrentTarget.IsBossOrEliteRareUnique)) { return(new TrinityPower(SNOPower.X1_Wizard_Wormhole, 65f, TargetUtil.GetBestClusterUnit(blackholeRadius, 45f, 1, false).Position)); } // Meteor: Arcane Dynamo bool arcaneDynamoPassiveReady = (Passives.Wizard.ArcaneDynamo.IsActive && GetBuffStacks(SNOPower.Wizard_Passive_ArcaneDynamo) == 5); if (!Player.IsIncapacitated && arcaneDynamoPassiveReady && CanCast(SNOPower.Wizard_Meteor, CanCastFlags.NoTimer) && !ShouldWaitForConventionElement(Skills.Wizard.Meteor) && (TargetUtil.EliteOrTrashInRange(65) || TargetUtil.ClusterExists(15f, 65, 2)) && Player.PrimaryResource >= 40) { var bestMeteorClusterUnit = TargetUtil.GetBestClusterUnit(); return(new TrinityPower(SNOPower.Wizard_Meteor, 65f, bestMeteorClusterUnit.Position)); } // Diamond Skin: Tank mode if (CanCast(SNOPower.Wizard_DiamondSkin) && LastPowerUsed != SNOPower.Wizard_DiamondSkin && !GetHasBuff(SNOPower.Wizard_DiamondSkin) && (TargetUtil.AnyElitesInRange(25, 1) || TargetUtil.AnyMobsInRange(25, 1) || Player.CurrentHealthPct <= 0.90 || Player.IsIncapacitated || Player.IsRooted || CurrentTarget.RadiusDistance <= 40f)) { return(new TrinityPower(SNOPower.Wizard_DiamondSkin)); } // Slow Time for in combat if (!Player.IsIncapacitated && Skills.Wizard.SlowTime.CanCast(CanCastFlags.NoTimer) && TargetUtil.AnyMobsInRange(60)) { // Defensive Bubble is Priority if (Enemies.Nearby.UnitCount >= 8 && (Runes.Wizard.PointOfNoReturn.IsActive || Runes.Wizard.StretchTime.IsActive)) { return(new TrinityPower(SNOPower.Wizard_SlowTime, 0f, Player.Position)); } // Then casting on elites if (CurrentTarget.IsBossOrEliteRareUnique && CurrentTarget.Distance < 57f) { return(new TrinityPower(SNOPower.Wizard_SlowTime, 0f, CurrentTarget.Position)); } // Then big clusters var clusterPosition = TargetUtil.GetBestClusterPoint(); if (TargetUtil.ClusterExists(50f, 5) && clusterPosition.Distance2D(Player.Position) < 57f) { return(new TrinityPower(SNOPower.Wizard_SlowTime, 0f, clusterPosition)); } // Cooldown isnt an issue with Magnum Opus, so just cast it somewhere. if (Sets.DelseresMagnumOpus.IsEquipped) { if (Enemies.BestLargeCluster.Exists && Enemies.BestLargeCluster.Position.Distance2D(Player.Position) < 57f) { return(new TrinityPower(SNOPower.Wizard_SlowTime, 0f, Enemies.BestLargeCluster.Position)); } if (TargetUtil.AnyMobsInRange(60)) { return(new TrinityPower(SNOPower.Wizard_SlowTime, 0f, Enemies.BestCluster.Position)); } return(new TrinityPower(SNOPower.Wizard_SlowTime, 0f, Player.Position)); } } // Mirror Image @ half health or 5+ monsters or rooted/incapacitated or last elite left @25% health if (CanCast(SNOPower.Wizard_MirrorImage, CanCastFlags.NoTimer) && (Player.CurrentHealthPct <= EmergencyHealthPotionLimit || TargetUtil.AnyMobsInRange(30, 4) || Player.IsIncapacitated || Player.IsRooted || TargetUtil.AnyElitesInRange(30) || CurrentTarget.IsBossOrEliteRareUnique)) { return(new TrinityPower(SNOPower.Wizard_MirrorImage)); } // Hydra if (CanCast(SNOPower.Wizard_Hydra, CanCastFlags.NoTimer)) { // ReSharper disable once InconsistentNaming var _14s = TimeSpan.FromSeconds(14); const float maxHydraDistance = 25f; const float castDistance = 65f; const float maxHydraDistSqr = maxHydraDistance * maxHydraDistance; // This will check if We have the "Serpent Sparker" wand, and attempt to cast a 2nd hydra immediately after the first bool serpentSparkerRecast1 = Legendary.SerpentsSparker.IsEquipped && LastPowerUsed == SNOPower.Wizard_Hydra && SpellHistory.SpellUseCountInTime(SNOPower.Wizard_Hydra, TimeSpan.FromSeconds(2)) < 2; int baseRecastDelay = HasPrimarySkill || Player.PrimaryResource < 60 ? 14 : 3; bool baseRecast = TimeSpanSincePowerUse(SNOPower.Wizard_Hydra) > TimeSpan.FromSeconds(baseRecastDelay); var lastCast = SpellHistory.History .Where(p => p.Power.SNOPower == SNOPower.Wizard_Hydra && p.TimeSinceUse < _14s) .OrderBy(s => s.TimeSinceUse).ThenBy(p => p.Power.TargetPosition.Distance2DSqr(CurrentTarget.Position)) .FirstOrDefault(); bool distanceRecast = lastCast != null && lastCast.TargetPosition.Distance2DSqr(CurrentTarget.Position) > maxHydraDistSqr; bool twoAlredyCastIn5Sec = SpellHistory.SpellUseCountInTime(SNOPower.Wizard_Hydra, TimeSpan.FromSeconds(5)) >= 2; if (!Player.IsIncapacitated && CanCast(SNOPower.Wizard_Hydra, CanCastFlags.NoTimer) && !ShouldWaitForConventionElement(Skills.Wizard.Hydra) && (baseRecast || distanceRecast || serpentSparkerRecast1) && !twoAlredyCastIn5Sec && CurrentTarget.RadiusDistance <= castDistance && Player.PrimaryResource >= 15) { var pos = TargetUtil.GetBestClusterPoint(maxHydraDistance); return(new TrinityPower(SNOPower.Wizard_Hydra, 55f, pos)); } } // Archon if (CanCast(SNOPower.Wizard_Archon, CanCastFlags.NoTimer) && ShouldStartArchon()) { IsWaitingForSpecial = false; return(new TrinityPower(SNOPower.Wizard_Archon, 5, 5)); } if (Hotbar.Contains(SNOPower.Wizard_Archon)) { IsWaitingForSpecial = true; } // Explosive Blast //We should check if Wand of Woh is equipped to define the best routine if (Legendary.WandOfWoh.IsEquipped) { if (!Player.IsIncapacitated && CanCast(SNOPower.Wizard_ExplosiveBlast, CanCastFlags.NoTimer) && !Player.IsInTown && !ShouldWaitForConventionElement(Skills.Wizard.ExplosiveBlast)) { return(new TrinityPower(SNOPower.Wizard_ExplosiveBlast, 10f)); } } else { if (!Player.IsIncapacitated && CanCast(SNOPower.Wizard_ExplosiveBlast, CanCastFlags.NoTimer) && Player.PrimaryResource >= 20 && !ShouldWaitForConventionElement(Skills.Wizard.ExplosiveBlast)) { return(new TrinityPower(SNOPower.Wizard_ExplosiveBlast, 12f, CurrentTarget.Position)); } } // Blizzard float blizzardRadius = Runes.Wizard.Apocalypse.IsActive ? 30f : 12f; if (!Player.IsIncapacitated && CanCast(SNOPower.Wizard_Blizzard, CanCastFlags.NoTimer) && !ShouldWaitForConventionElement(Skills.Wizard.Blizzard) && (TargetUtil.ClusterExists(blizzardRadius, 90f, 2, false) || CurrentTarget.IsBossOrEliteRareUnique || !HasPrimarySkill) && (Player.PrimaryResource >= 40 || (Runes.Wizard.Snowbound.IsActive && Player.PrimaryResource >= 20))) { var bestClusterPoint = TargetUtil.GetBestClusterPoint(blizzardRadius, 65f, false); return(new TrinityPower(SNOPower.Wizard_Blizzard, 65f, bestClusterPoint)); } // Meteor - no arcane dynamo if (!Player.IsIncapacitated && !Passives.Wizard.ArcaneDynamo.IsActive && CanCast(SNOPower.Wizard_Meteor, CanCastFlags.NoTimer) && !ShouldWaitForConventionElement(Skills.Wizard.Meteor) && (TargetUtil.EliteOrTrashInRange(65) || TargetUtil.ClusterExists(15f, 65, 2)) && Player.PrimaryResource >= 40) { return(new TrinityPower(SNOPower.Wizard_Meteor, 65f, TargetUtil.GetBestClusterPoint())); } // Frost Nova if (!Legendary.HaloOfArlyse.IsEquipped && !Sets.VyrsAmazingArcana.IsFullyEquipped) { if (CanCast(SNOPower.Wizard_FrostNova) && !Player.IsIncapacitated && !ShouldWaitForConventionElement(Skills.Wizard.FrostNova) && ((Runes.Wizard.DeepFreeze.IsActive && TargetUtil.AnyMobsInRange(25, 5)) || (!Runes.Wizard.DeepFreeze.IsActive && (TargetUtil.AnyMobsInRange(25, 1) || Player.CurrentHealthPct <= 0.7)) && CurrentTarget.RadiusDistance <= 25f)) { return(new TrinityPower(SNOPower.Wizard_FrostNova, 20f)); } } // Check to see if we have a signature spell on our hotbar, for energy twister check bool hasSignatureSpell = (Hotbar.Contains(SNOPower.Wizard_MagicMissile) || Hotbar.Contains(SNOPower.Wizard_ShockPulse) || Hotbar.Contains(SNOPower.Wizard_SpectralBlade) || Hotbar.Contains(SNOPower.Wizard_Electrocute)); // Energy Twister SPAMS whenever 35 or more ap to generate Arcane Power if (!Player.IsIncapacitated && CanCast(SNOPower.Wizard_EnergyTwister) && !ShouldWaitForConventionElement(Skills.Wizard.EnergyTwister) && Player.PrimaryResource >= 25 && // If using storm chaser, then force a signature spell every 1 stack of the buff, if we have a signature spell (!hasSignatureSpell || GetBuffStacks(SNOPower.Wizard_EnergyTwister) < 1)) { Vector3 bestClusterPoint = TargetUtil.GetBestClusterPoint(); const float twisterRange = 50f; return(new TrinityPower(SNOPower.Wizard_EnergyTwister, twisterRange, bestClusterPoint)); } // Wave of force if (!Player.IsIncapacitated && Player.PrimaryResource >= 25 && CanCast(SNOPower.Wizard_WaveOfForce, CanCastFlags.NoTimer) && !ShouldWaitForConventionElement(Skills.Wizard.WaveOfForce)) { return(new TrinityPower(SNOPower.Wizard_WaveOfForce, 15f, CurrentTarget.Position)); } float disintegrateRange = Runes.Wizard.Entropy.IsActive ? 10f : 35f; // Disintegrate if (!Player.IsIncapacitated && CanCast(SNOPower.Wizard_Disintegrate) && !ShouldWaitForConventionElement(Skills.Wizard.Disintegrate) && ((Player.PrimaryResource >= 20 && !IsWaitingForSpecial) || Player.PrimaryResource >= MinEnergyReserve)) { return(new TrinityPower(SNOPower.Wizard_Disintegrate, disintegrateRange, Vector3.Zero, -1, CurrentTarget.ACDGuid, 0, 0)); } // Arcane Orb if (!Player.IsIncapacitated && CanCast(SNOPower.Wizard_ArcaneOrb) && !ShouldWaitForConventionElement(Skills.Wizard.ArcaneOrb) && ((Player.PrimaryResource >= 30 && !IsWaitingForSpecial) || Player.PrimaryResource >= MinEnergyReserve)) { return(new TrinityPower(SNOPower.Wizard_ArcaneOrb, 35f, CurrentTarget.ACDGuid)); } // Arcane Torrent if (!Player.IsIncapacitated && CanCast(SNOPower.Wizard_ArcaneTorrent) && !ShouldWaitForConventionElement(Skills.Wizard.ArcaneTorrent) && ((Player.PrimaryResource >= 16 && !IsWaitingForSpecial) || Player.PrimaryResource >= MinEnergyReserve)) { return(new TrinityPower(SNOPower.Wizard_ArcaneTorrent, 40f, CurrentTarget.ACDGuid)); } // Ray of Frost if (!Player.IsIncapacitated && CanCast(SNOPower.Wizard_RayOfFrost) && !ShouldWaitForConventionElement(Skills.Wizard.RayOfFrost) && (!IsWaitingForSpecial || (Player.PrimaryResource > MinEnergyReserve))) { float range = 50f; if (Runes.Wizard.SleetStorm.IsActive) { range = 5f; } return(new TrinityPower(SNOPower.Wizard_RayOfFrost, range, CurrentTarget.ACDGuid)); } power = GetPrimaryPower(); if (power != null) { return(power); } // Default Attacks if (IsNull(power)) { // Never use Melee (e.g. Range < 10f), only ranged attacks power = DefaultPower.MinimumRange > 11f ? DefaultPower : new TrinityPower(SNOPower.Walk); } return(power); }
public static TrinityPower GetPower() { TrinityPower power = null; // Spirit Walk, always! if (CanCast(SNOPower.Witchdoctor_SpiritWalk)) { return(new TrinityPower(SNOPower.Witchdoctor_SpiritWalk)); } var hasAngryChicken = (Skills.WitchDoctor.Hex.IsActive && Runes.WitchDoctor.AngryChicken.IsActive) || CacheData.Hotbar.ActivePowers.Contains(SNOPower.Witchdoctor_Hex_ChickenWalk); if (hasAngryChicken && Sets.ManajumasWay.IsEquipped && CanCast(SNOPower.Witchdoctor_Hex)) { return(new TrinityPower(SNOPower.Witchdoctor_Hex)); } // Combat Avoidance Spells if (!UseOOCBuff && IsCurrentlyAvoiding) { // Spirit Walk out of AoE if (CanCast(SNOPower.Witchdoctor_SpiritWalk)) { return(new TrinityPower(SNOPower.Witchdoctor_SpiritWalk)); } // Soul harvest at current location while avoiding if (Sets.RaimentOfTheJadeHarvester.IsMaxBonusActive && MinimumSoulHarvestCriteria(Enemies.BestCluster)) { Skills.WitchDoctor.SoulHarvest.Cast(); } } // Incapacitated or Rooted if (!UseOOCBuff && (Player.IsIncapacitated || Player.IsRooted)) { // Spirit Walk if (CanCast(SNOPower.Witchdoctor_SpiritWalk)) { return(new TrinityPower(SNOPower.Witchdoctor_SpiritWalk)); } } // Combat Spells with a Target if (!UseOOCBuff && !IsCurrentlyAvoiding && CurrentTarget != null) { if (_bastianGeneratorWaitTimer.IsFinished && ShouldRefreshBastiansGeneratorBuff) { if (Hotbar.Contains(SNOPower.Witchdoctor_CorpseSpider)) { return(new TrinityPower(SNOPower.Witchdoctor_CorpseSpider, 50f, CurrentTarget.ACDGuid)); } if (Hotbar.Contains(SNOPower.Witchdoctor_PoisonDart)) { return(new TrinityPower(SNOPower.Witchdoctor_PoisonDart, 50f, CurrentTarget.ACDGuid)); } if (Hotbar.Contains(SNOPower.Witchdoctor_PlagueOfToads)) { return(new TrinityPower(SNOPower.Witchdoctor_PlagueOfToads, 50f, CurrentTarget.ACDGuid)); } if (Hotbar.Contains(SNOPower.Witchdoctor_Firebomb)) { return(new TrinityPower(SNOPower.Witchdoctor_Firebomb, 50f, CurrentTarget.ACDGuid)); } _bastianGeneratorWaitTimer.Reset(); } bool hasGraveInjustice = CacheData.Hotbar.PassiveSkills.Contains(SNOPower.Witchdoctor_Passive_GraveInjustice); // Debug.Print(CacheData.Hotbar.GetSkill(SNOPower.Witchdoctor_Hex).RuneIndex.ToString()); var isChicken = CacheData.Hotbar.ActivePowers.Contains(SNOPower.Witchdoctor_Hex_ChickenWalk); bool hasVisionQuest = CacheData.Hotbar.PassiveSkills.Any(s => s == SNOPower.Witchdoctor_Passive_VisionQuest); // Set max ranged attack range, based on Grave Injustice, and current target NOT standing in avoidance, and health > 25% float rangedAttackMaxRange = 30f; if (hasGraveInjustice && !CurrentTarget.IsStandingInAvoidance && Player.CurrentHealthPct > 0.25) { rangedAttackMaxRange = Math.Min(Player.GoldPickupRadius + 8f, 30f); } // Set basic attack range, depending on whether or not we have Bears and whether or not we are a tik tank float basicAttackRange = 35f; if (hasGraveInjustice) { basicAttackRange = rangedAttackMaxRange; } else if (Hotbar.Contains(SNOPower.Witchdoctor_ZombieCharger) && Player.PrimaryResource >= 150) { basicAttackRange = 30f; } else if (Legendary.TiklandianVisage.IsEquipped && !TikHorrifyCriteria(Enemies.BestLargeCluster)) { basicAttackRange = 25f; } else if (Legendary.TiklandianVisage.IsEquipped) { basicAttackRange = 1f; } // Summon Pets ----------------------------------------------------------------------- // Hex with angry chicken, is chicken, explode! if (isChicken && (TargetUtil.AnyMobsInRange(12f, 1, false) || CurrentTarget.RadiusDistance <= 10f || UseDestructiblePower)) // && CanCast(SNOPower.Witchdoctor_Hex_Explode) { //Debug.Print("Attempting to cast HEx Explosion {0}", ZetaDia.Me.UsePower(SNOPower.Witchdoctor_Hex_Explode, ZetaDia.Me.Position, // ZetaDia.CurrentWorldDynamicId)); return(new TrinityPower(SNOPower.Witchdoctor_Hex_Explode)); } bool hasJaunt = CacheData.Hotbar.ActiveSkills.Any(s => s.Power == SNOPower.Witchdoctor_SpiritWalk && s.RuneIndex == 1); bool hasHonoredGuest = CacheData.Hotbar.ActiveSkills.Any(s => s.Power == SNOPower.Witchdoctor_SpiritWalk && s.RuneIndex == 3); bool hasUmbralShock = CacheData.Hotbar.ActiveSkills.Any(s => s.Power == SNOPower.Witchdoctor_SpiritWalk && s.RuneIndex == 2); bool hasSeverance = CacheData.Hotbar.ActiveSkills.Any(s => s.Power == SNOPower.Witchdoctor_SpiritWalk && s.RuneIndex == 0); bool hasHealingJourney = CacheData.Hotbar.ActiveSkills.Any(s => s.Power == SNOPower.Witchdoctor_SpiritWalk && s.RuneIndex == 4); // Spirit Walk for Goblins chasing if (CanCast(SNOPower.Witchdoctor_SpiritWalk) && CurrentTarget.IsTreasureGoblin && CurrentTarget.HitPointsPct < 0.90 && CurrentTarget.RadiusDistance <= 40f) { return(new TrinityPower(SNOPower.Witchdoctor_SpiritWalk)); } // Spirit Walk < 65% Health: Healing Journey if (CanCast(SNOPower.Witchdoctor_SpiritWalk) && hasHealingJourney && Player.CurrentHealthPct <= V.F("WitchDoctor.SpiritWalk.HealingJourneyHealth")) { return(new TrinityPower(SNOPower.Witchdoctor_SpiritWalk)); } // Spirit Walk < 50% Mana: Honored Guest if (CanCast(SNOPower.Witchdoctor_SpiritWalk) && hasHonoredGuest && Player.PrimaryResourcePct <= V.F("WitchDoctor.SpiritWalk.HonoredGuestMana")) { return(new TrinityPower(SNOPower.Witchdoctor_SpiritWalk)); } //bool shouldRefreshVisionQuest = GetTimeSinceLastVisionQuestRefresh() > 4000; bool shouldRefreshVisionQuest = !GetHasBuff(SNOPower.Witchdoctor_Passive_VisionQuest) || GetTimeSinceLastVisionQuestRefresh() > 3800; // Vision Quest Passive if (hasVisionQuest && shouldRefreshVisionQuest) { // Poison Darts if (CanCast(SNOPower.Witchdoctor_PoisonDart)) { VisionQuestRefreshTimer.Restart(); return(new TrinityPower(SNOPower.Witchdoctor_PoisonDart, basicAttackRange, CurrentTarget.ACDGuid)); } // Corpse Spiders if (CanCast(SNOPower.Witchdoctor_CorpseSpider)) { VisionQuestRefreshTimer.Restart(); return(new TrinityPower(SNOPower.Witchdoctor_CorpseSpider, basicAttackRange, CurrentTarget.ACDGuid)); } // Plague Of Toads if (CanCast(SNOPower.Witchdoctor_PlagueOfToads)) { VisionQuestRefreshTimer.Restart(); return(new TrinityPower(SNOPower.Witchdoctor_PlagueOfToads, basicAttackRange, CurrentTarget.ACDGuid)); } // Fire Bomb if (CanCast(SNOPower.Witchdoctor_Firebomb)) { VisionQuestRefreshTimer.Restart(); return(new TrinityPower(SNOPower.Witchdoctor_Firebomb, basicAttackRange, CurrentTarget.ACDGuid));; } } bool hasVengefulSpirit = CacheData.Hotbar.ActiveSkills.Any(s => s.Power == SNOPower.Witchdoctor_SoulHarvest && s.RuneIndex == 4); bool hasSwallowYourSoul = CacheData.Hotbar.ActiveSkills.Any(s => s.Power == SNOPower.Witchdoctor_SoulHarvest && s.RuneIndex == 3); // START Jade Harvester ----------------------------------------------------------------------- if (Sets.RaimentOfTheJadeHarvester.IsMaxBonusActive) { //LogTargetArea("BestLargeCluster", Enemies.BestLargeCluster); //LogTargetArea("BestCluster", Enemies.BestCluster); //LogTargetArea("Nearby", Enemies.Nearby); //LogTargetArea("CloseNearby", Enemies.CloseNearby); // Piranhas if (CanCast(SNOPower.Witchdoctor_Piranhas) && Player.PrimaryResource >= 250 && (TargetUtil.ClusterExists(15f, 45f) || TargetUtil.AnyElitesInRange(45f)) && LastPowerUsed != SNOPower.Witchdoctor_Piranhas && Player.PrimaryResource >= 250) { return(new TrinityPower(SNOPower.Witchdoctor_Piranhas, 25f, Enemies.BestCluster.Position)); } // Should we move to cluster for harvest if (IdealSoulHarvestCriteria(Enemies.BestLargeCluster)) { //LogTargetArea("--- Found a good harvest location...", Enemies.BestLargeCluster); MoveToSoulHarvestPoint(Enemies.BestLargeCluster); } // Is there a slightly better position than right here if (MinimumSoulHarvestCriteria(Enemies.BestCluster) && (Enemies.BestCluster.EliteCount >= 2 || Enemies.BestCluster.UnitCount > 4)) { //LogTargetArea("--- Found an average harvest location...", Enemies.BestCluster); MoveToSoulHarvestPoint(Enemies.BestCluster); } // Should we harvest right here? if (MinimumSoulHarvestCriteria(Enemies.CloseNearby)) { //LogTargetArea("--- Harvesting (CurrentPosition)", Enemies.CloseNearby); return(new TrinityPower(SNOPower.Witchdoctor_SoulHarvest)); } // Locust Swarm if (CanCast(SNOPower.Witchdoctor_Locust_Swarm) && Player.PrimaryResource >= 300 && !CurrentTarget.HasDebuff(SNOPower.Witchdoctor_Locust_Swarm)) { return(new TrinityPower(SNOPower.Witchdoctor_Locust_Swarm, 20f, CurrentTarget.ACDGuid)); } // Haunt if (Skills.WitchDoctor.Haunt.CanCast() && Player.PrimaryResource >= 50 && !CurrentTarget.HasDebuff(SNOPower.Witchdoctor_Haunt)) { return(new TrinityPower(SNOPower.Witchdoctor_Haunt, 45f, CurrentTarget.ACDGuid)); } // Acid Cloud if (Skills.WitchDoctor.AcidCloud.CanCast() && Player.PrimaryResource >= 325 && LastPowerUsed != SNOPower.Witchdoctor_AcidCloud) { Vector3 bestClusterPoint; if (Passives.WitchDoctor.GraveInjustice.IsActive) { bestClusterPoint = TargetUtil.GetBestClusterPoint(15f, Math.Min(Player.GoldPickupRadius + 8f, 30f)); } else { bestClusterPoint = TargetUtil.GetBestClusterPoint(15f, 30f); } return(new TrinityPower(SNOPower.Witchdoctor_AcidCloud, rangedAttackMaxRange, bestClusterPoint)); } // Spread the love around if (!CurrentTarget.IsTreasureGoblin && CurrentTarget.HasDebuff(SNOPower.Witchdoctor_Locust_Swarm) && CurrentTarget.HasDebuff(SNOPower.Witchdoctor_Haunt) && Enemies.Nearby.UnitCount > 3 && Enemies.Nearby.DebuffedPercent(HarvesterCoreDebuffs) < 0.5) { //var oldTarget = Trinity.CurrentTarget; Trinity.Blacklist3Seconds.Add(CurrentTarget.RActorGuid); Trinity.CurrentTarget = Enemies.BestCluster.GetTargetWithoutDebuffs(HarvesterCoreDebuffs); //Logger.LogNormal("{0} {1} is fully debuffed, switched to {2} {3}", oldTarget.InternalName, oldTarget.ACDGuid, CurrentTarget.InternalName, CurrentTarget.ACDGuid); } // Save mana for locust swarm || piranhas if (!CurrentTarget.HasDebuff(SNOPower.Witchdoctor_Locust_Swarm) && Player.PrimaryResource < 300) { //Logger.LogNormal("Saving mana"); return(DefaultPower); } } // END Jade Harvester ----------------------------------------------------------------------- // Tiklandian Visage ---------------------------------------------------------------------- // Constantly casts Horrify and moves the middle of clusters if (Legendary.TiklandianVisage.IsEquipped) { // Piranhas if (CanCast(SNOPower.Witchdoctor_Piranhas) && Player.PrimaryResource >= 250 && (TargetUtil.ClusterExists(15f, 45f) || TargetUtil.AnyElitesInRange(45f)) && LastPowerUsed != SNOPower.Witchdoctor_Piranhas && Player.PrimaryResource >= 250) { return(new TrinityPower(SNOPower.Witchdoctor_Piranhas, 25f, Enemies.BestCluster.Position)); } //Cast Horrify before we go into the fray if (CanCast(SNOPower.Witchdoctor_Horrify)) { return(new TrinityPower(SNOPower.Witchdoctor_Horrify)); } // Should we move to a better position to fear people if (TikHorrifyCriteria(Enemies.BestLargeCluster)) { MoveToHorrifyPoint(Enemies.BestLargeCluster); } } // END Tiklandian Visage ---------------------------------------------------------------------- // Sacrifice if (CanCast(SNOPower.Witchdoctor_Sacrifice) && Trinity.PlayerOwnedZombieDogCount > 0 && (TargetUtil.AnyElitesInRange(15, 1) || (CurrentTarget.IsBossOrEliteRareUnique && CurrentTarget.RadiusDistance <= 9f))) { return(new TrinityPower(SNOPower.Witchdoctor_Sacrifice)); } // Sacrifice for Circle of Life bool hasCircleofLife = CacheData.Hotbar.PassiveSkills.Any(s => s == SNOPower.Witchdoctor_Passive_CircleOfLife); if (CanCast(SNOPower.Witchdoctor_Sacrifice) && Trinity.PlayerOwnedZombieDogCount > 0 && hasCircleofLife && TargetUtil.AnyMobsInRange(15f)) { return(new TrinityPower(SNOPower.Witchdoctor_Sacrifice)); } // Wall of Zombies if (CanCast(SNOPower.Witchdoctor_WallOfZombies) && (TargetUtil.AnyElitesInRange(15, 1) || TargetUtil.AnyMobsInRange(15, 1) || ((CurrentTarget.IsEliteRareUnique || CurrentTarget.IsTreasureGoblin || CurrentTarget.IsBoss) && CurrentTarget.RadiusDistance <= 25f))) { return(new TrinityPower(SNOPower.Witchdoctor_WallOfZombies, 25f, CurrentTarget.Position)); } bool hasRestlessGiant = CacheData.Hotbar.ActiveSkills.Any(s => s.Power == SNOPower.Witchdoctor_Gargantuan && s.RuneIndex == 0); bool hasWrathfulProtector = CacheData.Hotbar.ActiveSkills.Any(s => s.Power == SNOPower.Witchdoctor_Gargantuan && s.RuneIndex == 3); if (CanCast(SNOPower.Witchdoctor_Gargantuan)) { // Gargantuan, Recast on Elites or Bosses to trigger Restless Giant if (hasRestlessGiant && (TargetUtil.IsEliteTargetInRange(30f) || Trinity.PlayerOwnedGargantuanCount == 0)) { return(new TrinityPower(SNOPower.Witchdoctor_Gargantuan)); } // Gargantuan Wrathful Protector, 15 seconds of smash, use sparingly! if (hasWrathfulProtector && TargetUtil.IsEliteTargetInRange(30f)) { return(new TrinityPower(SNOPower.Witchdoctor_Gargantuan)); } // Gargantuan regular if (!hasRestlessGiant && !hasWrathfulProtector && Trinity.PlayerOwnedGargantuanCount == 0) { return(new TrinityPower(SNOPower.Witchdoctor_Gargantuan)); } } bool hasSacrifice = Hotbar.Contains(SNOPower.Witchdoctor_Sacrifice); // Zombie Dogs for Sacrifice if (hasSacrifice && CanCast(SNOPower.Witchdoctor_SummonZombieDog) && (LastPowerUsed == SNOPower.Witchdoctor_Sacrifice || Trinity.PlayerOwnedZombieDogCount <= 2) && LastPowerUsed != SNOPower.Witchdoctor_SummonZombieDog) { return(new TrinityPower(SNOPower.Witchdoctor_SummonZombieDog)); } // Hex with angry chicken, check if we want to shape shift and explode if (CanCast(SNOPower.Witchdoctor_Hex) && (TargetUtil.AnyMobsInRange(12f, 1, false) || CurrentTarget.RadiusDistance <= 10f) && hasAngryChicken) { return(new TrinityPower(SNOPower.Witchdoctor_Hex)); } // Hex Spam Cast without angry chicken if (CanCast(SNOPower.Witchdoctor_Hex) && !hasAngryChicken && (TargetUtil.AnyElitesInRange(12) || TargetUtil.AnyMobsInRange(12, 2) || TargetUtil.IsEliteTargetInRange(18f))) { return(new TrinityPower(SNOPower.Witchdoctor_Hex)); } if (CanCast(SNOPower.Witchdoctor_SoulHarvest) && (TargetUtil.AnyElitesInRange(16) || TargetUtil.AnyMobsInRange(16, 2) || TargetUtil.IsEliteTargetInRange(16f))) { return(new TrinityPower(SNOPower.Witchdoctor_SoulHarvest)); } // Mass Confuse, elites only or big mobs or to escape on low health if (CanCast(SNOPower.Witchdoctor_MassConfusion) && (TargetUtil.AnyElitesInRange(12, 1) || TargetUtil.AnyMobsInRange(12, 6) || Player.CurrentHealthPct <= 0.25 || (CurrentTarget.IsBossOrEliteRareUnique && CurrentTarget.RadiusDistance <= 12f)) && !CurrentTarget.IsTreasureGoblin) { return(new TrinityPower(SNOPower.Witchdoctor_MassConfusion, 0f, CurrentTarget.ACDGuid)); } if (!Settings.Combat.WitchDoctor.UseBigBadVoodooOffCooldown) { // Big Bad Voodoo, elites and bosses only if (CanCast(SNOPower.Witchdoctor_BigBadVoodoo) && (TargetUtil.EliteOrTrashInRange(25f) || (CurrentTarget.IsBoss && CurrentTarget.Distance <= 30f))) { return(new TrinityPower(SNOPower.Witchdoctor_BigBadVoodoo)); } } else { // Big Bad Voodo, cast whenever available if (!UseOOCBuff && !Player.IsIncapacitated && CanCast(SNOPower.Witchdoctor_BigBadVoodoo)) { return(new TrinityPower(SNOPower.Witchdoctor_BigBadVoodoo)); } } // Grasp of the Dead if (CanCast(SNOPower.Witchdoctor_GraspOfTheDead) && (TargetUtil.AnyMobsInRange(30, 2) || TargetUtil.EliteOrTrashInRange(30f)) && Player.PrimaryResource >= 150) { var bestClusterPoint = TargetUtil.GetBestClusterPoint(); return(new TrinityPower(SNOPower.Witchdoctor_GraspOfTheDead, 25f, bestClusterPoint)); } // Piranhas if (CanCast(SNOPower.Witchdoctor_Piranhas) && Player.PrimaryResource >= 250 && (TargetUtil.ClusterExists(15f, 45f) || TargetUtil.AnyElitesInRange(45f)) && Player.PrimaryResource >= 250) { var bestClusterPoint = TargetUtil.GetBestClusterPoint(); return(new TrinityPower(SNOPower.Witchdoctor_Piranhas, 25f, bestClusterPoint)); } bool hasPhobia = CacheData.Hotbar.ActiveSkills.Any(s => s.Power == SNOPower.Witchdoctor_Horrify && s.RuneIndex == 2); bool hasStalker = CacheData.Hotbar.ActiveSkills.Any(s => s.Power == SNOPower.Witchdoctor_Horrify && s.RuneIndex == 4); bool hasFaceOfDeath = CacheData.Hotbar.ActiveSkills.Any(s => s.Power == SNOPower.Witchdoctor_Horrify && s.RuneIndex == 1); bool hasFrighteningAspect = CacheData.Hotbar.ActiveSkills.Any(s => s.Power == SNOPower.Witchdoctor_Horrify && s.RuneIndex == 0); bool hasRuthlessTerror = CacheData.Hotbar.ActiveSkills.Any(s => s.Power == SNOPower.Witchdoctor_Horrify && s.RuneIndex == 3); float horrifyRadius = hasFaceOfDeath ? 24f : 12f; // Horrify when low on health if (CanCast(SNOPower.Witchdoctor_Horrify) && Player.CurrentHealthPct <= EmergencyHealthPotionLimit && TargetUtil.AnyMobsInRange(horrifyRadius, 3)) { return(new TrinityPower(SNOPower.Witchdoctor_Horrify)); } // Horrify Buff at 35% health -- Freightening Aspect if (CanCast(SNOPower.Witchdoctor_Horrify) && Player.CurrentHealthPct <= 0.35 && hasFrighteningAspect) { return(new TrinityPower(SNOPower.Witchdoctor_Horrify)); } // Spam Horrify if (CanCast(SNOPower.Witchdoctor_Horrify) && Settings.Combat.WitchDoctor.SpamHorrify) { return(new TrinityPower(SNOPower.Witchdoctor_Horrify)); } // Fetish Army, elites only if (CanCast(SNOPower.Witchdoctor_FetishArmy) && (TargetUtil.EliteOrTrashInRange(30f) || TargetUtil.IsEliteTargetInRange(30f) || Settings.Combat.WitchDoctor.UseFetishArmyOffCooldown)) { return(new TrinityPower(SNOPower.Witchdoctor_FetishArmy)); } bool hasManitou = Runes.WitchDoctor.Manitou.IsActive; // Spirit Barrage Manitou if (CanCast(SNOPower.Witchdoctor_SpiritBarrage) && Player.PrimaryResource >= 100 && TimeSincePowerUse(SNOPower.Witchdoctor_SpiritBarrage) > 18000 && hasManitou) { return(new TrinityPower(SNOPower.Witchdoctor_SpiritBarrage)); } bool hasResentfulSpirit = Runes.WitchDoctor.ResentfulSpirits.IsActive; // Haunt if (CanCast(SNOPower.Witchdoctor_Haunt) && Player.PrimaryResource >= 50 && !SpellTracker.IsUnitTracked(CurrentTarget, SNOPower.Witchdoctor_Haunt) && LastPowerUsed != SNOPower.Witchdoctor_Haunt) { return(new TrinityPower(SNOPower.Witchdoctor_Haunt, 21f, CurrentTarget.ACDGuid)); } //skillDict.Add("LocustSwarm", SNOPower.Witchdoctor_Locust_Swarm); // Locust Swarm if (CanCast(SNOPower.Witchdoctor_Locust_Swarm) && Player.PrimaryResource >= 300 && !SpellTracker.IsUnitTracked(CurrentTarget, SNOPower.Witchdoctor_Locust_Swarm) && LastPowerUsed != SNOPower.Witchdoctor_Locust_Swarm) { return(new TrinityPower(SNOPower.Witchdoctor_Locust_Swarm, 12f, CurrentTarget.ACDGuid)); } // Sacrifice for 0 Dogs if (CanCast(SNOPower.Witchdoctor_Sacrifice) && (Settings.Combat.WitchDoctor.ZeroDogs || !WitchDoctorHasPrimaryAttack)) { return(new TrinityPower(SNOPower.Witchdoctor_Sacrifice, 9f)); } var zombieChargerRange = hasGraveInjustice ? Math.Min(Player.GoldPickupRadius + 8f, 11f) : 11f; // Zombie Charger aka Zombie bears Spams Bears @ Everything from 11feet away if (CanCast(SNOPower.Witchdoctor_ZombieCharger) && Player.PrimaryResource >= 150) { return(new TrinityPower(SNOPower.Witchdoctor_ZombieCharger, zombieChargerRange, CurrentTarget.Position)); } // Soul Harvest Any Elites or to increase buff stacks if (!Sets.RaimentOfTheJadeHarvester.IsMaxBonusActive && CanCast(SNOPower.Witchdoctor_SoulHarvest) && (TargetUtil.AnyMobsInRange(16f, GetBuffStacks(SNOPower.Witchdoctor_SoulHarvest) + 1, false) || (hasSwallowYourSoul && Player.PrimaryResourcePct <= 0.50) || TargetUtil.IsEliteTargetInRange(16f))) { return(new TrinityPower(SNOPower.Witchdoctor_SoulHarvest)); } // Soul Harvest with VengefulSpirit if (!Sets.RaimentOfTheJadeHarvester.IsMaxBonusActive && CanCast(SNOPower.Witchdoctor_SoulHarvest) && hasVengefulSpirit && TargetUtil.AnyMobsInRange(16, 3)) { return(new TrinityPower(SNOPower.Witchdoctor_SoulHarvest)); } bool hasDireBats = CacheData.Hotbar.ActiveSkills.Any(s => s.Power == SNOPower.Witchdoctor_Firebats && s.RuneIndex == 0); bool hasVampireBats = CacheData.Hotbar.ActiveSkills.Any(s => s.Power == SNOPower.Witchdoctor_Firebats && s.RuneIndex == 3); bool hasPlagueBats = CacheData.Hotbar.ActiveSkills.Any(s => s.Power == SNOPower.Witchdoctor_Firebats && s.RuneIndex == 2); bool hasHungryBats = CacheData.Hotbar.ActiveSkills.Any(s => s.Power == SNOPower.Witchdoctor_Firebats && s.RuneIndex == 1); bool hasCloudOfBats = CacheData.Hotbar.ActiveSkills.Any(s => s.Power == SNOPower.Witchdoctor_Firebats && s.RuneIndex == 4); int fireBatsChannelCost = hasVampireBats ? 0 : 75; int fireBatsMana = TimeSincePowerUse(SNOPower.Witchdoctor_Firebats) < 125 ? fireBatsChannelCost : 225; bool firebatsMaintain = Trinity.ObjectCache.Any(u => u.IsUnit && u.IsPlayerFacing(70f) && u.Weight > 0 && u.Distance <= V.F("WitchDoctor.Firebats.MaintainRange") && SpellHistory.TimeSinceUse(SNOPower.Witchdoctor_Firebats) <= TimeSpan.FromMilliseconds(250d)); // Fire Bats:Cloud of bats if (hasCloudOfBats && (TargetUtil.AnyMobsInRange(8f) || firebatsMaintain) && CanCast(SNOPower.Witchdoctor_Firebats) && Player.PrimaryResource >= fireBatsMana) { var range = Settings.Combat.WitchDoctor.FirebatsRange > 12f ? 12f : Settings.Combat.WitchDoctor.FirebatsRange; return(new TrinityPower(SNOPower.Witchdoctor_Firebats, range, CurrentTarget.ACDGuid)); } // Fire Bats fast-attack if (CanCast(SNOPower.Witchdoctor_Firebats) && Player.PrimaryResource >= fireBatsMana && (TargetUtil.AnyMobsInRange(Settings.Combat.WitchDoctor.FirebatsRange) || firebatsMaintain) && !hasCloudOfBats) { return(new TrinityPower(SNOPower.Witchdoctor_Firebats, Settings.Combat.WitchDoctor.FirebatsRange, CurrentTarget.Position)); } // Acid Cloud if (CanCast(SNOPower.Witchdoctor_AcidCloud) && Player.PrimaryResource >= 175) { Vector3 bestClusterPoint; if (hasGraveInjustice) { bestClusterPoint = TargetUtil.GetBestClusterPoint(15f, Math.Min(Player.GoldPickupRadius + 8f, 30f)); } else { bestClusterPoint = TargetUtil.GetBestClusterPoint(15f, 30f); } return(new TrinityPower(SNOPower.Witchdoctor_AcidCloud, rangedAttackMaxRange, bestClusterPoint)); } bool hasWellOfSouls = CacheData.Hotbar.ActiveSkills.Any(s => s.Power == SNOPower.Witchdoctor_SpiritBarrage && s.RuneIndex == 1); bool hasRushOfEssence = CacheData.Hotbar.PassiveSkills.Any(s => s == SNOPower.Witchdoctor_Passive_RushOfEssence); // Spirit Barrage + Rush of Essence if (CanCast(SNOPower.Witchdoctor_SpiritBarrage) && Player.PrimaryResource >= 100 && hasRushOfEssence && !hasManitou) { if (hasWellOfSouls) { return(new TrinityPower(SNOPower.Witchdoctor_SpiritBarrage, 21f, CurrentTarget.ACDGuid)); } return(new TrinityPower(SNOPower.Witchdoctor_SpiritBarrage, 21f, CurrentTarget.ACDGuid)); } // Zombie Charger backup if (CanCast(SNOPower.Witchdoctor_ZombieCharger) && Player.PrimaryResource >= 150) { return(new TrinityPower(SNOPower.Witchdoctor_ZombieCharger, zombieChargerRange, CurrentTarget.Position)); } // Regular spirit barage if (CanCast(SNOPower.Witchdoctor_SpiritBarrage) && Player.PrimaryResource >= 100 && !hasManitou) { return(new TrinityPower(SNOPower.Witchdoctor_SpiritBarrage, basicAttackRange, CurrentTarget.ACDGuid)); } // Poison Darts fast-attack Spams Darts when mana is too low (to cast bears) @12yds or @10yds if Bears avialable if (CanCast(SNOPower.Witchdoctor_PoisonDart)) { VisionQuestRefreshTimer.Restart(); return(new TrinityPower(SNOPower.Witchdoctor_PoisonDart, basicAttackRange, CurrentTarget.ACDGuid)); } // Corpse Spiders fast-attacks Spams Spiders when mana is too low (to cast bears) @12yds or @10yds if Bears avialable if (CanCast(SNOPower.Witchdoctor_CorpseSpider)) { VisionQuestRefreshTimer.Restart(); return(new TrinityPower(SNOPower.Witchdoctor_CorpseSpider, basicAttackRange, CurrentTarget.ACDGuid)); } // Toads fast-attacks Spams Toads when mana is too low (to cast bears) @12yds or @10yds if Bears avialable if (CanCast(SNOPower.Witchdoctor_PlagueOfToads)) { VisionQuestRefreshTimer.Restart(); return(new TrinityPower(SNOPower.Witchdoctor_PlagueOfToads, basicAttackRange, CurrentTarget.ACDGuid)); } // Fire Bomb fast-attacks Spams Bomb when mana is too low (to cast bears) @12yds or @10yds if Bears avialable if (CanCast(SNOPower.Witchdoctor_Firebomb)) { VisionQuestRefreshTimer.Restart(); return(new TrinityPower(SNOPower.Witchdoctor_Firebomb, basicAttackRange, CurrentTarget.ACDGuid)); } //Hexing Pants Mod if (Legendary.HexingPantsOfMrYan.IsEquipped && CurrentTarget.IsUnit && //!CanCast(SNOPower.Witchdoctor_Piranhas) && CurrentTarget.RadiusDistance > 10f) { return(new TrinityPower(SNOPower.Walk, 10f, CurrentTarget.Position)); } if (Legendary.HexingPantsOfMrYan.IsEquipped && CurrentTarget.IsUnit && //!CanCast(SNOPower.Witchdoctor_Piranhas) && CurrentTarget.RadiusDistance < 10f) { Vector3 vNewTarget = MathEx.CalculatePointFrom(CurrentTarget.Position, Player.Position, -10f); return(new TrinityPower(SNOPower.Walk, 10f, vNewTarget)); } } // Buffs if (UseOOCBuff) { // Spirit Walk OOC if (CanCast(SNOPower.Witchdoctor_SpiritWalk) && Settings.Combat.Misc.AllowOOCMovement) { return(new TrinityPower(SNOPower.Witchdoctor_SpiritWalk)); } //Spam fear at all times if Tiklandian Visage is ewquipped and fear spam is selected to keep fear buff active if (CanCast(SNOPower.Witchdoctor_Horrify) && Settings.Combat.WitchDoctor.SpamHorrify && Legendary.TiklandianVisage.IsEquipped) { return(new TrinityPower(SNOPower.Witchdoctor_Horrify)); } bool hasStalker = CacheData.Hotbar.ActiveSkills.Any(s => s.Power == SNOPower.Witchdoctor_Horrify && s.RuneIndex == 4); // Horrify Buff When not in combat for movement speed -- Stalker if (CanCast(SNOPower.Witchdoctor_Horrify) && hasStalker) { return(new TrinityPower(SNOPower.Witchdoctor_Horrify)); } // Zombie Dogs non-sacrifice build if (CanCast(SNOPower.Witchdoctor_SummonZombieDog) && ((Legendary.TheTallMansFinger.IsEquipped && Trinity.PlayerOwnedZombieDogCount < 1) || (!Legendary.TheTallMansFinger.IsEquipped && Trinity.PlayerOwnedZombieDogCount <= 2))) { return(new TrinityPower(SNOPower.Witchdoctor_SummonZombieDog)); } bool hasRestlessGiant = CacheData.Hotbar.ActiveSkills.Any(s => s.Power == SNOPower.Witchdoctor_Gargantuan && s.RuneIndex == 0); bool hasWrathfulProtector = CacheData.Hotbar.ActiveSkills.Any(s => s.Power == SNOPower.Witchdoctor_Gargantuan && s.RuneIndex == 3); if (CanCast(SNOPower.Witchdoctor_Gargantuan) && !hasRestlessGiant && !hasWrathfulProtector && Trinity.PlayerOwnedGargantuanCount == 0) { return(new TrinityPower(SNOPower.Witchdoctor_Gargantuan)); } } // Default Attacks if (IsNull(power)) { power = DefaultPower; } return(power); }
public static TrinityPower GetPower() { TrinityPower power = null; // Spirit Walk, always! if (CanCast(SNOPower.Witchdoctor_SpiritWalk)) { return(new TrinityPower(SNOPower.Witchdoctor_SpiritWalk)); } // Combat Avoidance Spells if (!UseOOCBuff && IsCurrentlyAvoiding) { } // Incapacitated or Rooted if (!UseOOCBuff && (Player.IsIncapacitated || Player.IsRooted)) { // Spirit Walk if (CanCast(SNOPower.Witchdoctor_SpiritWalk)) { return(new TrinityPower(SNOPower.Witchdoctor_SpiritWalk)); } } // Combat Spells with a Target if (!UseOOCBuff && !IsCurrentlyAvoiding && CurrentTarget != null) { bool hasGraveInjustice = HotbarSkills.PassiveSkills.Contains(SNOPower.Witchdoctor_Passive_GraveInjustice); bool hasAngryChicken = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.Witchdoctor_Hex && s.RuneIndex == 1); bool isChicken = hasAngryChicken && Player.IsHidden; bool hasVisionQuest = HotbarSkills.PassiveSkills.Any(s => s == SNOPower.Witchdoctor_Passive_VisionQuest); // Set max ranged attack range, based on Grave Injustice, and current target NOT standing in avoidance, and health > 25% float rangedAttackMaxRange = 30f; if (hasGraveInjustice && !CurrentTarget.IsStandingInAvoidance && Player.CurrentHealthPct > 0.25) { rangedAttackMaxRange = Math.Min(Player.GoldPickupRadius + 8f, 30f); } // Set basic attack range, depending on whether or not we have Bears float basicAttackRange = 35f; if (hasGraveInjustice) { basicAttackRange = rangedAttackMaxRange; } else if (Hotbar.Contains(SNOPower.Witchdoctor_ZombieCharger) && Player.PrimaryResource >= 150) { basicAttackRange = 30f; } // Hex with angry chicken, is chicken, explode! if (isChicken && (TargetUtil.AnyMobsInRange(12f, 1, false) || CurrentTarget.RadiusDistance <= 10f || UseDestructiblePower) && CanCast(SNOPower.Witchdoctor_Hex_Explode)) { Trinity.ShouldRefreshHotbarAbilities = true; return(new TrinityPower(SNOPower.Witchdoctor_Hex_Explode)); } else if (hasAngryChicken) { Trinity.ShouldRefreshHotbarAbilities = true; } //skillDict.Add("SpiritWalk", SNOPower.Witchdoctor_SpiritWalk); //runeDict.Add("Jaunt", 1); //runeDict.Add("HonoredGuest", 3); //runeDict.Add("UmbralShock", 2); //runeDict.Add("Severance", 0); //runeDict.Add("HealingJourney", 4); bool hasJaunt = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.Witchdoctor_SpiritWalk && s.RuneIndex == 1); bool hasHonoredGuest = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.Witchdoctor_SpiritWalk && s.RuneIndex == 3); bool hasUmbralShock = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.Witchdoctor_SpiritWalk && s.RuneIndex == 2); bool hasSeverance = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.Witchdoctor_SpiritWalk && s.RuneIndex == 0); bool hasHealingJourney = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.Witchdoctor_SpiritWalk && s.RuneIndex == 4); // Spirit Walk for Goblins chasing if (CanCast(SNOPower.Witchdoctor_SpiritWalk) && CurrentTarget.IsTreasureGoblin && CurrentTarget.HitPointsPct < 0.90 && CurrentTarget.RadiusDistance <= 40f) { return(new TrinityPower(SNOPower.Witchdoctor_SpiritWalk)); } // Spirit Walk < 65% Health: Healing Journey if (CanCast(SNOPower.Witchdoctor_SpiritWalk) && hasHealingJourney && Player.CurrentHealthPct <= V.F("WitchDoctor.SpiritWalk.HealingJourneyHealth")) { return(new TrinityPower(SNOPower.Witchdoctor_SpiritWalk)); } // Spirit Walk < 50% Mana: Honored Guest if (CanCast(SNOPower.Witchdoctor_SpiritWalk) && hasHonoredGuest && Player.PrimaryResourcePct <= V.F("WitchDoctor.SpiritWalk.HonoredGuestMana")) { return(new TrinityPower(SNOPower.Witchdoctor_SpiritWalk)); } //bool shouldRefreshVisionQuest = WitchDoctorCombat.GetTimeSinceLastVisionQuestRefresh() > 4000; bool shouldRefreshVisionQuest = !GetHasBuff(SNOPower.Witchdoctor_Passive_VisionQuest) || GetTimeSinceLastVisionQuestRefresh() > 3800; // Vision Quest Passive if (hasVisionQuest && shouldRefreshVisionQuest) { // Poison Darts if (CanCast(SNOPower.Witchdoctor_PoisonDart)) { WitchDoctorCombat.VisionQuestRefreshTimer.Restart(); return(new TrinityPower(SNOPower.Witchdoctor_PoisonDart, basicAttackRange, CurrentTarget.ACDGuid)); } // Corpse Spiders if (CanCast(SNOPower.Witchdoctor_CorpseSpider)) { WitchDoctorCombat.VisionQuestRefreshTimer.Restart(); return(new TrinityPower(SNOPower.Witchdoctor_CorpseSpider, basicAttackRange, CurrentTarget.ACDGuid)); } // Plague Of Toads if (CanCast(SNOPower.Witchdoctor_PlagueOfToads)) { WitchDoctorCombat.VisionQuestRefreshTimer.Restart(); return(new TrinityPower(SNOPower.Witchdoctor_PlagueOfToads, basicAttackRange, CurrentTarget.ACDGuid)); } // Fire Bomb if (CanCast(SNOPower.Witchdoctor_Firebomb)) { WitchDoctorCombat.VisionQuestRefreshTimer.Restart(); return(new TrinityPower(SNOPower.Witchdoctor_Firebomb, basicAttackRange, CurrentTarget.ACDGuid));; } } // Witch Doctor - Terror //skillDict.Add("SoulHarvest", SNOPower.Witchdoctor_SoulHarvest); //runeDict.Add("SwallowYourSoul", 3); //runeDict.Add("Siphon", 0); //runeDict.Add("Languish", 2); //runeDict.Add("SoulToWaste", 1); //runeDict.Add("VengefulSpirit", 4); bool hasVengefulSpirit = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.Witchdoctor_SoulHarvest && s.RuneIndex == 4); bool hasSwallowYourSoul = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.Witchdoctor_SoulHarvest && s.RuneIndex == 3); // Soul Harvest Any Elites or to increase buff stacks if (CanCast(SNOPower.Witchdoctor_SoulHarvest) && (TargetUtil.AnyMobsInRange(16f, GetBuffStacks(SNOPower.Witchdoctor_SoulHarvest) + 1, false) || (hasSwallowYourSoul && Player.PrimaryResourcePct <= 0.50) || TargetUtil.IsEliteTargetInRange(16f))) { return(new TrinityPower(SNOPower.Witchdoctor_SoulHarvest)); } // Soul Harvest with VengefulSpirit if (CanCast(SNOPower.Witchdoctor_SoulHarvest) && hasVengefulSpirit && TargetUtil.AnyMobsInRange(16, 3)) { return(new TrinityPower(SNOPower.Witchdoctor_SoulHarvest)); } // Sacrifice if (CanCast(SNOPower.Witchdoctor_Sacrifice) && Trinity.PlayerOwnedZombieDogCount > 0 && (TargetUtil.AnyElitesInRange(15, 1) || (CurrentTarget.IsBossOrEliteRareUnique && CurrentTarget.RadiusDistance <= 9f))) { return(new TrinityPower(SNOPower.Witchdoctor_Sacrifice)); } // Sacrifice for Circle of Life bool hasCircleofLife = HotbarSkills.PassiveSkills.Any(s => s == SNOPower.Witchdoctor_Passive_CircleOfLife); if (CanCast(SNOPower.Witchdoctor_Sacrifice) && Trinity.PlayerOwnedZombieDogCount > 0 && hasCircleofLife && TargetUtil.AnyMobsInRange(15f)) { return(new TrinityPower(SNOPower.Witchdoctor_Sacrifice)); } bool hasRestlessGiant = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.Witchdoctor_Gargantuan && s.RuneIndex == 0); bool hasWrathfulProtector = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.Witchdoctor_Gargantuan && s.RuneIndex == 3); if (CanCast(SNOPower.Witchdoctor_Gargantuan)) { // Gargantuan, Recast on Elites or Bosses to trigger Restless Giant if (hasRestlessGiant && (TargetUtil.IsEliteTargetInRange(30f) || Trinity.PlayerOwnedGargantuanCount == 0)) { return(new TrinityPower(SNOPower.Witchdoctor_Gargantuan)); } // Gargantuan Wrathful Protector, 15 seconds of smash, use sparingly! if (hasWrathfulProtector && TargetUtil.IsEliteTargetInRange(30f)) { return(new TrinityPower(SNOPower.Witchdoctor_Gargantuan)); } // Gargantuan regular if (!hasRestlessGiant && !hasWrathfulProtector && Trinity.PlayerOwnedGargantuanCount == 0) { return(new TrinityPower(SNOPower.Witchdoctor_Gargantuan)); } } bool hasSacrifice = Hotbar.Contains(SNOPower.Witchdoctor_Sacrifice); // Zombie Dogs non-sacrifice build if (!hasSacrifice && CanCast(SNOPower.Witchdoctor_SummonZombieDog) && Trinity.PlayerOwnedZombieDogCount <= 2) { return(new TrinityPower(SNOPower.Witchdoctor_SummonZombieDog)); } // Zombie Dogs for Sacrifice if (hasSacrifice && CanCast(SNOPower.Witchdoctor_SummonZombieDog) && (LastPowerUsed == SNOPower.Witchdoctor_Sacrifice || Trinity.PlayerOwnedZombieDogCount <= 2) && CombatBase.LastPowerUsed != SNOPower.Witchdoctor_SummonZombieDog) { return(new TrinityPower(SNOPower.Witchdoctor_SummonZombieDog)); } // Hex with angry chicken, check if we want to shape shift and explode if (CanCast(SNOPower.Witchdoctor_Hex) && (TargetUtil.AnyMobsInRange(12f, 1, false) || CurrentTarget.RadiusDistance <= 10f) && hasAngryChicken) { Trinity.ShouldRefreshHotbarAbilities = true; return(new TrinityPower(SNOPower.Witchdoctor_Hex)); } // Hex Spam Cast without angry chicken if (CanCast(SNOPower.Witchdoctor_Hex) && !hasAngryChicken && (TargetUtil.AnyElitesInRange(12) || TargetUtil.AnyMobsInRange(12, 2) || TargetUtil.IsEliteTargetInRange(18f))) { return(new TrinityPower(SNOPower.Witchdoctor_Hex)); } // Mass Confuse, elites only or big mobs or to escape on low health if (CanCast(SNOPower.Witchdoctor_MassConfusion) && (TargetUtil.AnyElitesInRange(12, 1) || TargetUtil.AnyMobsInRange(12, 6) || Player.CurrentHealthPct <= 0.25 || (CurrentTarget.IsBossOrEliteRareUnique && CurrentTarget.RadiusDistance <= 12f)) && !CurrentTarget.IsTreasureGoblin) { return(new TrinityPower(SNOPower.Witchdoctor_MassConfusion, 0f, CurrentTarget.ACDGuid)); } // Big Bad Voodoo, elites and bosses only if (CanCast(SNOPower.Witchdoctor_BigBadVoodoo) && (TargetUtil.EliteOrTrashInRange(25f) || (CurrentTarget.IsBoss && CurrentTarget.Distance <= 30f))) { return(new TrinityPower(SNOPower.Witchdoctor_BigBadVoodoo)); } // Grasp of the Dead if (CanCast(SNOPower.Witchdoctor_GraspOfTheDead) && (TargetUtil.AnyMobsInRange(30, 2) || TargetUtil.EliteOrTrashInRange(30f)) && Player.PrimaryResource >= 150) { var bestClusterPoint = TargetUtil.GetBestClusterPoint(15); return(new TrinityPower(SNOPower.Witchdoctor_GraspOfTheDead, 25f, bestClusterPoint)); } // Piranhas if (CanCast(SNOPower.Witchdoctor_Piranhas) && Player.PrimaryResource >= 250 && (TargetUtil.ClusterExists(15f, 45f, 2, true) || TargetUtil.AnyElitesInRange(45f)) && Player.PrimaryResource >= 250) { var bestClusterPoint = TargetUtil.GetBestClusterPoint(15f); return(new TrinityPower(SNOPower.Witchdoctor_Piranhas, 25f, bestClusterPoint)); } //skillDict.Add("Horrify", SNOPower.Witchdoctor_Horrify); //runeDict.Add("Phobia", 2); //runeDict.Add("Stalker", 4); //runeDict.Add("FaceOfDeath", 1); //runeDict.Add("FrighteningAspect", 0); //runeDict.Add("RuthlessTerror", 3); bool hasPhobia = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.Witchdoctor_Horrify && s.RuneIndex == 2); bool hasStalker = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.Witchdoctor_Horrify && s.RuneIndex == 4); bool hasFaceOfDeath = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.Witchdoctor_Horrify && s.RuneIndex == 1); bool hasFrighteningAspect = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.Witchdoctor_Horrify && s.RuneIndex == 0); bool hasRuthlessTerror = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.Witchdoctor_Horrify && s.RuneIndex == 3); float horrifyRadius = hasFaceOfDeath ? 24f : 12f; // Horrify when low on health if (CanCast(SNOPower.Witchdoctor_Horrify) && Player.CurrentHealthPct <= Trinity.PlayerEmergencyHealthPotionLimit && TargetUtil.AnyMobsInRange(horrifyRadius, 3)) { return(new TrinityPower(SNOPower.Witchdoctor_Horrify)); } // Horrify Buff at 35% health -- Freightening Aspect if (CanCast(SNOPower.Witchdoctor_Horrify) && Player.CurrentHealthPct <= 0.35 && hasFrighteningAspect) { return(new TrinityPower(SNOPower.Witchdoctor_Horrify)); } // Fetish Army, elites only if (CanCast(SNOPower.Witchdoctor_FetishArmy) && (TargetUtil.EliteOrTrashInRange(30f) || TargetUtil.IsEliteTargetInRange(30f) || Settings.Combat.WitchDoctor.UseFetishArmyOffCooldown)) { return(new TrinityPower(SNOPower.Witchdoctor_FetishArmy)); } //skillDict.Add("SpiritBarage", SNOPower.Witchdoctor_SpiritBarrage); //runeDict.Add("TheSpiritIsWilling", 3); //runeDict.Add("WellOfSouls", 1); //runeDict.Add("Phantasm", 2); //runeDict.Add("Phlebotomize", 0); //runeDict.Add("Manitou", 4); bool hasManitou = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.Witchdoctor_SpiritBarrage && s.RuneIndex == 4); // Spirit Barrage Manitou if (CanCast(SNOPower.Witchdoctor_SpiritBarrage) && Player.PrimaryResource >= 100 && TimeSincePowerUse(SNOPower.Witchdoctor_SpiritBarrage) > 18000 && hasManitou) { return(new TrinityPower(SNOPower.Witchdoctor_SpiritBarrage)); } //skillDict.Add("Haunt", SNOPower.Witchdoctor_Haunt); //runeDict.Add("ConsumingSpirit", 0); //runeDict.Add("ResentfulSpirit", 4); //runeDict.Add("LingeringSpirit", 1); //runeDict.Add("GraspingSpirit", 2); //runeDict.Add("DrainingSpirit", 3); bool hasResentfulSpirit = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.Witchdoctor_Haunt && s.RuneIndex == 4); // Haunt if (CanCast(SNOPower.Witchdoctor_Haunt) && Player.PrimaryResource >= 50 && !SpellTracker.IsUnitTracked(CurrentTarget, SNOPower.Witchdoctor_Haunt)) { return(new TrinityPower(SNOPower.Witchdoctor_Haunt, 21f, CurrentTarget.ACDGuid)); } //skillDict.Add("LocustSwarm", SNOPower.Witchdoctor_Locust_Swarm); // Locust Swarm if (CanCast(SNOPower.Witchdoctor_Locust_Swarm) && Player.PrimaryResource >= 300 && !SpellTracker.IsUnitTracked(CurrentTarget, SNOPower.Witchdoctor_Locust_Swarm) && LastPowerUsed != SNOPower.Witchdoctor_Locust_Swarm) { return(new TrinityPower(SNOPower.Witchdoctor_Locust_Swarm, 12f, CurrentTarget.ACDGuid)); } // Sacrifice for 0 Dogs if (CanCast(SNOPower.Witchdoctor_Sacrifice) && (Settings.Combat.WitchDoctor.ZeroDogs || !WitchDoctorHasPrimaryAttack)) { return(new TrinityPower(SNOPower.Witchdoctor_Sacrifice, 9f)); } // Wall of Zombies if (CanCast(SNOPower.Witchdoctor_WallOfZombies) && (TargetUtil.AnyElitesInRange(15, 1) || TargetUtil.AnyMobsInRange(15, 4) || ((CurrentTarget.IsEliteRareUnique || CurrentTarget.IsTreasureGoblin || CurrentTarget.IsBoss) && CurrentTarget.RadiusDistance <= 25f))) { return(new TrinityPower(SNOPower.Witchdoctor_WallOfZombies, 25f, CurrentTarget.Position)); } var zombieChargerRange = hasGraveInjustice ? Math.Min(Player.GoldPickupRadius + 8f, 11f) : 11f; // Zombie Charger aka Zombie bears Spams Bears @ Everything from 11feet away if (CanCast(SNOPower.Witchdoctor_ZombieCharger) && Player.PrimaryResource >= 150) { return(new TrinityPower(SNOPower.Witchdoctor_ZombieCharger, zombieChargerRange, CurrentTarget.Position)); } //skillDict.Add("Firebats", SNOPower.Witchdoctor_Firebats); //runeDict.Add("DireBats", 0); //runeDict.Add("VampireBats", 3); //runeDict.Add("PlagueBats", 2); //runeDict.Add("HungryBats", 1); //runeDict.Add("CloudOfBats", 4); bool hasDireBats = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.Witchdoctor_Firebats && s.RuneIndex == 0); bool hasVampireBats = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.Witchdoctor_Firebats && s.RuneIndex == 3); bool hasPlagueBats = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.Witchdoctor_Firebats && s.RuneIndex == 2); bool hasHungryBats = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.Witchdoctor_Firebats && s.RuneIndex == 1); bool hasCloudOfBats = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.Witchdoctor_Firebats && s.RuneIndex == 4); int fireBatsChannelCost = hasVampireBats ? 0 : 75; int fireBatsMana = CombatBase.TimeSincePowerUse(SNOPower.Witchdoctor_Firebats) < 125 ? fireBatsChannelCost : 225; bool firebatsMaintain = Trinity.ObjectCache.Any(u => u.IsUnit && u.IsPlayerFacing(70f) && u.Weight > 0 && u.Distance <= V.F("WitchDoctor.Firebats.MaintainRange") && SpellHistory.TimeSinceUse(SNOPower.Witchdoctor_Firebats) <= TimeSpan.FromMilliseconds(250d)); // Fire Bats:Cloud of bats if (hasCloudOfBats && (TargetUtil.AnyMobsInRange(8f) || firebatsMaintain) && CanCast(SNOPower.Witchdoctor_Firebats) && Player.PrimaryResource >= fireBatsMana) { var range = Settings.Combat.WitchDoctor.FirebatsRange > 12f ? 12f : Settings.Combat.WitchDoctor.FirebatsRange; return(new TrinityPower(SNOPower.Witchdoctor_Firebats, range, CurrentTarget.ACDGuid)); } // Fire Bats fast-attack if (CanCast(SNOPower.Witchdoctor_Firebats) && Player.PrimaryResource >= fireBatsMana && (TargetUtil.AnyMobsInRange(Settings.Combat.WitchDoctor.FirebatsRange) || firebatsMaintain) && !hasCloudOfBats) { float range = firebatsMaintain ? Settings.Combat.WitchDoctor.FirebatsRange : V.F("WitchDoctor.Firebats.MaintainRange"); return(new TrinityPower(SNOPower.Witchdoctor_Firebats, Settings.Combat.WitchDoctor.FirebatsRange, CurrentTarget.Position)); } // Acid Cloud if (CanCast(SNOPower.Witchdoctor_AcidCloud) && Player.PrimaryResource >= 175) { Vector3 bestClusterPoint; if (hasGraveInjustice) { bestClusterPoint = TargetUtil.GetBestClusterPoint(15f, Math.Min(Player.GoldPickupRadius + 8f, 30f)); } else { bestClusterPoint = TargetUtil.GetBestClusterPoint(15f, 30f); } return(new TrinityPower(SNOPower.Witchdoctor_AcidCloud, rangedAttackMaxRange, bestClusterPoint)); } bool hasWellOfSouls = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.Witchdoctor_SpiritBarrage && s.RuneIndex == 1); bool hasRushOfEssence = HotbarSkills.PassiveSkills.Any(s => s == SNOPower.Witchdoctor_Passive_RushOfEssence); // Spirit Barrage + Rush of Essence if (CanCast(SNOPower.Witchdoctor_SpiritBarrage) && Player.PrimaryResource >= 100 && hasRushOfEssence && !hasManitou) { if (hasWellOfSouls) { return(new TrinityPower(SNOPower.Witchdoctor_SpiritBarrage, 21f, CurrentTarget.ACDGuid)); } return(new TrinityPower(SNOPower.Witchdoctor_SpiritBarrage, 21f, CurrentTarget.ACDGuid)); } // Zombie Charger backup if (CanCast(SNOPower.Witchdoctor_ZombieCharger) && Player.PrimaryResource >= 150) { return(new TrinityPower(SNOPower.Witchdoctor_ZombieCharger, zombieChargerRange, CurrentTarget.Position)); } // Regular spirit barage if (CanCast(SNOPower.Witchdoctor_SpiritBarrage) && Player.PrimaryResource >= 100 && !hasManitou) { return(new TrinityPower(SNOPower.Witchdoctor_SpiritBarrage, basicAttackRange, CurrentTarget.ACDGuid)); } // Poison Darts fast-attack Spams Darts when mana is too low (to cast bears) @12yds or @10yds if Bears avialable if (CanCast(SNOPower.Witchdoctor_PoisonDart)) { WitchDoctorCombat.VisionQuestRefreshTimer.Restart(); return(new TrinityPower(SNOPower.Witchdoctor_PoisonDart, basicAttackRange, CurrentTarget.ACDGuid)); } // Corpse Spiders fast-attacks Spams Spiders when mana is too low (to cast bears) @12yds or @10yds if Bears avialable if (CanCast(SNOPower.Witchdoctor_CorpseSpider)) { WitchDoctorCombat.VisionQuestRefreshTimer.Restart(); return(new TrinityPower(SNOPower.Witchdoctor_CorpseSpider, basicAttackRange, CurrentTarget.ACDGuid)); } // Toads fast-attacks Spams Toads when mana is too low (to cast bears) @12yds or @10yds if Bears avialable if (CanCast(SNOPower.Witchdoctor_PlagueOfToads)) { WitchDoctorCombat.VisionQuestRefreshTimer.Restart(); return(new TrinityPower(SNOPower.Witchdoctor_PlagueOfToads, basicAttackRange, CurrentTarget.ACDGuid)); } // Fire Bomb fast-attacks Spams Bomb when mana is too low (to cast bears) @12yds or @10yds if Bears avialable if (CanCast(SNOPower.Witchdoctor_Firebomb)) { WitchDoctorCombat.VisionQuestRefreshTimer.Restart(); return(new TrinityPower(SNOPower.Witchdoctor_Firebomb, basicAttackRange, CurrentTarget.ACDGuid)); } } // Buffs if (UseOOCBuff) { // Spirit Walk OOC if (CanCast(SNOPower.Witchdoctor_SpiritWalk) && Settings.Combat.Misc.AllowOOCMovement) { return(new TrinityPower(SNOPower.Witchdoctor_SpiritWalk)); } bool hasStalker = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.Witchdoctor_Horrify && s.RuneIndex == 4); // Horrify Buff When not in combat for movement speed -- Stalker if (CanCast(SNOPower.Witchdoctor_Horrify) && hasStalker) { return(new TrinityPower(SNOPower.Witchdoctor_Horrify)); } // Zombie Dogs non-sacrifice build if (CanCast(SNOPower.Witchdoctor_SummonZombieDog) && Trinity.PlayerOwnedZombieDogCount <= 2) { return(new TrinityPower(SNOPower.Witchdoctor_SummonZombieDog)); } bool hasRestlessGiant = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.Witchdoctor_Gargantuan && s.RuneIndex == 0); bool hasWrathfulProtector = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.Witchdoctor_Gargantuan && s.RuneIndex == 3); if (CanCast(SNOPower.Witchdoctor_Gargantuan) && !hasRestlessGiant && !hasWrathfulProtector && Trinity.PlayerOwnedGargantuanCount == 0) { return(new TrinityPower(SNOPower.Witchdoctor_Gargantuan)); } } // Default Attacks if (IsNull(power)) { power = CombatBase.DefaultPower; } return(power); }