public void Client() { if (CheckUserName() == false) { return; } PlayerPrefs.SetInt(PrefsKeys.gameMode, (int)GameMode.TDM); PlayerPrefs.SetInt(PrefsKeys.networkMode, (int)NetworkMode.LAN); hostClient.SetActive(false); serverWindow.gameObject.SetActive(true); NetworkManagerCustom.StartAsClient(); }
public void ClientGroup(int port) { PlayerPrefs.SetInt(PrefsKeys.gameMode, (int)GameMode.TDM); PlayerPrefs.SetInt(PrefsKeys.networkMode, (int)NetworkMode.LAN); matchClient.SetActive(false); NetworkManagerCustom.StartAsClient(false); string address = "::ffff:127.0.0.1"; if (PlayerPrefs.HasKey(PrefsKeys.serverAddress)) { address = "::ffff:" + PlayerPrefs.GetString(PrefsKeys.serverAddress); } Connect(address, port); }