Esempio n. 1
0
        public void UnitMenuRescue(Game_Unit unit, int targetId)
        {
            Global.game_map.clear_move_range();
            // Lock in unit movement
            unit.moved();

            unit.rescue_ally(targetId);
            unit.rescue_support_gain_display(targetId);

            Global.game_temp.menuing = false;
            close_unit_menu(true);
        }