Esempio n. 1
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 public void TestGetHashCode()
 {
     {
         Vector2 a = new Vector2(10, 11);
         Vector2 b = new Vector2(10, 11);
         Assert.IsTrue(a.GetHashCode() == b.GetHashCode());
     }
     {
         Vector3 a = new Vector3(10, 11, 12);
         Vector3 b = new Vector3(10, 11, 12);
         Assert.IsTrue(a.GetHashCode() == b.GetHashCode());
     }
     {
         Vector4 a = new Vector4(10, 11, 12, 13);
         Vector4 b = new Vector4(10, 11, 12, 13);
         Assert.IsTrue(a.GetHashCode() == b.GetHashCode());
     }
     {
         Quaternion a = new Quaternion(10, 11, 12, 13);
         Quaternion b = new Quaternion(10, 11, 12, 13);
         Assert.IsTrue(a.GetHashCode() == b.GetHashCode());
     }
     {
         Matrix4X4 a = Matrix4X4.CreateRotationX(3);
         Matrix4X4 b = Matrix4X4.CreateRotationX(3);
         Assert.IsTrue(a.GetHashCode() == b.GetHashCode());
     }
 }
Esempio n. 2
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        public void Test_Equals()
        {
            var a = new Vector3 (1, 2, 3.00001f);
            var b = new Vector3 (1, 2, 3.00002f);

            Assert.IsTrue (a.Equals (b));   // 誤差を許容する比較
            Assert.IsFalse (a == b);        // 厳密な比較
            Assert.AreNotEqual (a.GetHashCode (), b.GetHashCode ()); // ハッシュは厳密な比較を基準
        }
Esempio n. 3
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		public void HashCode_CanDetermineTheHashCodeForAVector()
		{
			var vector = new Vector3(1.0, 2.0, 3.0);
			var hashCode = vector.GetHashCode();
			Assert.AreEqual(118590513, hashCode);
		}
Esempio n. 4
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        public void Vector3GetHashCodeTest()
        {
            Vector3 target = new Vector3(1.0f, 2.0f, 3.0f);

            int expected = target.X.GetHashCode() + target.Y.GetHashCode() + target.Z.GetHashCode();
            int actual;

            actual = target.GetHashCode();

            Assert.AreEqual(expected, actual, "Vector3.GetHashCode did not return the expected value.");
        }
        public static void Test_Vector3_Generic_Expected_Hash_Code_Against_Unity3D(float a, float b, float c)
        {
            //arrange
            Vector3<float> genericVec = new Vector3<float>(a, b, c);
            UnityEngine.Vector3 unityVec = new UnityEngine.Vector3(a, b, c);

            //assert
            Assert.AreEqual(genericVec.GetHashCode(), unityVec.GetHashCode());
        }