public static void Remove(GameSprite pNode) { //get the singleton GameSpriteManager pMan = privGetInstance(); Debug.Assert(pMan != null); Debug.Assert(pNode != null); pMan.baseRemoveNode(pNode); }
public static void Remove(GameSprite pNode) { //get the singleton GameSpriteManager pMan = privGetInstance(); Debug.Assert(pMan != null); Debug.Assert(pNode != null); pMan.baseRemoveNode(pNode); }