Esempio n. 1
0
        public static GameSprite Add(GameSprite.Name spriteName, Image.Name imageName, float x, float y, float width, float height)
        {
            GameSpriteManager pMan = GameSpriteManager.privGetInstance();

            Debug.Assert(pMan != null);

            Image pImage = ImageManager.Find(imageName);

            Debug.Assert(pImage != null);

            GameSprite pNode = (GameSprite)pMan.baseAddToFront();

            Debug.Assert(pNode != null);

            pNode.Set(spriteName, pImage, x, y, width, height);
            return(pNode);
        }
Esempio n. 2
0
        //----------------------------------------------------------------------
        // 4 Wrapper methods: baseAdd, baseFind, baseRemove, baseDump
        //----------------------------------------------------------------------
        public static GameSprite Add(GameSprite.Name spriteName,
                                     Image.Name imageName, Azul.Rect pScreenRect, Azul.Color pColor = null)
        {
            GameSpriteManager pMan = GameSpriteManager.privGetInstance();

            Debug.Assert(pMan != null);

            Image pImage = ImageManager.Find(imageName);

            Debug.Assert(pImage != null);

            GameSprite pNode = (GameSprite)pMan.baseAddToFront();

            Debug.Assert(pNode != null);

            // wash it
            pNode.Set(spriteName, pImage, pScreenRect, pColor);
            return(pNode);
        }