public GameObjectsList Clone() { GameObjectsList clone = new GameObjectsList(); clone.innerHash = (Hashtable)innerHash.Clone(); return(clone); }
public static GameObjectsList Synchronized(GameObjectsList nonSync) { GameObjectsList sync = new GameObjectsList(); sync.innerHash = Hashtable.Synchronized(nonSync.innerHash); return(sync); }
internal GameObjectsListEnumerator(GameObjectsList enumerable) { innerEnumerator = enumerable.InnerHash.GetEnumerator(); }
public GameObjectsList(GameObjectsList original) { innerHash = new Hashtable(original.innerHash); }
public GameObjectsList Clone() { GameObjectsList clone = new GameObjectsList(); clone.innerHash = (Hashtable) innerHash.Clone(); return clone; }
public static GameObjectsList Synchronized(GameObjectsList nonSync) { GameObjectsList sync = new GameObjectsList(); sync.innerHash = Hashtable.Synchronized(nonSync.innerHash); return sync; }