public GameObjectsList Clone()
        {
            GameObjectsList clone = new GameObjectsList();

            clone.innerHash = (Hashtable)innerHash.Clone();
            return(clone);
        }
        public static GameObjectsList Synchronized(GameObjectsList nonSync)
        {
            GameObjectsList sync = new GameObjectsList();

            sync.innerHash = Hashtable.Synchronized(nonSync.innerHash);
            return(sync);
        }
 internal GameObjectsListEnumerator(GameObjectsList enumerable)
 {
     innerEnumerator = enumerable.InnerHash.GetEnumerator();
 }
 public GameObjectsList(GameObjectsList original)
 {
     innerHash = new Hashtable(original.innerHash);
 }
Beispiel #5
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 public GameObjectsList(GameObjectsList original)
 {
     innerHash = new Hashtable(original.innerHash);
 }
Beispiel #6
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 internal GameObjectsListEnumerator(GameObjectsList enumerable)
 {
     innerEnumerator = enumerable.InnerHash.GetEnumerator();
 }
Beispiel #7
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 public GameObjectsList Clone()
 {
     GameObjectsList clone = new GameObjectsList();
     clone.innerHash = (Hashtable) innerHash.Clone();
     return clone;
 }
Beispiel #8
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 public static GameObjectsList Synchronized(GameObjectsList nonSync)
 {
     GameObjectsList sync = new GameObjectsList();
     sync.innerHash = Hashtable.Synchronized(nonSync.innerHash);
     return sync;
 }