public GroupDungeonRegion(GroupDungeonStone stone, Map map, string name, Rectangle2D area) : base(name, map, 0, area) { //Link the region to a control stone, and vise-versa. m_Stone = stone; stone.IRegion = this; m_PlayerMovements = new List <PlayerMovementEntry>(); m_AFKTimer = new AFKTimer(this); }
public GroupDungeonRegion(GroupDungeonStone stone, Map map, string name, Rectangle2D area) : base(name, map, 0, area) { //Link the region to a control stone, and vise-versa. m_Stone = stone; stone.IRegion = this; m_PlayerMovements = new List<PlayerMovementEntry>(); m_AFKTimer = new AFKTimer(this); }