public GroupDungeonRegion(GroupDungeonStone stone, Map map, string name, Rectangle2D area)
     : base(name, map, 0, area)
 {
     //Link the region to a control stone, and vise-versa.
     m_Stone           = stone; stone.IRegion = this;
     m_PlayerMovements = new List <PlayerMovementEntry>();
     m_AFKTimer        = new AFKTimer(this);
 }
 public GroupDungeonRegion(GroupDungeonStone stone, Map map, string name, Rectangle2D area)
     : base(name, map, 0, area)
 {
     //Link the region to a control stone, and vise-versa.
     m_Stone = stone; stone.IRegion = this;
     m_PlayerMovements = new List<PlayerMovementEntry>();
     m_AFKTimer = new AFKTimer(this);
 }