Esempio n. 1
0
    public virtual void PerformActionOnTarget(ActionType action, GroupFighter groupHuman)
    {
        performingAction = true;
        performingAction = true;
        justdidAction    = true;
        lastAction       = action;


        Debug.Log("Fighter :" + this.sName + "  Perform action :" + action.sName + "on all enemy Group ");
        // ActionTalk();
    }
Esempio n. 2
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    public override void PerformActionOnTarget(ActionType action, GroupFighter groupHuman)
    {
        base.PerformActionOnTarget(action, groupHuman);

        if (action == ActionType.TALK)
        {
            lastActionResult = RollResultEnum.Normal;

            //((GroupHumanFighter)groupHuman).GetConvinced(this);

            CombatManager combatManager = GameObject.FindGameObjectWithTag("CombatManager").GetComponent <CombatManager>();

            float rand = 0.5f;

            if (rand > 0.95)
            {
            }
            else if (rand > 0.3)
            {
            }
            else
            {
                Debug.Log("Fail Convice:" + rand.ToString());
            }

            GameObject    g  = GameObject.FindGameObjectWithTag("CombatManager");
            CombatManager cm = g.GetComponent <CombatManager>();
            ((GroupHumanFighter)cm.GetGroupFighterOfFighter(this)).bInConversation = true;;


            if (combatManager.humanGroupFighter.bIsSpecial && combatManager.specialType == SpecialType.Bard)
            {
                ((IABard)combatManager.humanGroupFighter.groupLogic).Talk();
            }
            else if (combatManager.humanGroupFighter.bIsSpecial && combatManager.specialType == SpecialType.Ed)
            {
                ((IAEd)combatManager.humanGroupFighter.groupLogic).Talk();
            }
            else
            {
                ActionTalk(action, rand);
            }
        }
    }
Esempio n. 3
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    public override void PerformActionOnSelf(ActionType action, GroupFighter monsterFighter)
    {
        if (action == ActionType.ESCAPE)
        {
            float rand = Random.Range(0f, 1f);

            CombatManager combatManager = GameObject.FindGameObjectWithTag("CombatManager").GetComponent <CombatManager>();

            if (combatManager.protoScript != null && combatManager.protoScript.combat != null && combatManager.protoScript.combat.currentTurn != null)
            {
                rand = combatManager.protoScript.combat.currentTurn.fRoll;
            }
            if (rand > combatManager.rollProbaManager.Escape.fail)
            {
                bTryToescape = true;
                AkSoundEngine.PostEvent("Play_flee", GameObject.FindGameObjectWithTag("MainCamera"));
                ((GroupMonsterFighter)monsterFighter).MonsterEscaping();
            }
            else
            {
            }
        }
    }
Esempio n. 4
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 public virtual void PerformActionOnSelf(ActionType action, GroupFighter groupFighter)
 {
 }
Esempio n. 5
0
    void InstantiateHuman()
    {
        GameObject   prefab = prefabHuman;
        Fighter      fighter;
        CreatureType creatureType = CreatureType.Human;

        GameObject       humansPositionParent = GameObject.FindGameObjectWithTag("HumansPosition");
        List <Transform> humansPosition       = new List <Transform>();

        foreach (Transform child in humansPositionParent.transform)
        {
            humansPosition.Add(child);
        }

        if (!bSpecialFight)
        {
            humanGroupFighter = new GroupHumanFighter();


            if (protoScript == null && !isBossCombat)
            {
                currentNbHuman = Random.Range(2, nbCreaturePerGroup + 1);
                //currentNbHuman = 2;
            }



            for (int i = 0; i < currentNbHuman; i++)
            {
                int        idModel = creaturePrefabManager.GetRandomHumanID();
                GameObject model   = creaturePrefabManager.GetHuman(idModel);
                Human      humain  = GameObject.FindGameObjectWithTag("CreaturesData").GetComponent <CreaturesData>().GetFighterOfID <Human>(creatureType, idModel);
                humain.sexe = enumSex.None;

                enumSex sexCurrent = creaturePrefabManager.GetSexPrefabId(model, idModel);
                humain.sexe = sexCurrent;

                ModelHumainUI modelUI = model.GetComponent <ModelHumainUI>();
                if (modelUI != null)
                {
                    modelUI.RandomCheveux();
                }

                if (humain == null)
                {
                    humain = new Human();
                    humain.CopyHuman(defaultHuman);
                    humain.nID = idModel;
                    //humain.sName = model.name;
                }

                GameObject g = Instantiate(prefab, humansPosition[i].position, Quaternion.Euler(0, 90, 0)) as GameObject;

                GameObject mo = Instantiate(model, humansPosition[i].position, Quaternion.Euler(0, 90, 0)) as GameObject;
                mo.transform.parent        = g.transform;
                mo.transform.localPosition = Vector3.zero;
                mo.transform.localScale    = new Vector3(0.3f, 0.3f, 0.3f);

                mo.transform.GetChild(0).gameObject.AddComponent <BoxCollider>();

                MouseOverCreature mouseOver = mo.transform.GetChild(0).gameObject.AddComponent <MouseOverCreature>();
                mouseOver.fighterUI = g.GetComponent <FighterUI>();

                g.GetComponent <FighterUI>().fighter = humain;
                humanGroupFighter.lFighters.Add(humain);
                g.transform.parent = GameObject.FindGameObjectWithTag("Humans").transform;
                g.name             = humain.sName;

                g.GetComponent <FighterUI>().fighterRenderer = mouseOver.gameObject.GetComponent <Renderer>();
            }
        }
        else
        {
            if (specialType == SpecialType.Ed)
            {
                humanGroupFighter = new GroupEd();

                int        idModel = 30;
                GameObject model   = creaturePrefabManager.GetSpecial(idModel);
                //Human humain = GameObject.FindGameObjectWithTag("CreaturesData").GetComponent<CreaturesData>().GetFighterOfID<Human>(creatureType, idModel);
                Human humain = new Human();
                humain.CopyHuman(defaultHuman);
                humain.nID    = idModel;
                humain.sName  = "Ed";
                humain.nPower = GameObject.FindGameObjectWithTag("CreaturesData").GetComponent <CreaturesData>().defaultHuman.nPower;

                GameObject g = Instantiate(prefab, humansPosition[0].position, Quaternion.Euler(0, 90, 0)) as GameObject;

                GameObject mo = Instantiate(model, humansPosition[0].position, Quaternion.Euler(0, 90, 0)) as GameObject;
                mo.transform.parent        = g.transform;
                mo.transform.localPosition = Vector3.zero;
                mo.transform.localScale    = new Vector3(0.3f, 0.3f, 0.3f);

                mo.transform.GetChild(0).gameObject.AddComponent <BoxCollider>();

                MouseOverCreature mouseOver = mo.transform.GetChild(0).gameObject.AddComponent <MouseOverCreature>();
                mouseOver.fighterUI = g.GetComponent <FighterUI>();

                g.GetComponent <FighterUI>().fighter = humain;
                humanGroupFighter.lFighters.Add(humain);
                g.transform.parent = GameObject.FindGameObjectWithTag("Humans").transform;
                g.name             = humain.sName;

                g.GetComponent <FighterUI>().fighterRenderer = mouseOver.gameObject.GetComponent <Renderer>();
            }
            if (specialType == SpecialType.Bard)
            {
                humanGroupFighter = new GroupBard();
                int        idModel = 31;
                GameObject model   = creaturePrefabManager.GetSpecial(idModel);
                //Human humain = GameObject.FindGameObjectWithTag("CreaturesData").GetComponent<CreaturesData>().GetFighterOfID<Human>(creatureType, idModel);
                Human humain = new Human();
                humain.CopyHuman(defaultHuman);
                humain.nID   = idModel;
                humain.sName = "Bard";

                GameObject g = Instantiate(prefab, humansPosition[0].position, Quaternion.Euler(0, 90, 0)) as GameObject;

                GameObject mo = Instantiate(model, humansPosition[0].position, Quaternion.Euler(0, 90, 0)) as GameObject;
                mo.transform.parent        = g.transform;
                mo.transform.localPosition = Vector3.zero;
                mo.transform.localScale    = new Vector3(0.3f, 0.3f, 0.3f);

                mo.transform.GetChild(0).gameObject.AddComponent <BoxCollider>();

                MouseOverCreature mouseOver = mo.transform.GetChild(0).gameObject.AddComponent <MouseOverCreature>();
                mouseOver.fighterUI = g.GetComponent <FighterUI>();

                g.GetComponent <FighterUI>().fighter = humain;
                humanGroupFighter.lFighters.Add(humain);
                g.transform.parent = GameObject.FindGameObjectWithTag("Humans").transform;
                g.name             = humain.sName;

                g.GetComponent <FighterUI>().fighterRenderer = mouseOver.gameObject.GetComponent <Renderer>();
            }
            if (specialType == SpecialType.Slip)
            {
                humanGroupFighter = new GroupSlip();
                int        idModel = 32;
                GameObject model   = creaturePrefabManager.GetSpecial(idModel);
                //Human humain = GameObject.FindGameObjectWithTag("CreaturesData").GetComponent<CreaturesData>().GetFighterOfID<Human>(creatureType, idModel);
                Human humain = new Human();
                humain.CopyHuman(defaultHuman);
                humain.nPower = 0;
                humain.nID    = idModel;
                humain.sName  = "MecEnSlip";

                GameObject g = Instantiate(prefab, humansPosition[0].position, Quaternion.Euler(0, 90, 0)) as GameObject;

                GameObject mo = Instantiate(model, humansPosition[0].position, Quaternion.Euler(0, 90, 0)) as GameObject;
                mo.transform.parent        = g.transform;
                mo.transform.localPosition = Vector3.zero;
                mo.transform.localScale    = new Vector3(0.3f, 0.3f, 0.3f);

                mo.transform.GetChild(0).gameObject.AddComponent <BoxCollider>();

                MouseOverCreature mouseOver = mo.transform.GetChild(0).gameObject.AddComponent <MouseOverCreature>();
                mouseOver.fighterUI = g.GetComponent <FighterUI>();

                g.GetComponent <FighterUI>().fighter = humain;
                humanGroupFighter.lFighters.Add(humain);
                g.transform.parent = GameObject.FindGameObjectWithTag("Humans").transform;
                g.name             = humain.sName;

                g.GetComponent <FighterUI>().fighterRenderer = mouseOver.gameObject.GetComponent <Renderer>();
            }
        }
    }
Esempio n. 6
0
    void InstantiateMonster()
    {
        monsterGroupFighter = new GroupMonsterFighter();

        GameObject   prefab = prefabMonster;
        Fighter      fighter;
        CreatureType creatureType = CreatureType.Monster;

        GameObject       monstersPositionParent = GameObject.FindGameObjectWithTag("MonstersPosition");
        List <Transform> monstersPosition       = new List <Transform>();

        foreach (Transform child in monstersPositionParent.transform)
        {
            monstersPosition.Add(child);
        }


        for (int i = 0; i < nbCreaturePerGroup && i < caravane.lFighters.Count; i++)
        {
            fighter = caravane.lFighters[i];
            fighter.bTryToescape = false;
            GameObject g = Instantiate(prefab, monstersPosition[i].position, Quaternion.Euler(0, 90, 0)) as GameObject;

            GameObject mo;

            GameObject model = creaturePrefabManager.GetMonster(fighter.nID);
            mo = Instantiate(model, monstersPosition[i].position, Quaternion.Euler(0, 270, 0)) as GameObject;


            mo.transform.parent        = g.transform;
            mo.transform.localPosition = Vector3.zero;
            mo.transform.localScale    = new Vector3(0.3f, 0.3f, 0.3f);

            mo.transform.GetChild(0).gameObject.AddComponent <BoxCollider>();


            g.GetComponent <FighterUI>().fighter = fighter;

            monsterGroupFighter.lFighters.Add(fighter);
            g.transform.parent = GameObject.FindGameObjectWithTag("Monsters").transform;
            g.name             = fighter.sName;

            MouseOverCreature mouseOver = mo.transform.GetChild(0).gameObject.AddComponent <MouseOverCreature>();
            mouseOver.fighterUI = g.GetComponent <FighterUI>();

            g.GetComponent <FighterUI>().fighterRenderer = mouseOver.gameObject.GetComponent <Renderer>();
        }

        if (isBossCombat)
        {
            monstersPosition = new List <Transform>();
            foreach (Transform child in monstersPositionParent.transform)
            {
                monstersPosition.Add(child);
            }

            humanGroupFighter = new GroupEd();

            int        idModel = 40;
            GameObject model   = creaturePrefabManager.GetSpecial(idModel);
            //Human humain = GameObject.FindGameObjectWithTag("CreaturesData").GetComponent<CreaturesData>().GetFighterOfID<Human>(creatureType, idModel);
            Monster monster = new Monster();
            monster.nID            = idModel;
            monster.sName          = "PiratePlant";
            monster.isBoss         = true;
            monster.nPower         = GameObject.FindGameObjectWithTag("CreaturesData").GetComponent <CreaturesData>().defaultMonster.nPower;
            monster.nHealthMax     = GameObject.FindGameObjectWithTag("CreaturesData").GetComponent <CreaturesData>().defaultMonster.nHealthMax;
            monster.nCurrentHealth = monster.nHealthMax;

            GameObject g = Instantiate(prefab, monstersPosition[4].position, Quaternion.Euler(0, 90, 0)) as GameObject;

            GameObject mo = Instantiate(model, monstersPosition[4].position, Quaternion.Euler(0, 90, 0)) as GameObject;
            mo.transform.parent        = g.transform;
            mo.transform.localPosition = Vector3.zero;
            mo.transform.localScale    = new Vector3(-0.3f, 0.3f, 0.3f);

            mo.transform.GetChild(0).gameObject.AddComponent <BoxCollider>();

            MouseOverCreature mouseOver = mo.transform.GetChild(0).gameObject.AddComponent <MouseOverCreature>();
            mouseOver.fighterUI = g.GetComponent <FighterUI>();

            g.GetComponent <FighterUI>().fighter = monster;
            monsterGroupFighter.lFighters.Add(monster);
            g.transform.parent = GameObject.FindGameObjectWithTag("Monsters").transform;
            g.name             = monster.sName;

            g.GetComponent <FighterUI>().fighterRenderer = mouseOver.gameObject.GetComponent <Renderer>();
        }
    }
Esempio n. 7
0
    public override void PerformActionOnTarget(ActionType action, GroupFighter groupHuman)
    {
        base.PerformActionOnTarget(action, groupHuman);

        if (action == ActionType.FEAR)
        {
            //   ((GroupHumanFighter)groupHuman).GetFeared(this);

            CombatManager combatManager = GameObject.FindGameObjectWithTag("CombatManager").GetComponent <CombatManager>();

            //float rand = 0.1f;
            float rand = Random.Range(0f, 1f);

            if (!groupHuman.bIsSpecial && !isBoss)
            {
                float bonus = GameObject.FindGameObjectWithTag("TipManager").GetComponent <TipsManager>().GetBonus(action, this, (GroupHumanFighter)groupHuman);
                rand += bonus;
            }

            float terrain = GameObject.FindGameObjectWithTag("CombatTerrain").GetComponent <CombatTerrainInfo>().modRoll.GetValueOfAction(action, CreatureType.Monster);

            rand += terrain;

            if (combatManager.protoScript != null && combatManager.protoScript.combat != null && combatManager.protoScript.combat.currentTurn != null)
            {
                rand = combatManager.protoScript.combat.currentTurn.fRoll;
            }

            if (!((GroupHumanFighter)groupHuman).bCanBeFeared)
            {
                rand = 0;
            }

            if (rand > combatManager.rollProbaManager.Fear.normal)
            {
                lastActionResult = RollResultEnum.Crit;
                ((GroupHumanFighter)groupHuman).GetFeared(RollResultEnum.Crit, this);
            }
            else if (rand > combatManager.rollProbaManager.Fear.fail)
            {
                lastActionResult = RollResultEnum.Normal;
                ((GroupHumanFighter)groupHuman).GetFeared(RollResultEnum.Normal, this);
            }
            else
            {
                lastActionResult = RollResultEnum.Fail;
                ((GroupHumanFighter)groupHuman).GetFeared(RollResultEnum.Fail, this);
                // ((GroupHumanFighter)groupHuman).bCanBeFeared = false;
                Debug.Log("Fail Fear:" + rand.ToString());
                AkSoundEngine.PostEvent("Play_miss", GameObject.FindGameObjectWithTag("MainCamera"));


                if (combatManager.protoScript != null && combatManager.protoScript.combat != null && combatManager.protoScript.combat.currentTurn != null)
                {
                    combatManager.protoScript.combat.MonsterFailFear();
                }
            }


            ActionTalk(action, rand);
        }

        if (action == ActionType.TALK)
        {
            //((GroupHumanFighter)groupHuman).GetConvinced(this);

            CombatManager combatManager = GameObject.FindGameObjectWithTag("CombatManager").GetComponent <CombatManager>();

            // float rand = 0.1f;
            float rand = Random.Range(0f, 1f);

            // CEST PAS OPTI DE LE CALCULER A CHAQUE FOIS

            if (!groupHuman.bIsSpecial && !isBoss)
            {
                float bonus = GameObject.FindGameObjectWithTag("TipManager").GetComponent <TipsManager>().GetBonus(action, this, (GroupHumanFighter)groupHuman);
                rand += bonus;
            }


            float terrain = GameObject.FindGameObjectWithTag("CombatTerrain").GetComponent <CombatTerrainInfo>().modRoll.GetValueOfAction(action, CreatureType.Monster);

            rand += terrain;

            if (combatManager.protoScript != null && combatManager.protoScript.combat != null && combatManager.protoScript.combat.currentTurn != null)
            {
                rand = combatManager.protoScript.combat.currentTurn.fRoll;
            }

            if (!((GroupHumanFighter)groupHuman).bCanListen)
            {
                rand = 0;
            }

            if (rand > combatManager.rollProbaManager.Discussion.normal)
            {
                lastActionResult = RollResultEnum.Crit;
                ((GroupHumanFighter)groupHuman).GetConvinced(RollResultEnum.Crit, this);
            }
            else if (rand > combatManager.rollProbaManager.Discussion.fail)
            {
                lastActionResult = RollResultEnum.Normal;
                ((GroupHumanFighter)groupHuman).GetConvinced(RollResultEnum.Normal, this);
            }
            else
            {
                lastActionResult = RollResultEnum.Fail;
                ((GroupHumanFighter)groupHuman).GetConvinced(RollResultEnum.Fail, this);
                Debug.Log("Fail Convice:" + rand.ToString());

                AkSoundEngine.PostEvent("Play_miss", GameObject.FindGameObjectWithTag("MainCamera"));
                //((GroupHumanFighter)groupHuman).bCanListen = false;
            }

            ActionTalk(action, rand);
        }
    }