protected virtual void RotatePedInDirectionOfAiming() { if (m_ped.CurrentWeapon.HasFlag(GunFlag.AIMWITHARM)) { return; } BaseAimMovementState.RotatePedInDirectionOfAiming(m_ped); }
protected override void RotatePedInDirectionOfAiming() { BaseAimMovementState.RotatePedInDirectionOfAiming(m_ped); }