// 设置图像的纹理资源 public void setImageTex(Image image) { if (image != null) { if (m_sprite == null) { if (m_texture != null) { m_sprite = UtilApi.Create(m_texture as Texture2D, new Rect(0, 0, m_texture.width, m_texture.height), new Vector2(0.5f, 0.5f)); } } // 创建一个 Sprite image.sprite = m_sprite; } }