public InertiaMsg(double m, Vector3Msg com, double ixx, double ixy, double ixz, double iyy, double iyz, double izz) { this.m = m; this.com = com; this.ixx = ixx; this.ixy = ixy; this.ixz = ixz; this.iyy = iyy; this.iyz = iyz; this.izz = izz; }
public InertiaMsg() { this.m = 0.0; this.com = new Vector3Msg(); this.ixx = 0.0; this.ixy = 0.0; this.ixz = 0.0; this.iyy = 0.0; this.iyz = 0.0; this.izz = 0.0; }
private InertiaMsg(MessageDeserializer deserializer) { deserializer.Read(out this.m); this.com = Vector3Msg.Deserialize(deserializer); deserializer.Read(out this.ixx); deserializer.Read(out this.ixy); deserializer.Read(out this.ixz); deserializer.Read(out this.iyy); deserializer.Read(out this.iyz); deserializer.Read(out this.izz); }
private TransformMsg(MessageDeserializer deserializer) { this.translation = Vector3Msg.Deserialize(deserializer); this.rotation = QuaternionMsg.Deserialize(deserializer); }
public TransformMsg(Vector3Msg translation, QuaternionMsg rotation) { this.translation = translation; this.rotation = rotation; }
public TransformMsg() { this.translation = new Vector3Msg(); this.rotation = new QuaternionMsg(); }
private AccelMsg(MessageDeserializer deserializer) { this.linear = Vector3Msg.Deserialize(deserializer); this.angular = Vector3Msg.Deserialize(deserializer); }
public AccelMsg(Vector3Msg linear, Vector3Msg angular) { this.linear = linear; this.angular = angular; }
public TwistMsg(Vector3Msg linear, Vector3Msg angular) { this.linear = linear; this.angular = angular; }
private Vector3StampedMsg(MessageDeserializer deserializer) { this.header = Std.HeaderMsg.Deserialize(deserializer); this.vector = Vector3Msg.Deserialize(deserializer); }
public Vector3StampedMsg(Std.HeaderMsg header, Vector3Msg vector) { this.header = header; this.vector = vector; }
public Vector3StampedMsg() { this.header = new Std.HeaderMsg(); this.vector = new Vector3Msg(); }
private WrenchMsg(MessageDeserializer deserializer) { this.force = Vector3Msg.Deserialize(deserializer); this.torque = Vector3Msg.Deserialize(deserializer); }
public WrenchMsg(Vector3Msg force, Vector3Msg torque) { this.force = force; this.torque = torque; }
public WrenchMsg() { this.force = new Vector3Msg(); this.torque = new Vector3Msg(); }
public AccelMsg() { this.linear = new Vector3Msg(); this.angular = new Vector3Msg(); }
public TwistMsg() { this.linear = new Vector3Msg(); this.angular = new Vector3Msg(); }