static void ClearStage() { // 公用变量每关重置 game_over = false; victory = false; player.Reset(); player.x = 5; player.y = 5; level_target = ""; below_text = ""; }
static void ClearStage() { // 公用变量每关重置 game_over = false; victory = false; player.Reset(); player.x = 15; player.y = Rogue.map_height - 1; level_target = ""; below_text = ""; }