Esempio n. 1
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 private void Update()
 {
     GetComponent <Text>().text = string.Format("{0:0}/{1:0}", baseStats.GetLevel(), power.GetPowerPoints());
 }
Esempio n. 2
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 public int GetLevel()
 {
     return(stats.GetLevel());
 }
Esempio n. 3
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 private void Update()
 {
     _text.text = $"{_baseStats.GetLevel()}";
 }
Esempio n. 4
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 void Update()
 {
     text.text      = baseStats.GetLevel().ToString();
     xpSlider.value = experience.GetXp() / baseStats.GetBaseStat(Stat.ExperienceToLevelUp);
 }
Esempio n. 5
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 private void Update()
 {
     levelDisplayText.text = playerStats.GetLevel().ToString();
 }
 private void Update()
 {
     baseStatsText.text = baseStats.GetLevel().ToString();
 }
Esempio n. 7
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 // Update is called once per frame
 void Update()
 {
     // print("current level: " + baseStat.GetLevel());
     text.text = "" + baseStat.GetLevel();
 }
Esempio n. 8
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 private void Update()
 {
     textDisplay.text = baseStats.GetLevel().ToString();
 }
Esempio n. 9
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 private void Update()
 {
     //BaseStats dan Level verisi isteidğmiz formatta ekrandaki text e yazdırdık
     GetComponent <Text>().text = String.Format("{0:0}", baseStats.GetLevel());
 }
Esempio n. 10
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 public void Update()
 {
     GetComponent <Text>().text = string.Format("{0:0}", baseStats.GetLevel());
 }
Esempio n. 11
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 private void DisplayLevelValue()
 {
     levelText.SetText(String.Format("{0:0}", baseStats.GetLevel()));
 }
Esempio n. 12
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 // Update is called once per frame
 void Update()
 {
     _levelDisplay.text = "Level: " + _baseStats.GetLevel();
 }
Esempio n. 13
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 void Update()
 {
     levelValue.text = baseStats.GetLevel().ToString();
 }
Esempio n. 14
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 private void Update()
 {
     this.GetComponent <Text>().text = $"{baseStats.GetLevel():0}";
 }
 private void Update()
 {
     levelText.text = String.Format("LEVEL {0:0}", baseStats.GetLevel());
     expText.text   = String.Format("EXP: {0:0}", exp.GetEXP());
 }
Esempio n. 16
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 private void Update()
 {
     levelDisplay.text = String.Format("{0:0}", baseStats.GetLevel());
     // Debug.Log(baseStats.GetLevel());
 }
Esempio n. 17
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 private void Update()
 {
     levelValue.text = String.Format("{0:0}", baseStats.GetLevel());
 }
Esempio n. 18
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 // Update is called once per frame
 void Update()
 {
     textDisplay.text = String.Format("{0}", baseStats.GetLevel());
 }
Esempio n. 19
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 private void SetLevelText()
 {
     GetComponent <Text>().text = System.String.Format("{0}", baseStats.GetLevel());
 }
Esempio n. 20
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 private void Update()
 {
     // update text with format - : 0.0 is decimal places
     GetComponent <Text>().text = string.Format("{0:0}", baseStats.GetLevel());
 }
Esempio n. 21
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 private void Update()
 {
     // Display level and automatically update
     m_text.text = string.Format("{0:0}", m_baseStats.GetLevel());
 }
Esempio n. 22
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 // Update is called once per frame
 void Update()
 {
     GetComponent <Text>().text = baseStats.GetLevel().ToString();
 }
 private void Start()
 {
     levelText.text = String.Format("{0}", baseStatsComponent.GetLevel());
 }
Esempio n. 24
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 private void Update()
 {
     GetComponent <Text>().text = String.Format("{0}", baseStats.GetLevel());
 }
Esempio n. 25
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 private void Update()
 {
     GetComponent <Text>().text = String.Format("{0:0}", baseStats.GetLevel());//0.0 to change to 1 higher level of precision
 }