private void Update() { GetComponent <Text>().text = string.Format("{0:0}/{1:0}", baseStats.GetLevel(), power.GetPowerPoints()); }
public int GetLevel() { return(stats.GetLevel()); }
private void Update() { _text.text = $"{_baseStats.GetLevel()}"; }
void Update() { text.text = baseStats.GetLevel().ToString(); xpSlider.value = experience.GetXp() / baseStats.GetBaseStat(Stat.ExperienceToLevelUp); }
private void Update() { levelDisplayText.text = playerStats.GetLevel().ToString(); }
private void Update() { baseStatsText.text = baseStats.GetLevel().ToString(); }
// Update is called once per frame void Update() { // print("current level: " + baseStat.GetLevel()); text.text = "" + baseStat.GetLevel(); }
private void Update() { textDisplay.text = baseStats.GetLevel().ToString(); }
private void Update() { //BaseStats dan Level verisi isteidğmiz formatta ekrandaki text e yazdırdık GetComponent <Text>().text = String.Format("{0:0}", baseStats.GetLevel()); }
public void Update() { GetComponent <Text>().text = string.Format("{0:0}", baseStats.GetLevel()); }
private void DisplayLevelValue() { levelText.SetText(String.Format("{0:0}", baseStats.GetLevel())); }
// Update is called once per frame void Update() { _levelDisplay.text = "Level: " + _baseStats.GetLevel(); }
void Update() { levelValue.text = baseStats.GetLevel().ToString(); }
private void Update() { this.GetComponent <Text>().text = $"{baseStats.GetLevel():0}"; }
private void Update() { levelText.text = String.Format("LEVEL {0:0}", baseStats.GetLevel()); expText.text = String.Format("EXP: {0:0}", exp.GetEXP()); }
private void Update() { levelDisplay.text = String.Format("{0:0}", baseStats.GetLevel()); // Debug.Log(baseStats.GetLevel()); }
private void Update() { levelValue.text = String.Format("{0:0}", baseStats.GetLevel()); }
// Update is called once per frame void Update() { textDisplay.text = String.Format("{0}", baseStats.GetLevel()); }
private void SetLevelText() { GetComponent <Text>().text = System.String.Format("{0}", baseStats.GetLevel()); }
private void Update() { // update text with format - : 0.0 is decimal places GetComponent <Text>().text = string.Format("{0:0}", baseStats.GetLevel()); }
private void Update() { // Display level and automatically update m_text.text = string.Format("{0:0}", m_baseStats.GetLevel()); }
// Update is called once per frame void Update() { GetComponent <Text>().text = baseStats.GetLevel().ToString(); }
private void Start() { levelText.text = String.Format("{0}", baseStatsComponent.GetLevel()); }
private void Update() { GetComponent <Text>().text = String.Format("{0}", baseStats.GetLevel()); }
private void Update() { GetComponent <Text>().text = String.Format("{0:0}", baseStats.GetLevel());//0.0 to change to 1 higher level of precision }