Beispiel #1
0
 private void Update()
 {
     GetComponent <Text>().text = string.Format("{0:0}/{1:0}", baseStats.GetLevel(), power.GetPowerPoints());
 }
Beispiel #2
0
 public int GetLevel()
 {
     return(stats.GetLevel());
 }
Beispiel #3
0
 private void Update()
 {
     _text.text = $"{_baseStats.GetLevel()}";
 }
Beispiel #4
0
 void Update()
 {
     text.text      = baseStats.GetLevel().ToString();
     xpSlider.value = experience.GetXp() / baseStats.GetBaseStat(Stat.ExperienceToLevelUp);
 }
 private void Update()
 {
     levelDisplayText.text = playerStats.GetLevel().ToString();
 }
 private void Update()
 {
     baseStatsText.text = baseStats.GetLevel().ToString();
 }
 // Update is called once per frame
 void Update()
 {
     // print("current level: " + baseStat.GetLevel());
     text.text = "" + baseStat.GetLevel();
 }
Beispiel #8
0
 private void Update()
 {
     textDisplay.text = baseStats.GetLevel().ToString();
 }
Beispiel #9
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 private void Update()
 {
     //BaseStats dan Level verisi isteidğmiz formatta ekrandaki text e yazdırdık
     GetComponent <Text>().text = String.Format("{0:0}", baseStats.GetLevel());
 }
 public void Update()
 {
     GetComponent <Text>().text = string.Format("{0:0}", baseStats.GetLevel());
 }
Beispiel #11
0
 private void DisplayLevelValue()
 {
     levelText.SetText(String.Format("{0:0}", baseStats.GetLevel()));
 }
Beispiel #12
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 // Update is called once per frame
 void Update()
 {
     _levelDisplay.text = "Level: " + _baseStats.GetLevel();
 }
Beispiel #13
0
 void Update()
 {
     levelValue.text = baseStats.GetLevel().ToString();
 }
Beispiel #14
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 private void Update()
 {
     this.GetComponent <Text>().text = $"{baseStats.GetLevel():0}";
 }
 private void Update()
 {
     levelText.text = String.Format("LEVEL {0:0}", baseStats.GetLevel());
     expText.text   = String.Format("EXP: {0:0}", exp.GetEXP());
 }
 private void Update()
 {
     levelDisplay.text = String.Format("{0:0}", baseStats.GetLevel());
     // Debug.Log(baseStats.GetLevel());
 }
Beispiel #17
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 private void Update()
 {
     levelValue.text = String.Format("{0:0}", baseStats.GetLevel());
 }
Beispiel #18
0
 // Update is called once per frame
 void Update()
 {
     textDisplay.text = String.Format("{0}", baseStats.GetLevel());
 }
Beispiel #19
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 private void SetLevelText()
 {
     GetComponent <Text>().text = System.String.Format("{0}", baseStats.GetLevel());
 }
Beispiel #20
0
 private void Update()
 {
     // update text with format - : 0.0 is decimal places
     GetComponent <Text>().text = string.Format("{0:0}", baseStats.GetLevel());
 }
Beispiel #21
0
 private void Update()
 {
     // Display level and automatically update
     m_text.text = string.Format("{0:0}", m_baseStats.GetLevel());
 }
Beispiel #22
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 // Update is called once per frame
 void Update()
 {
     GetComponent <Text>().text = baseStats.GetLevel().ToString();
 }
 private void Start()
 {
     levelText.text = String.Format("{0}", baseStatsComponent.GetLevel());
 }
Beispiel #24
0
 private void Update()
 {
     GetComponent <Text>().text = String.Format("{0}", baseStats.GetLevel());
 }
Beispiel #25
0
 private void Update()
 {
     GetComponent <Text>().text = String.Format("{0:0}", baseStats.GetLevel());//0.0 to change to 1 higher level of precision
 }