public string GetCurrentConversantName() { if (isChoosing) { return(playerName); } else { return(currentConversant.GetName()); } }
public string GetCurrentConversantName() { if (currentNode.GetNameOverride() != "") { return(currentNode.GetNameOverride()); } else { if (isChoosing) { return(playerName); } else { return(currentConversant.GetName()); } } }