Esempio n. 1
0
        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.CornflowerBlue);

            // draw game objects
            spriteBatch.Begin();

            // STUDENTS: Uncomment the following line AFTER you create
            // a teddy object in the LoadContent method
            teddy.Draw(spriteBatch);
            foreach (Pickup pickup in pickups)
            {
                pickup.Draw(spriteBatch);
            }
            spriteBatch.End();

            base.Draw(gameTime);
        }