/// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); // draw game objects spriteBatch.Begin(); // STUDENTS: Uncomment the following line AFTER you create // a teddy object in the LoadContent method teddy.Draw(spriteBatch); foreach (Pickup pickup in pickups) { pickup.Draw(spriteBatch); } spriteBatch.End(); base.Draw(gameTime); }