/// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            // STUDENTS: load teddy and pickup sprites
            teddySprite  = Content.Load <Texture2D>("teddybear");
            pickupSprite = Content.Load <Texture2D>("pickup");

            // STUDENTS: create teddy object centered in window
            teddy = new Teddy(teddySprite, new Vector2(WINDOW_WIDTH / 2 - teddySprite.Width / 2, WINDOW_HEIGHT / 2 - teddySprite.Height / 2));
        }
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            // STUDENTS: load teddy and pickup sprites
            teddySprite = Content.Load<Texture2D>("teddybear");
            pickupSprite = Content.Load<Texture2D>("pickup");

            // STUDENTS: create teddy object centered in window
            teddy = new Teddy(teddySprite, new Vector2(WINDOW_WIDTH / 2 - teddySprite.Width / 2, WINDOW_HEIGHT / 2 - teddySprite.Height / 2));

        }
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        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            // STUDENTS: load teddy and pickup sprites

            //loading sprites
            teddySprite  = Content.Load <Texture2D>("teddybear");
            pickupSprite = Content.Load <Texture2D>("pickup");


            // STUDENTS: create teddy object centered in window
            // define location and create teddy at that location
            Vector2 location = new Vector2(0.5f * WINDOW_WIDTH, 0.5f * WINDOW_HEIGHT);

            teddy = new Teddy(teddySprite, location);
        }
Esempio n. 4
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        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            // STUDENTS: load teddy and pickup sprites

            //loading sprites
            teddySprite = Content.Load<Texture2D>("teddybear");
            pickupSprite = Content.Load<Texture2D>("pickup");

            // STUDENTS: create teddy object centered in window
            // define location and create teddy at that location
            Vector2 location = new Vector2(0.5f * WINDOW_WIDTH, 0.5f * WINDOW_HEIGHT);
            teddy = new Teddy(teddySprite, location);
        }
Esempio n. 5
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        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            // STUDENTS: load teddy and pickup sprites
            teddySprite = Content.Load<Texture2D>("teddybear");
            pickupSprite = Content.Load<Texture2D>("pickup");

            // STUDENTS: create teddy object centered in window
            location.X = WINDOW_WIDTH/2;
            location.Y = WINDOW_HEIGHT/2;
            teddy = new Teddy(teddySprite,location);
        }