Esempio n. 1
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 /// <summary>
 /// Set the player's outfit. Sends a packet.
 /// </summary>
 public bool SetOutfit(Outfit outfit)
 {
     return Packets.Outgoing.SetOutfitPacket.Send(client, outfit);
 }
Esempio n. 2
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 /// <summary>
 /// Set the player's outfit. Sends a packet.
 /// </summary>
 public bool SetOutfit(Outfit outfit)
 {
     return client.Player.SetOutfit(outfit);
 }
Esempio n. 3
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 public bool Equals(Outfit outfit)
 {
     return LookType == outfit.LookType && Head == outfit.Head && Body == outfit.Body
         && Legs == outfit.Legs && Feet == outfit.Feet && Addons == outfit.Addons ||
         LookType == outfit.LookType && LookItem == outfit.LookItem;
 }
Esempio n. 4
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 /// <summary>
 /// Set the player's outfit. Sends a packet.
 /// </summary>
 public bool SetOutfit(Outfit outfit)
 {
     return(client.Player.SetOutfit(outfit));
 }