/// <summary> /// Set the player's outfit. Sends a packet. /// </summary> public bool SetOutfit(Outfit outfit) { return Packets.Outgoing.SetOutfitPacket.Send(client, outfit); }
/// <summary> /// Set the player's outfit. Sends a packet. /// </summary> public bool SetOutfit(Outfit outfit) { return client.Player.SetOutfit(outfit); }
public bool Equals(Outfit outfit) { return LookType == outfit.LookType && Head == outfit.Head && Body == outfit.Body && Legs == outfit.Legs && Feet == outfit.Feet && Addons == outfit.Addons || LookType == outfit.LookType && LookItem == outfit.LookItem; }
/// <summary> /// Set the player's outfit. Sends a packet. /// </summary> public bool SetOutfit(Outfit outfit) { return(client.Player.SetOutfit(outfit)); }