public static void Finalize(string path) { SU.StylesRef styles = new SU.StylesRef(); SU.ModelGetStyles(model, styles); SU.StylesAddStyle(styles, "base.style", true); SU.CameraRef camera = new SU.CameraRef(); SU.ModelGetCamera(model, camera); SU.CameraSetOrientation( camera, new SU.Point3D(10 * SU.MetersToInches, -10 * SU.MetersToInches, 10 * SU.MetersToInches), new SU.Point3D(0, 0, 0), new SU.Vector3D(0, 0, 1)); SU.ModelSaveToFileWithVersion(model, path, SU.ModelVersion_SU2017); SU.ModelRelease(model); SU.Terminate(); }
public void WriteSketchUpFile(string path) { SU.Initialize(); SU.ModelRef modelRef = new SU.ModelRef(); SU.ModelCreate(modelRef); // Load the SketchUp structures for our materials. foreach (Material material in materials.Values) { material.Pack(modelRef); } // Load the SketchUp structures for our component definitions. foreach (CompDef componentDefinition in components.Values) { componentDefinition.Pack(this, modelRef); } // Load the SketchUp structures for our entities. SU.EntitiesRef entitiesRef = new SU.EntitiesRef(); SU.ModelGetEntities(modelRef, entitiesRef); //entities.Pack(this, entitiesRef); Pack(this, entitiesRef); // Set style and camera. SU.StylesRef stylesRef = new SU.StylesRef(); SU.ModelGetStyles(modelRef, stylesRef); SU.StylesAddStyle(stylesRef, "base.style", true); SU.CameraRef cameraRef = new SU.CameraRef(); SU.ModelGetCamera(modelRef, cameraRef); SU.CameraSetOrientation( cameraRef, new SU.Point3D( 10, // * SU.MetersToInches, -10, // * SU.MetersToInches, 10), // * SU.MetersToInches), new SU.Point3D(0, 0, 0), new SU.Vector3D(0, 0, 1)); SU.ModelSaveToFileWithVersion(modelRef, path, SU.ModelVersion_SU2017); SU.ModelRelease(modelRef); SU.Terminate(); // Mop up left-over references. foreach (Material material in materials.Values) { material.suMaterialRef = null; } foreach (CompDef componentDefinition in components.Values) { componentDefinition.componentDefinitionRef = null; } }