Esempio n. 1
0
 public void ReceiveFixture(PFixture3D fixture)
 {
     _fixture = fixture;
     _shape   = Parallel3D.GetShapeOfFixture(fixture);
     Parallel3D.SetLayer(fixture, gameObject.layer, false);
     Parallel3D.SetFixtureProperties(fixture, isTrigger, _friction, _bounciness);
 }