/// <summary> /// Deserialize a scene object from the original xml format /// </summary> /// <param name="xmlData"></param> /// <returns>The scene object deserialized. Null on failure.</returns> public static SceneObjectGroup FromOriginalXmlFormat(string xmlData) { //m_log.DebugFormat("[SOG]: Starting deserialization of SOG"); //int time = System.Environment.TickCount; try { StringReader sr; XmlTextReader reader; XmlNodeList parts; XmlDocument doc; int linkNum; doc = new XmlDocument(); doc.LoadXml(xmlData); parts = doc.GetElementsByTagName("RootPart"); if (parts.Count == 0) throw new Exception("Invalid Xml format - no root part"); sr = new StringReader(parts[0].InnerXml); reader = new XmlTextReader(sr); SceneObjectGroup sceneObject = new SceneObjectGroup(SceneObjectPart.FromXml(reader)); reader.Close(); sr.Close(); parts = doc.GetElementsByTagName("Part"); for (int i = 0; i < parts.Count; i++) { sr = new StringReader(parts[i].InnerXml); reader = new XmlTextReader(sr); SceneObjectPart part = SceneObjectPart.FromXml(reader); linkNum = part.LinkNum; sceneObject.AddPart(part); part.LinkNum = linkNum; part.TrimPermissions(); reader.Close(); sr.Close(); } // Script state may, or may not, exist. Not having any, is NOT // ever a problem. sceneObject.LoadScriptState(doc); return sceneObject; } catch (Exception e) { m_log.ErrorFormat( "[SERIALIZER]: Deserialization of xml failed with {0}. xml was {1}", e, xmlData); return null; } }
/// <summary> /// Deserialize a scene object from the original xml format /// </summary> /// <param name="serialization"></param> /// <returns></returns> public static SceneObjectGroup FromOriginalXmlFormat(UUID fromUserInventoryItemID, string xmlData, IRegistryCore scene) { //m_log.DebugFormat("[SOG]: Starting deserialization of SOG"); //int time = Util.EnvironmentTickCount(); try { StringReader sr; XmlTextReader reader; XmlNodeList parts; XmlDocument doc; doc = new XmlDocument(); doc.LoadXml(xmlData); parts = doc.GetElementsByTagName("RootPart"); if (parts.Count == 0) throw new Exception("Invalid Xml format - no root part"); sr = new StringReader(parts[0].InnerXml); reader = new XmlTextReader(sr); Scene m_sceneForGroup = scene is Scene ? (Scene)scene : null; SceneObjectGroup sceneObject = new SceneObjectGroup(FromXml(reader, scene), m_sceneForGroup, false); sceneObject.RootPart.FromUserInventoryItemID = fromUserInventoryItemID; reader.Close(); sr.Close(); parts = doc.GetElementsByTagName("Part"); for (int i = 0; i < parts.Count; i++) { sr = new StringReader(parts[i].InnerXml); reader = new XmlTextReader(sr); SceneObjectPart part = FromXml(reader, scene); sceneObject.AddChild(part, part.LinkNum); part.TrimPermissions(); part.StoreUndoState(); reader.Close(); sr.Close(); } // Script state may, or may not, exist. Not having any, is NOT // ever a problem. sceneObject.LoadScriptState(doc); return sceneObject; } catch (Exception e) { m_log.ErrorFormat( "[SERIALIZER]: Deserialization of xml failed with {0}. xml was {1}", e, xmlData); return null; } }
public static SceneObjectGroup FromXml2Format(string xmlData) { //m_log.DebugFormat("[SOG]: Starting deserialization of SOG"); //int time = System.Environment.TickCount; try { XmlDocument doc = new XmlDocument(); doc.LoadXml(xmlData); XmlNodeList parts = doc.GetElementsByTagName("SceneObjectPart"); if (parts.Count == 0) { m_log.ErrorFormat("[SERIALIZER]: Deserialization of xml failed: No SceneObjectPart nodes. xml was " + xmlData); return null; } StringReader sr = new StringReader(parts[0].OuterXml); XmlTextReader reader = new XmlTextReader(sr); SceneObjectGroup sceneObject = new SceneObjectGroup(SceneObjectPart.FromXml(reader)); reader.Close(); sr.Close(); // Then deal with the rest for (int i = 1; i < parts.Count; i++) { sr = new StringReader(parts[i].OuterXml); reader = new XmlTextReader(sr); SceneObjectPart part = SceneObjectPart.FromXml(reader); int originalLinkNum = part.LinkNum; sceneObject.AddPart(part); // SceneObjectGroup.AddPart() tries to be smart and automatically set the LinkNum. // We override that here if (originalLinkNum != 0) part.LinkNum = originalLinkNum; reader.Close(); sr.Close(); } // Script state may, or may not, exist. Not having any, is NOT // ever a problem. sceneObject.LoadScriptState(doc); return sceneObject; } catch (Exception e) { m_log.ErrorFormat("[SERIALIZER]: Deserialization of xml failed with {0}. xml was {1}", e, xmlData); return null; } }
public static SceneObjectGroup FromXml2Format(string xmlData, Scene scene) { //m_log.DebugFormat("[SOG]: Starting deserialization of SOG"); //int time = Util.EnvironmentTickCount(); try { XmlDocument doc = new XmlDocument(); doc.LoadXml(xmlData); XmlNodeList parts = doc.GetElementsByTagName("SceneObjectPart"); if (parts.Count == 0) { m_log.ErrorFormat("[SERIALIZER]: Deserialization of xml failed: No SceneObjectPart nodes. xml was " + xmlData); return null; } StringReader sr = new StringReader(parts[0].OuterXml); XmlTextReader reader = new XmlTextReader(sr); SceneObjectGroup sceneObject = new SceneObjectGroup(FromXml(reader, scene), scene); reader.Close(); sr.Close(); // Then deal with the rest for (int i = 1; i < parts.Count; i++) { sr = new StringReader(parts[i].OuterXml); reader = new XmlTextReader(sr); SceneObjectPart part = FromXml(reader, scene); sceneObject.AddChild(part, part.LinkNum); part.StoreUndoState(); reader.Close(); sr.Close(); } // Script state may, or may not, exist. Not having any, is NOT // ever a problem. sceneObject.LoadScriptState(doc); return sceneObject; } catch (Exception e) { m_log.ErrorFormat("[SERIALIZER]: Deserialization of xml failed with {0}. xml was {1}", e, xmlData); return null; } }
public static SceneObjectGroup FromXml2Format(string xmlData) { //m_log.DebugFormat("[SOG]: Starting deserialization of SOG"); //int time = System.Environment.TickCount; // libomv.types changes UUID to Guid xmlData = xmlData.Replace("<UUID>", "<Guid>"); xmlData = xmlData.Replace("</UUID>", "</Guid>"); // Handle Nested <UUID><UUID> property xmlData = xmlData.Replace("<Guid><Guid>", "<UUID><Guid>"); xmlData = xmlData.Replace("</Guid></Guid>", "</Guid></UUID>"); try { XmlDocument doc = new XmlDocument(); doc.LoadXml(xmlData); XmlNodeList parts = doc.GetElementsByTagName("SceneObjectPart"); if (parts.Count == 0) { m_log.ErrorFormat("[SERIALIZER]: Deserialization of xml failed: No SceneObjectPart nodes. xml was " + xmlData); return null; } StringReader sr = new StringReader(parts[0].OuterXml); XmlTextReader reader = new XmlTextReader(sr); SceneObjectGroup sceneObject = new SceneObjectGroup(SceneObjectPart.FromXml(reader)); reader.Close(); sr.Close(); // Then deal with the rest for (int i = 1; i < parts.Count; i++) { sr = new StringReader(parts[i].OuterXml); reader = new XmlTextReader(sr); SceneObjectPart part = SceneObjectPart.FromXml(reader); sceneObject.AddPart(part); part.StoreUndoState(); reader.Close(); sr.Close(); } // Script state may, or may not, exist. Not having any, is NOT // ever a problem. sceneObject.LoadScriptState(doc); return sceneObject; } catch (Exception e) { m_log.ErrorFormat("[SERIALIZER]: Deserialization of xml failed with {0}. xml was {1}", e, xmlData); return null; } }
/// <summary> /// Deserialize a scene object from the original xml format /// </summary> /// <param name="serialization"></param> /// <returns></returns> public static SceneObjectGroup FromOriginalXmlFormat(UUID fromUserInventoryItemID, string xmlData) { //m_log.DebugFormat("[SOG]: Starting deserialization of SOG"); //int time = System.Environment.TickCount; SceneObjectGroup sceneObject = new SceneObjectGroup(); // libomv.types changes UUID to Guid xmlData = xmlData.Replace("<UUID>", "<Guid>"); xmlData = xmlData.Replace("</UUID>", "</Guid>"); // Handle Nested <UUID><UUID> property xmlData = xmlData.Replace("<Guid><Guid>", "<UUID><Guid>"); xmlData = xmlData.Replace("</Guid></Guid>", "</Guid></UUID>"); try { StringReader sr; XmlTextReader reader; XmlNodeList parts; XmlDocument doc; int linkNum; doc = new XmlDocument(); doc.LoadXml(xmlData); parts = doc.GetElementsByTagName("RootPart"); if (parts.Count == 0) { throw new Exception("Invalid Xml format - no root part"); } else { sr = new StringReader(parts[0].InnerXml); reader = new XmlTextReader(sr); sceneObject.SetRootPart(SceneObjectPart.FromXml(fromUserInventoryItemID, reader)); reader.Close(); sr.Close(); } parts = doc.GetElementsByTagName("Part"); for (int i = 0; i < parts.Count; i++) { sr = new StringReader(parts[i].InnerXml); reader = new XmlTextReader(sr); SceneObjectPart part = SceneObjectPart.FromXml(reader); linkNum = part.LinkNum; sceneObject.AddPart(part); part.LinkNum = linkNum; part.TrimPermissions(); part.StoreUndoState(); reader.Close(); sr.Close(); } // Script state may, or may not, exist. Not having any, is NOT // ever a problem. sceneObject.LoadScriptState(doc); } catch (Exception e) { m_log.ErrorFormat( "[SERIALIZER]: Deserialization of xml failed with {0}. xml was {1}", e, xmlData); } //m_log.DebugFormat("[SERIALIZER]: Finished deserialization of SOG {0}, {1}ms", Name, System.Environment.TickCount - time); return sceneObject; }
public static SceneObjectGroup FromXml2Format(string xmlData) { //m_log.DebugFormat("[SOG]: Starting deserialization of SOG"); //int time = System.Environment.TickCount; SceneObjectGroup sceneObject = new SceneObjectGroup(); // libomv.types changes UUID to Guid xmlData = xmlData.Replace("<UUID>", "<Guid>"); xmlData = xmlData.Replace("</UUID>", "</Guid>"); // Handle Nested <UUID><UUID> property xmlData = xmlData.Replace("<Guid><Guid>", "<UUID><Guid>"); xmlData = xmlData.Replace("</Guid></Guid>", "</Guid></UUID>"); try { XmlDocument doc = new XmlDocument(); doc.LoadXml(xmlData); XmlNodeList parts = doc.GetElementsByTagName("SceneObjectPart"); // Process the root part first if (parts.Count > 0) { StringReader sr = new StringReader(parts[0].OuterXml); XmlTextReader reader = new XmlTextReader(sr); sceneObject.SetRootPart(SceneObjectPart.FromXml(reader)); reader.Close(); sr.Close(); } // Then deal with the rest for (int i = 1; i < parts.Count; i++) { StringReader sr = new StringReader(parts[i].OuterXml); XmlTextReader reader = new XmlTextReader(sr); SceneObjectPart part = SceneObjectPart.FromXml(reader); int originalLinkNum = part.LinkNum; sceneObject.AddPart(part); // SceneObjectGroup.AddPart() tries to be smart and automatically set the LinkNum. // We override that here if (originalLinkNum != 0) part.LinkNum = originalLinkNum; part.StoreUndoState(); reader.Close(); sr.Close(); } // Script state may, or may not, exist. Not having any, is NOT // ever a problem. sceneObject.LoadScriptState(doc); //m_log.DebugFormat("[SERIALIZER]: Finished deserialization of SOG {0}, {1}ms", Name, System.Environment.TickCount - time); return sceneObject; } catch (Exception e) { m_log.ErrorFormat("[SERIALIZER]: Deserialization of xml failed with {0}. xml was {1}", e, xmlData); } return null; }