Esempio n. 1
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 /// <summary>
 /// Draw a single track item
 /// </summary>
 /// <param name="drawArea">The area to draw upon</param>
 /// <param name="colors">The colorscheme to use</param>
 /// <param name="drawAlways">Do we need to draw anyway, independent of settings?</param>
 internal override bool Draw(DrawArea drawArea, ColorScheme colors, bool drawAlways)
 {
     // draw nothing, but do allow it to be mentioned if it exists.
     return(true);
 }
Esempio n. 2
0
 /// <summary>
 /// Draw a single track item
 /// </summary>
 /// <param name="drawArea">The area to draw upon</param>
 /// <param name="colors">The colorscheme to use</param>
 /// <param name="drawAlways">Do we need to draw anyway, independent of settings?</param>
 /// <returns>true if the item has been drawn</returns>
 internal abstract bool Draw(DrawArea drawArea, ColorScheme colors, bool drawAlways);