/// <summary> /// Draw a single track item /// </summary> /// <param name="drawArea">The area to draw upon</param> /// <param name="colors">The colorscheme to use</param> /// <param name="drawAlways">Do we need to draw anyway, independent of settings?</param> internal override bool Draw(DrawArea drawArea, ColorScheme colors, bool drawAlways) { // draw nothing, but do allow it to be mentioned if it exists. return(true); }
/// <summary> /// Draw a single track item /// </summary> /// <param name="drawArea">The area to draw upon</param> /// <param name="colors">The colorscheme to use</param> /// <param name="drawAlways">Do we need to draw anyway, independent of settings?</param> /// <returns>true if the item has been drawn</returns> internal abstract bool Draw(DrawArea drawArea, ColorScheme colors, bool drawAlways);