// Use this for initialization public override void Init(SpriteRenderer renderer, Transform tran, DoneDel doneMethod) { spriteRenderer = renderer; transform = tran; x = transform.position[0]; y = transform.position[1]; transform.position = new Vector2(x, y); done = doneMethod; }
public override void Init(SpriteRenderer renderer, Transform transform, DoneDel doneMethod) { done = doneMethod; }
// Use this for initialization public override void Init(SpriteRenderer renderer, Transform transform, DoneDel doneMethod) { spriteRenderer = renderer; done = doneMethod; setSortingLayer(); }
public abstract void Init(SpriteRenderer renderer, Transform transform, DoneDel doneMethod);