Esempio n. 1
0
 private void Awake()
 {
     _spriteChanger = GetComponent <SpriteChangerWithFade>();
     LuaRuntime.Instance.BindObject("backgroundController", this);
     gameState = Utils.FindNovaGameController().GetComponent <GameState>();
     gameState.AddRestorable(this);
 }
 protected virtual void Awake()
 {
     gameState             = Utils.FindNovaGameController().GameState;
     spriteRenderer        = GetComponent <SpriteRenderer>();
     spriteChanger         = GetComponent <SpriteChangerWithFade>();
     textureChanger        = GetComponent <OverlayTextureChangerBase>();
     dialogueBoxController = GameObject.FindWithTag("DialogueView").GetComponent <DialogueBoxController>();
 }
Esempio n. 3
0
 private void Awake()
 {
     _spriteChanger = GetComponent <SpriteChangerWithFade>();
 }