private void Awake() { _spriteChanger = GetComponent <SpriteChangerWithFade>(); LuaRuntime.Instance.BindObject("backgroundController", this); gameState = Utils.FindNovaGameController().GetComponent <GameState>(); gameState.AddRestorable(this); }
protected virtual void Awake() { gameState = Utils.FindNovaGameController().GameState; spriteRenderer = GetComponent <SpriteRenderer>(); spriteChanger = GetComponent <SpriteChangerWithFade>(); textureChanger = GetComponent <OverlayTextureChangerBase>(); dialogueBoxController = GameObject.FindWithTag("DialogueView").GetComponent <DialogueBoxController>(); }
private void Awake() { _spriteChanger = GetComponent <SpriteChangerWithFade>(); }