Esempio n. 1
0
    void CreateCacheImage()
    {
        MegaCacheOBJ mod = (MegaCacheOBJ)target;

        if (mod.cacheimage)
        {
            mod.DestroyImage();
        }

        MegaCacheImage img = CreateInstance <MegaCacheImage>();

        img.maxv  = 0;
        img.maxsm = 0;

        for (int i = 0; i < mod.meshes.Count; i++)
        {
            if (mod.meshes[i].vertexCount > img.maxv)
            {
                img.maxv = mod.meshes[i].vertexCount;
            }

            int sub = mod.meshes[i].subMeshCount;
            if (sub > img.maxsm)
            {
                img.maxsm = sub;
            }
        }

        img.smfc = new int[img.maxsm];

        for (int i = 0; i < mod.meshes.Count; i++)
        {
            for (int s = 0; s < mod.meshes[i].subMeshCount; s++)
            {
                int len = mod.meshes[i].GetTriangles(s).Length;

                if (len > img.smfc[s])
                {
                    img.smfc[s] = len;
                }
            }
        }

        for (int i = 0; i < mod.meshes.Count; i++)
        {
            Mesh ms = mod.meshes[i];

            MegaCacheImageFrame frame = MegaCacheImage.CreateImageFrame(ms);
            img.frames.Add(frame);
        }

        img.CalcMemory();
        mod.cacheimage = img;
    }
Esempio n. 2
0
    public void CreateImageFromCacheFile()
    {
        if (br == null)
        {
            OpenCache(cachefile);
        }

        if (br != null)
        {
            if (cacheimage)
            {
                DestroyImage();
            }

            MegaCacheImage img = (MegaCacheImage)ScriptableObject.CreateInstance <MegaCacheImage>();

            img.maxv  = maxv;
            img.maxsm = maxsm;

            img.smfc = new int[maxsm];

            for (int i = 0; i < maxsm; i++)
            {
                img.smfc[i] = subs[i].max;
            }

            Mesh mesh = new Mesh();
            for (int i = 0; i < framecount; i++)
            {
                MakeMeshFromFrame(i, mesh);
                MegaCacheImageFrame frame = MegaCacheImage.CreateImageFrame(mesh);

                img.frames.Add(frame);
            }

            cacheimage = img;

            ChangeSource(MegaCacheData.Image);

            if (Application.isEditor)
            {
                DestroyImmediate(mesh);
            }
            else
            {
                Destroy(mesh);
            }
            mesh = null;

            GC.Collect();
        }
    }
Esempio n. 3
0
    public int CalcMemory()
    {
        int mem = 0;

        for (int i = 0; i < frames.Count; i++)
        {
            MegaCacheImageFrame fr = frames[i];

            mem += fr.verts.Length;
            mem += fr.norms.Length;
            mem += fr.tangents.Length;
            mem += fr.uvs.Length;
            mem += fr.tris.Length;
            mem += fr.suboffs.Length * 2;
            mem += fr.sublen.Length * 2;
        }

        memoryuse = mem;
        return(mem);
    }
Esempio n. 4
0
    static public MegaCacheImageFrame CreateImageFrame(Mesh ms)
    {
        MegaCacheImageFrame frame = new MegaCacheImageFrame();

        Vector3[] verts    = ms.vertices;
        Vector3[] norms    = ms.normals;
        Vector2[] uvs      = ms.uv;
        Vector4[] tangents = ms.tangents;

        frame.vc  = verts.Length;
        frame.nc  = norms.Length;
        frame.tc  = tangents.Length;
        frame.uvc = uvs.Length;

        frame.bmin = ms.bounds.min;
        //Vector3 bmax = ms.bounds.max;

        Vector3 msize = ms.bounds.size;

        frame.bsize = ms.bounds.size * (1.0f / 65535.0f);

        Bounds uvb = MegaCacheUtils.GetBounds(uvs);

        frame.uvmin  = uvb.min;
        frame.uvsize = uvb.size * (1.0f / 255.0f);

        frame.verts    = new byte[frame.vc * 6];
        frame.norms    = new byte[frame.nc * 3];
        frame.tangents = new byte[frame.tc * 4];
        frame.uvs      = new byte[frame.vc * 2];
        frame.tris     = new byte[ms.triangles.Length * 2];

        int ix = 0;

        byte[] by;

        for (int v = 0; v < verts.Length; v++)
        {
            Vector3 pos = verts[v];

            short val = (short)(((pos.x - frame.bmin.x) / msize.x) * 65535.0f);

            by = System.BitConverter.GetBytes(val);
            frame.verts[ix++] = by[0];
            frame.verts[ix++] = by[1];

            val = (short)(((pos.y - frame.bmin.y) / msize.y) * 65535.0f);

            by = System.BitConverter.GetBytes(val);
            frame.verts[ix++] = by[0];
            frame.verts[ix++] = by[1];

            val = (short)(((pos.z - frame.bmin.z) / msize.z) * 65535.0f);

            by = System.BitConverter.GetBytes(val);
            frame.verts[ix++] = by[0];
            frame.verts[ix++] = by[1];
        }

        ix = 0;
        for (int v = 0; v < norms.Length; v++)
        {
            Vector3 pos = norms[v];

            frame.norms[ix++] = (byte)((pos.x + 1.0f) * 127.0f);
            frame.norms[ix++] = (byte)((pos.y + 1.0f) * 127.0f);
            frame.norms[ix++] = (byte)((pos.z + 1.0f) * 127.0f);
        }

        ix = 0;
        for (int v = 0; v < tangents.Length; v++)
        {
            Vector4 pos = tangents[v];

            frame.tangents[ix++] = (byte)((pos.x + 1.0f) * 127.0f);
            frame.tangents[ix++] = (byte)((pos.y + 1.0f) * 127.0f);
            frame.tangents[ix++] = (byte)((pos.z + 1.0f) * 127.0f);
            frame.tangents[ix++] = (byte)((pos.w + 1.0f) * 127.0f);
        }

        ix = 0;
        for (int v = 0; v < uvs.Length; v++)
        {
            Vector2 pos = uvs[v];

            frame.uvs[ix++] = (byte)(((pos.x - uvb.min.x) / uvb.size.x) * 255.0f);
            frame.uvs[ix++] = (byte)(((pos.y - uvb.min.y) / uvb.size.y) * 255.0f);
        }

        frame.subcount = ms.subMeshCount;

        frame.suboffs = new int[frame.subcount];
        frame.sublen  = new int[frame.subcount];

        ix = 0;
        for (int s = 0; s < frame.subcount; s++)
        {
            int[] tris = ms.GetTriangles(s);

            frame.suboffs[s] = ix;
            frame.sublen[s]  = tris.Length;

            for (int t = 0; t < tris.Length; t++)
            {
                short val = (short)tris[t];

                by = System.BitConverter.GetBytes(val);

                frame.tris[ix++] = by[0];
                frame.tris[ix++] = by[1];
            }
        }

        return(frame);
    }
Esempio n. 5
0
    public static MegaCacheImageFrame CreateImageFrame(Mesh ms)
    {
        MegaCacheImageFrame frame = new MegaCacheImageFrame();

        Vector3[] verts = ms.vertices;
        Vector3[] norms = ms.normals;
        Vector2[] uvs = ms.uv;
        Vector4[] tangents = ms.tangents;

        frame.vc = verts.Length;
        frame.nc = norms.Length;
        frame.tc = tangents.Length;
        frame.uvc = uvs.Length;

        frame.bmin = ms.bounds.min;
        //Vector3 bmax = ms.bounds.max;

        Vector3 msize = ms.bounds.size;

        frame.bsize = ms.bounds.size * (1.0f / 65535.0f);

        Bounds uvb = MegaCacheUtils.GetBounds(uvs);

        frame.uvmin = uvb.min;
        frame.uvsize = uvb.size * (1.0f / 255.0f);

        frame.verts = new byte[frame.vc * 6];
        frame.norms = new byte[frame.nc * 3];
        frame.tangents = new byte[frame.tc * 4];
        frame.uvs = new byte[frame.vc * 2];
        frame.tris = new byte[ms.triangles.Length * 2];

        int ix = 0;
        byte[] by;

        for ( int v = 0; v < verts.Length; v++ )
        {
            Vector3 pos = verts[v];

            short val = (short)(((pos.x - frame.bmin.x) / msize.x) * 65535.0f);

            by = System.BitConverter.GetBytes(val);
            frame.verts[ix++] = by[0];
            frame.verts[ix++] = by[1];

            val = (short)(((pos.y - frame.bmin.y) / msize.y) * 65535.0f);

            by = System.BitConverter.GetBytes(val);
            frame.verts[ix++] = by[0];
            frame.verts[ix++] = by[1];

            val = (short)(((pos.z - frame.bmin.z) / msize.z) * 65535.0f);

            by = System.BitConverter.GetBytes(val);
            frame.verts[ix++] = by[0];
            frame.verts[ix++] = by[1];
        }

        ix = 0;
        for ( int v = 0; v < norms.Length; v++ )
        {
            Vector3 pos = norms[v];

            frame.norms[ix++] = (byte)((pos.x + 1.0f) * 127.0f);
            frame.norms[ix++] = (byte)((pos.y + 1.0f) * 127.0f);
            frame.norms[ix++] = (byte)((pos.z + 1.0f) * 127.0f);
        }

        ix = 0;
        for ( int v = 0; v < tangents.Length; v++ )
        {
            Vector4 pos = tangents[v];

            frame.tangents[ix++] = (byte)((pos.x + 1.0f) * 127.0f);
            frame.tangents[ix++] = (byte)((pos.y + 1.0f) * 127.0f);
            frame.tangents[ix++] = (byte)((pos.z + 1.0f) * 127.0f);
            frame.tangents[ix++] = (byte)((pos.w + 1.0f) * 127.0f);
        }

        ix = 0;
        for ( int v = 0; v < uvs.Length; v++ )
        {
            Vector2 pos = uvs[v];

            frame.uvs[ix++] = (byte)(((pos.x - uvb.min.x) / uvb.size.x) * 255.0f);
            frame.uvs[ix++] = (byte)(((pos.y - uvb.min.y) / uvb.size.y) * 255.0f);
        }

        frame.subcount = ms.subMeshCount;

        frame.suboffs = new int[frame.subcount];
        frame.sublen = new int[frame.subcount];

        ix = 0;
        for ( int s = 0; s < frame.subcount; s++ )
        {
            int[] tris = ms.GetTriangles(s);

            frame.suboffs[s] = ix;
            frame.sublen[s] = tris.Length;

            for ( int t = 0; t < tris.Length; t++ )
            {
                short val = (short)tris[t];

                by = System.BitConverter.GetBytes(val);

                frame.tris[ix++] = by[0];
                frame.tris[ix++] = by[1];
            }
        }

        return frame;
    }