public static void Close(bool CloseConsole = false) { PauseGame = true; Level.ClearLevel(); PauseGame = true; Drawing.Dispose(); Debug.LogWarning("Closing Window..."); gameWindow.Dispose(); if (CloseConsole) { Environment.Exit(0); } }
public static void Close(bool CloseConsole = false) { PauseGame = true; Level.ClearLevel(); PauseGame = true; Drawing.Dispose(); Debug.LogWarning("Closing Window..."); gameWindow.Dispose(); if (CloseConsole) { Environment.Exit(0); } }