Esempio n. 1
0
        public void NormalizeCalibGrids()
        {
            GridsNormalised = new List<RealGridData>();
            for(int i = 0; i < Grids.Count; ++i)
            {
                RealGridData grid = Grids[i];
                RealGridData gridNorm = new RealGridData();
                gridNorm.Rows = grid.Rows;
                gridNorm.Columns = grid.Columns;

                Vector<double> corner = new DenseVector(new double[] { grid.TopLeft.X, grid.TopLeft.Y, grid.TopLeft.Z, 1.0 });
                corner = NormReal * corner;
                corner.DivideThis(corner.At(3));
                gridNorm.TopLeft = new Vector3(corner.At(0), corner.At(1), corner.At(2));

                corner = new DenseVector(new double[] { grid.TopRight.X, grid.TopRight.Y, grid.TopRight.Z, 1.0 });
                corner = NormReal * corner;
                corner.DivideThis(corner.At(3));
                gridNorm.TopRight = new Vector3(corner.At(0), corner.At(1), corner.At(2));

                corner = new DenseVector(new double[] { grid.BotLeft.X, grid.BotLeft.Y, grid.BotLeft.Z, 1.0 });
                corner = NormReal * corner;
                corner.DivideThis(corner.At(3));
                gridNorm.BotLeft = new Vector3(corner.At(0), corner.At(1), corner.At(2));

                corner = new DenseVector(new double[] { grid.BotRight.X, grid.BotRight.Y, grid.BotRight.Z, 1.0 });
                corner = NormReal * corner;
                corner.DivideThis(corner.At(3));
                gridNorm.BotRight = new Vector3(corner.At(0), corner.At(1), corner.At(2));

                gridNorm.Update();
                GridsNormalised.Add(gridNorm);
            }
        }