/// <summary>
        /// Run example.
        /// </summary>
        /// <seealso cref="http://en.wikipedia.org/wiki/Euclidean_vector#Scalar_multiplication">Multiply vector by scalar</seealso>
        /// <seealso cref="http://en.wikipedia.org/wiki/Euclidean_vector#Dot_product">Multiply vector by vector (compute the dot product between two vectors)</seealso>
        /// <seealso cref="http://en.wikipedia.org/wiki/Euclidean_vector#Addition_and_subtraction">Vector addition and subtraction</seealso>
        /// <seealso cref="http://en.wikipedia.org/wiki/Outer_product">Outer Product of two vectors</seealso>
        public void Run()
        {
            // Initialize IFormatProvider to print matrix/vector data
            var formatProvider = (CultureInfo)CultureInfo.InvariantCulture.Clone();
            formatProvider.TextInfo.ListSeparator = " ";

            // Create vector "X"
            var vectorX = new DenseVector(new[] { 1.0, 2.0, 3.0, 4.0, 5.0 });
            Console.WriteLine(@"Vector X");
            Console.WriteLine(vectorX.ToString("#0.00\t", formatProvider));
            Console.WriteLine();

            // Create vector "Y"
            var vectorY = new DenseVector(new[] { 5.0, 4.0, 3.0, 2.0, 1.0 });
            Console.WriteLine(@"Vector Y");
            Console.WriteLine(vectorY.ToString("#0.00\t", formatProvider));
            Console.WriteLine();

            // Multiply vector by scalar
            // 1. Using Multiply method and getting result into different vector instance
            var resultV = vectorX.Multiply(3.0);
            Console.WriteLine(@"Multiply vector by scalar using method Multiply. (result = X.Multiply(3.0))");
            Console.WriteLine(resultV.ToString("#0.00\t", formatProvider));
            Console.WriteLine();

            // 2. Using operator "*"
            resultV = 3.0 * vectorX;
            Console.WriteLine(@"Multiply vector by scalar using operator *. (result = 3.0 * X)");
            Console.WriteLine(resultV.ToString("#0.00\t", formatProvider));
            Console.WriteLine();

            // 3. Using Multiply method and updating vector itself
            vectorX.Multiply(3.0, vectorX);
            Console.WriteLine(@"Multiply vector by scalar using method Multiply. (X.Multiply(3.0, X))");
            Console.WriteLine(vectorX.ToString("#0.00\t", formatProvider));
            Console.WriteLine();

            // Multiply vector by vector (compute the dot product between two vectors)
            // 1. Using operator "*"
            var dotProduct = vectorX * vectorY;
            Console.WriteLine(@"Dot product between two vectors using operator *. (result = X * Y)");
            Console.WriteLine(dotProduct);
            Console.WriteLine();

            // 2. Using DotProduct method and getting result into different vector instance
            dotProduct = vectorX.DotProduct(vectorY);
            Console.WriteLine(@"Dot product between two vectors using method DotProduct. (result = X.DotProduct(Y))");
            Console.WriteLine(dotProduct.ToString("#0.00\t", formatProvider));
            Console.WriteLine();

            // Pointwise multiplies vector with another vector
            // 1. Using PointwiseMultiply method and getting result into different vector instance
            resultV = vectorX.PointwiseMultiply(vectorY);
            Console.WriteLine(@"Pointwise multiplies vector with another vector using method PointwiseMultiply. (result = X.PointwiseMultiply(Y))");
            Console.WriteLine(resultV.ToString("#0.00\t", formatProvider));
            Console.WriteLine();

            // 2. Using PointwiseMultiply method and updating vector itself
            vectorX.PointwiseMultiply(vectorY, vectorX);
            Console.WriteLine(@"Pointwise multiplies vector with another vector using method PointwiseMultiply. (X.PointwiseMultiply(Y, X))");
            Console.WriteLine(vectorX.ToString("#0.00\t", formatProvider));
            Console.WriteLine();

            // Pointwise divide vector with another vector
            // 1. Using PointwiseDivide method and getting result into different vector instance
            resultV = vectorX.PointwiseDivide(vectorY);
            Console.WriteLine(@"Pointwise divide vector with another vector using method PointwiseDivide. (result = X.PointwiseDivide(Y))");
            Console.WriteLine(resultV.ToString("#0.00\t", formatProvider));
            Console.WriteLine();

            // 2. Using PointwiseDivide method and updating vector itself
            vectorX.PointwiseDivide(vectorY, vectorX);
            Console.WriteLine(@"Pointwise divide vector with another vector using method PointwiseDivide. (X.PointwiseDivide(Y, X))");
            Console.WriteLine(vectorX.ToString("#0.00\t", formatProvider));
            Console.WriteLine();

            // Addition
            // 1. Using operator "+"
            resultV = vectorX + vectorY;
            Console.WriteLine(@"Add vectors using operator +. (result = X + Y)");
            Console.WriteLine(resultV.ToString("#0.00\t", formatProvider));
            Console.WriteLine();

            // 2. Using Add method and getting result into different vector instance
            resultV = vectorX.Add(vectorY);
            Console.WriteLine(@"Add vectors using method Add. (result = X.Add(Y))");
            Console.WriteLine(resultV.ToString("#0.00\t", formatProvider));
            Console.WriteLine();

            // 3. Using Add method and updating vector itself
            vectorX.Add(vectorY, vectorX);
            Console.WriteLine(@"Add vectors using method Add. (X.Add(Y, X))");
            Console.WriteLine(vectorX.ToString("#0.00\t", formatProvider));
            Console.WriteLine();

            // Subtraction
            // 1. Using operator "-"
            resultV = vectorX - vectorY;
            Console.WriteLine(@"Subtract vectors using operator -. (result = X - Y)");
            Console.WriteLine(resultV.ToString("#0.00\t", formatProvider));
            Console.WriteLine();

            // 2. Using Subtract method and getting result into different vector instance
            resultV = vectorX.Subtract(vectorY);
            Console.WriteLine(@"Subtract vectors using method Subtract. (result = X.Subtract(Y))");
            Console.WriteLine(resultV.ToString("#0.00\t", formatProvider));
            Console.WriteLine();

            // 3. Using Subtract method and updating vector itself
            vectorX.Subtract(vectorY, vectorX);
            Console.WriteLine(@"Subtract vectors using method Subtract. (X.Subtract(Y, X))");
            Console.WriteLine(vectorX.ToString("#0.00\t", formatProvider));
            Console.WriteLine();

            // Divide by scalar
            // 1. Using Divide method and getting result into different vector instance
            resultV = vectorX.Divide(3.0);
            Console.WriteLine(@"Divide vector by scalar using method Divide. (result = A.Divide(3.0))");
            Console.WriteLine(resultV.ToString("#0.00\t", formatProvider));
            Console.WriteLine();

            // 2. Using Divide method and updating vector itself
            vectorX.Divide(3.0, vectorX);
            Console.WriteLine(@"Divide vector by scalar using method Divide. (X.Divide(3.0, X))");
            Console.WriteLine(vectorX.ToString("#0.00\t", formatProvider));
            Console.WriteLine();

            // Outer Product of two vectors
            // 1. Using instanse method OuterProduct
            var resultM = vectorX.OuterProduct(vectorY);
            Console.WriteLine(@"Outer Product of two vectors using method OuterProduct. (X.OuterProduct(Y))");
            Console.WriteLine(resultM.ToString("#0.00\t", formatProvider));
            Console.WriteLine();

            // 2. Using static method of the Vector class
            resultM = Vector.OuterProduct(vectorX, vectorY);
            Console.WriteLine(@"Outer Product of two vectors using method OuterProduct. (Vector.OuterProduct(X,Y))");
            Console.WriteLine(resultM.ToString("#0.00\t", formatProvider));
            Console.WriteLine();
        }
        /// <summary>
        /// Construct an initial simplex, given starting guesses for the constants, and
        /// initial step sizes for each dimension
        /// </summary>
        private static Vector<double>[] InitializeVertices(SimplexConstant[] simplexConstants)
        {
            int numDimensions = simplexConstants.Length;
            Vector<double>[] vertices = new Vector<double>[numDimensions + 1];

            // define one point of the simplex as the given initial guesses
            Vector<double> p0 = new DenseVector(numDimensions);
            for (int i = 0; i < numDimensions; i++)
            {
                p0[i] = simplexConstants[i].Value;
            }

            // now fill in the vertices, creating the additional points as:
            // P(i) = P(0) + Scale(i) * UnitVector(i)
            vertices[0] = p0;
            for (int i = 0; i < numDimensions; i++)
            {
                double scale = simplexConstants[i].InitialPerturbation;
                Vector unitVector = new DenseVector(numDimensions);
                unitVector[i] = 1;
                vertices[i + 1] = p0.Add(unitVector.Multiply(scale));
            }
            return vertices;
        }
 /// <summary>
 /// Compute the centroid of all points except the worst
 /// </summary>
 /// <param name="vertices"></param>
 /// <param name="errorProfile"></param>
 /// <returns></returns>
 private static Vector ComputeCentroid(Vector<double>[] vertices, ErrorProfile errorProfile)
 {
     int numVertices = vertices.Length;
     // find the centroid of all points except the worst one
     Vector centroid = new DenseVector(numVertices - 1);
     for (int i = 0; i < numVertices; i++)
     {
         if (i != errorProfile.HighestIndex)
         {
             centroid = (Vector) centroid.Add(vertices[i]);
         }
     }
     return (Vector) centroid.Multiply(1.0d / (numVertices - 1));
 }
Esempio n. 4
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        private void solveActuator2CartesianDisp(double[] adisp)
        {
            bool check = false;
            DenseVector cartDisp = new DenseVector(6);
            DenseVector newAct = new DenseVector(adisp);
            DenseVector actError = (DenseVector)newAct.Subtract(actuatorDisp);
            cartesianDisp.CopyTo(cartDisp);
            int iterations = 0;

            while (check == false)
            {
                List2String l2s = new List2String();

                DenseMatrix JacobianMatrix = new DenseMatrix(6, 6);

                for (int i = 0; i < 6; i++)
                {
                    DenseVector DL_Dd = actuators[i].calcNewDiffs(cartDisp.Values);
                    JacobianMatrix.SetRow(i, DL_Dd);
                }
                DenseVector diffCart = (DenseVector)JacobianMatrix.LU().Solve(actError);
                log.Debug("Cartesian differences " + l2s.ToString(diffCart.Values));
                cartDisp = (DenseVector)cartDisp.Add(diffCart);
                setCartesianDisp(cartDisp.Values);
                log.Debug("New cartesian estimate " + this);
                actError = (DenseVector)newAct.Subtract(actuatorDisp);
                log.Debug("Actuator error " + l2s.ToString(actError.Values));

                check = withinErrorWindow(actError);
                if (iterations > 20)
                {
                    check = true;
                    log.Error("Calculations for " + label + " won't converge with " + this);
                }
                iterations++;
            }
        }
Esempio n. 5
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        private void actuatorForce2Cartesian()
        {
            DenseVector force = new DenseVector(3);
            DenseVector moment = new DenseVector(3);
            DenseVector translation = new DenseVector(3);
            cartesianDisp.CopySubVectorTo(translation, 0, 0, 3);

            for (int a = 0; a < 6; a++)
            {
                DenseVector unitVector = (DenseVector)actuators[a].getDirectionalVector();
                unitVector = (DenseVector)unitVector.Normalize(2.0);
                DenseVector forceArm = actuators[a].getForceArm(translation);
                DenseVector newForce = (DenseVector)unitVector.Multiply(actuatorForce[a]);
                force = (DenseVector)force.Add(newForce);
                DenseVectorCrossProduct cx = new DenseVectorCrossProduct(forceArm);
                DenseVector newMoment = (DenseVector)cx.crossProduct(unitVector);
                newMoment = (DenseVector)newMoment.Multiply(actuatorForce[a]);
                moment = (DenseVector)moment.Add(newMoment);
            }
            cartesianForce.SetSubVector(0, 3, force);
            cartesianForce.SetSubVector(3, 3, moment);
        }
Esempio n. 6
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        /// <summary>
        /// Centers data to have mean zero along axis 0. This is here because
        /// nearly all linear models will want their data to be centered.
        /// If sample_weight is not None, then the weighted mean of X and y
        /// is zero, and not the mean itself
        /// </summary>
        /// <param name="x"></param>
        /// <param name="y"></param>
        /// <param name="fitIntercept"></param>
        /// <param name="normalize"></param>
        /// <param name="sampleWeight"></param>
        internal static CenterDataResult CenterData(
            Matrix<double> x,
            Matrix<double> y,
            bool fitIntercept,
            bool normalize = false,
            Vector<double> sampleWeight = null)
        {
            Vector<double> xMean;
            Vector<double> yMean = new DenseVector(y.ColumnCount);
            Vector<double> xStd;

            if (fitIntercept)
            {
                if (x is SparseMatrix)
                {
                    xMean = DenseVector.Create(x.ColumnCount, i => 0.0);
                    xStd = DenseVector.Create(x.ColumnCount, i => 1.0);
                }
                else
                {
                    if (sampleWeight == null)
                    {
                        xMean = x.MeanOfEveryColumn();
                    }
                    else
                    {
                        xMean = x.MulColumnVector(sampleWeight).SumOfEveryColumn().Divide(sampleWeight.Sum());
                    }

                    x = x.SubtractRowVector(xMean);

                    if (normalize)
                    {
                        xStd = new DenseVector(x.ColumnCount);

                        foreach (var row in x.RowEnumerator())
                        {
                            xStd.Add(row.Item2.PointwiseMultiply(row.Item2), xStd);
                        }

                        xStd.MapInplace(Math.Sqrt);

                        for (int i = 0; i < xStd.Count; i++)
                        {
                            if (xStd[i] == 0)
                            {
                                xStd[i] = 1;
                            }
                        }

                        x.DivRowVector(xStd, x);
                    }
                    else
                    {
                        xStd = DenseVector.Create(x.ColumnCount, i => 1.0);
                    }
                }

                if (sampleWeight == null)
                {
                    yMean = y.MeanOfEveryColumn();
                }
                else
                {
                    yMean = y.MulColumnVector(sampleWeight).SumOfEveryColumn() / sampleWeight.Sum();
                }

                y = y.Clone();
                y = y.SubtractRowVector(yMean);
            }
            else
            {
                xMean = DenseVector.Create(x.ColumnCount, i => 0);
                xStd = DenseVector.Create(x.ColumnCount, i => 1);
            }

            return new CenterDataResult { X = x, Y = y, xMean = xMean, yMean = yMean, xStd = xStd };
        }