/// <summary>
 /// 当放回池子里面时
 /// </summary>
 /// <param name="obj"></param>
 void OnPoolPushElement(TestObjectClass obj)
 {
     Debug.Log("OnPoolPushElement--->>>" + obj);
 }
Esempio n. 2
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 /// <summary>
 /// 当从池子里面获取时
 /// </summary>
 /// <param name="obj"></param>
 void OnPoolGetElement(TestObjectClass obj)
 {
     Debugger.Log("OnPoolGetElement--->>>" + obj);
 }
Esempio n. 3
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 /// <summary>
 /// 当放回池子里面时
 /// </summary>
 /// <param name="obj"></param>
 void OnPoolPushElement(TestObjectClass obj)
 {
     LogManager.Debug("OnPoolPushElement--->>>" + obj);
 }
Esempio n. 4
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 /// <summary>
 /// 当放回池子里面时
 /// </summary>
 /// <param name="obj"></param>
 void OnPoolPushElement(TestObjectClass obj)
 {
     logger.debug("OnPoolPushElement--->>>" + obj);
 }
Esempio n. 5
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 /// <summary>
 /// 当放回池子里面时
 /// </summary>
 /// <param name="obj"></param>
 void OnPoolPushElement(TestObjectClass obj)
 {
     Debug.Log("OnPoolPushElement--->>>" + obj);
 }
Esempio n. 6
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 /// <summary>
 /// 当从池子里面获取时
 /// </summary>
 /// <param name="obj"></param>
 void OnPoolGetElement(TestObjectClass obj)
 {
     Util.Log("OnPoolGetElement--->>>" + obj);
 }