/// <summary> /// 当放回池子里面时 /// </summary> /// <param name="obj"></param> void OnPoolPushElement(TestObjectClass obj) { Debug.Log("OnPoolPushElement--->>>" + obj); }
/// <summary> /// 当从池子里面获取时 /// </summary> /// <param name="obj"></param> void OnPoolGetElement(TestObjectClass obj) { Debugger.Log("OnPoolGetElement--->>>" + obj); }
/// <summary> /// 当放回池子里面时 /// </summary> /// <param name="obj"></param> void OnPoolPushElement(TestObjectClass obj) { LogManager.Debug("OnPoolPushElement--->>>" + obj); }
/// <summary> /// 当放回池子里面时 /// </summary> /// <param name="obj"></param> void OnPoolPushElement(TestObjectClass obj) { logger.debug("OnPoolPushElement--->>>" + obj); }
/// <summary> /// 当从池子里面获取时 /// </summary> /// <param name="obj"></param> void OnPoolGetElement(TestObjectClass obj) { Util.Log("OnPoolGetElement--->>>" + obj); }