Esempio n. 1
0
        public void SetSprayColor()
        {
            ParticleSystem component = ((Component)base.transform.FindChild("ShipSpray")).GetComponent <ParticleSystem>();

            if (BattleTaskManager.GetTimeZone() == KCV.Battle.Utils.TimeZone.DayTime)
            {
                ((Component)component).GetComponent <Renderer>().material.shader = SingletonMonoBehaviour <ResourceManager> .Instance.shader.shaderList[5];
            }
            else if (BattleTaskManager.GetTimeZone() == KCV.Battle.Utils.TimeZone.Night)
            {
                ((Component)component).GetComponent <Renderer>().material.shader = SingletonMonoBehaviour <ResourceManager> .Instance.shader.shaderList[6];
            }
        }
Esempio n. 2
0
        public void SetSprayColor()
        {
            ParticleSystem component = base.get_transform().FindChild("ShipSpray").GetComponent <ParticleSystem>();

            if (BattleTaskManager.GetTimeZone() == TimeZone.DayTime)
            {
                component.GetComponent <Renderer>().get_material().set_shader(SingletonMonoBehaviour <ResourceManager> .Instance.shader.shaderList.get_Item(5));
            }
            else if (BattleTaskManager.GetTimeZone() == TimeZone.Night)
            {
                component.GetComponent <Renderer>().get_material().set_shader(SingletonMonoBehaviour <ResourceManager> .Instance.shader.shaderList.get_Item(6));
            }
        }