public void SetSprayColor() { ParticleSystem component = ((Component)base.transform.FindChild("ShipSpray")).GetComponent <ParticleSystem>(); if (BattleTaskManager.GetTimeZone() == KCV.Battle.Utils.TimeZone.DayTime) { ((Component)component).GetComponent <Renderer>().material.shader = SingletonMonoBehaviour <ResourceManager> .Instance.shader.shaderList[5]; } else if (BattleTaskManager.GetTimeZone() == KCV.Battle.Utils.TimeZone.Night) { ((Component)component).GetComponent <Renderer>().material.shader = SingletonMonoBehaviour <ResourceManager> .Instance.shader.shaderList[6]; } }
public void SetSprayColor() { ParticleSystem component = base.get_transform().FindChild("ShipSpray").GetComponent <ParticleSystem>(); if (BattleTaskManager.GetTimeZone() == TimeZone.DayTime) { component.GetComponent <Renderer>().get_material().set_shader(SingletonMonoBehaviour <ResourceManager> .Instance.shader.shaderList.get_Item(5)); } else if (BattleTaskManager.GetTimeZone() == TimeZone.Night) { component.GetComponent <Renderer>().get_material().set_shader(SingletonMonoBehaviour <ResourceManager> .Instance.shader.shaderList.get_Item(6)); } }