Esempio n. 1
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        internal MultiplayerParticipant Inviter()
        {
            MultiplayerParticipant participant = new MultiplayerParticipant(MultiplayerInvitation.MultiplayerInvitation_InvitingParticipant(base.SelfPtr()));

            if (!participant.Valid())
            {
                participant.Dispose();
                return(null);
            }
            return(participant);
        }
Esempio n. 2
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        internal MultiplayerParticipant PendingParticipant()
        {
            MultiplayerParticipant multiplayerParticipant = new MultiplayerParticipant(GooglePlayGames.Native.Cwrapper.TurnBasedMatch.TurnBasedMatch_PendingParticipant(this.SelfPtr()));

            if (multiplayerParticipant.Valid())
            {
                return(multiplayerParticipant);
            }
            multiplayerParticipant.Dispose();
            return((MultiplayerParticipant)null);
        }
Esempio n. 3
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    internal MultiplayerParticipant Inviter() {
        MultiplayerParticipant participant =
            new MultiplayerParticipant(C.MultiplayerInvitation_InvitingParticipant(SelfPtr()));

        if (!participant.Valid()) {
            participant.Dispose();
            return null;
        }

        return participant;
    }
        internal MultiplayerParticipant Inviter()
        {
            MultiplayerParticipant multiplayerParticipant = new MultiplayerParticipant(GooglePlayGames.Native.Cwrapper.MultiplayerInvitation.MultiplayerInvitation_InvitingParticipant(this.SelfPtr()));

            if (multiplayerParticipant.Valid())
            {
                return(multiplayerParticipant);
            }
            multiplayerParticipant.Dispose();
            return((MultiplayerParticipant)null);
        }
Esempio n. 5
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        internal MultiplayerParticipant PendingParticipant()
        {
            MultiplayerParticipant participant = new MultiplayerParticipant(TurnBasedMatch.TurnBasedMatch_PendingParticipant(base.SelfPtr()));

            if (!participant.Valid())
            {
                participant.Dispose();
                return(null);
            }
            return(participant);
        }
        internal MultiplayerParticipant Inviter()
        {
            MultiplayerParticipant participant =
                new MultiplayerParticipant(C.MultiplayerInvitation_InvitingParticipant(SelfPtr()));

            if (!participant.Valid())
            {
                participant.Dispose();
                return null;
            }

            return participant;
        }
        internal MultiplayerParticipant PendingParticipant()
        {
            var participant = new MultiplayerParticipant(
                              C.TurnBasedMatch_PendingParticipant(SelfPtr()));

            if (!participant.Valid())
            {
                participant.Dispose();
                return null;
            }

            return participant;
        }