internal bool IsConnectedToRoom() => (MultiplayerParticipant.MultiplayerParticipant_IsConnectedToRoom(base.SelfPtr()) || (this.Status() == Types.ParticipantStatus.JOINED));
internal bool IsConnectedToRoom() => (MultiplayerParticipant.MultiplayerParticipant_IsConnectedToRoom(base.SelfPtr()) || (this.Status() == Types.ParticipantStatus.JOINED));