internal MultiplayerParticipant Inviter() { MultiplayerParticipant participant = new MultiplayerParticipant(MultiplayerInvitation.MultiplayerInvitation_InvitingParticipant(base.SelfPtr())); if (!participant.Valid()) { participant.Dispose(); return(null); } return(participant); }
internal MultiplayerParticipant PendingParticipant() { MultiplayerParticipant multiplayerParticipant = new MultiplayerParticipant(GooglePlayGames.Native.Cwrapper.TurnBasedMatch.TurnBasedMatch_PendingParticipant(this.SelfPtr())); if (multiplayerParticipant.Valid()) { return(multiplayerParticipant); } multiplayerParticipant.Dispose(); return((MultiplayerParticipant)null); }
internal MultiplayerParticipant Inviter() { MultiplayerParticipant participant = new MultiplayerParticipant(C.MultiplayerInvitation_InvitingParticipant(SelfPtr())); if (!participant.Valid()) { participant.Dispose(); return null; } return participant; }
internal MultiplayerParticipant Inviter() { MultiplayerParticipant multiplayerParticipant = new MultiplayerParticipant(GooglePlayGames.Native.Cwrapper.MultiplayerInvitation.MultiplayerInvitation_InvitingParticipant(this.SelfPtr())); if (multiplayerParticipant.Valid()) { return(multiplayerParticipant); } multiplayerParticipant.Dispose(); return((MultiplayerParticipant)null); }
internal MultiplayerParticipant PendingParticipant() { MultiplayerParticipant participant = new MultiplayerParticipant(TurnBasedMatch.TurnBasedMatch_PendingParticipant(base.SelfPtr())); if (!participant.Valid()) { participant.Dispose(); return(null); } return(participant); }
internal MultiplayerParticipant PendingParticipant() { var participant = new MultiplayerParticipant( C.TurnBasedMatch_PendingParticipant(SelfPtr())); if (!participant.Valid()) { participant.Dispose(); return null; } return participant; }