Esempio n. 1
0
        public void OnEndDrag(PointerEventData eventData)
        {
            if (this.i >= CS.Height || this.j >= CS.Width)
            {
                return;
            }

            Vector2 direction = eventData.position - beginDragPos;
            int     i, j;
            float   lengthX = Mathf.Abs(direction.x);
            float   lengthY = Mathf.Abs(direction.y);

            if (lengthX > lengthY)
            {
                i = this.i;
                j = this.j + (int)(direction.x / lengthX);
            }
            else
            {
                i = this.i - (int)(direction.y / lengthY);
                j = this.j;
            }
            game.Swipe(this.i, this.j, i, j);
        }