Esempio n. 1
0
        public static void CheckAuctionWinner(Game g)
        {
            var count = g.Players.Count(x => x.InAuction);

            if (count == 0 || (g.currAuction.LastBiddedPlayer != null && count == 1))
                g.currAuction.IsFinished = true;

            if (g.currAuction.IsFinished)
            {
                var last = g.currAuction.LastBiddedPlayer;
                if (last != null)
                {
                    if (BotBrain.MortgageSell(g, last, g.currAuction.currBid))
                    {
                        g.Tlog("Game.CheckAuctionWinner.Winner", "@p{0} выиграл", "@p{0} winner", last.Id);
                        //set winner
                        GameManager.SetAuctionWinner(g);
                    }
                }
                //g.Tlog("Game.CheckAuctionWinner.FinishStepForBot", "FinishStepForBot", "FinishStepForBot");

                g.FinishStep();

            }
        }
Esempio n. 2
0
        public static void MakeStep(Game g, bool needRoll = true)
        {
            //g.logp("rolls {0} {1}", g.LastRoll);
            if (g.State != GameState.BeginStep) return;

            var p = g.Curr;

            if (p.IsBot && BotBrain.BeforeRollMakeBotAction(g)) return;

            g.CleanTimeOut();

            if (needRoll)
                GameManager.MakeRoll(g);

            bool CanGo = true;

            if (p.Pos == 10 && p.Police > 0)
            {
                CanGo = CanOutFromPolice(g);
                if (p.Police == 4) return;
            }

            if (CanGo)
            {
                var NotTrippleRoll = g.Curr.Step();

                if (NotTrippleRoll)
                {
                    ProcessPosition(g);
                }
                else
                {
                    g.Tlogp("step.TripleRoll", "вы выкинули тройной дубль, вас задержала милиция", "you roll triple, go to POLICE");
                    g.FinishStep();
                }
            }
            else
            {
                g.FinishStep();
            }
        }
Esempio n. 3
0
        public static void Buy(Game g)
        {
            if (g.State != GameState.CanBuy) return;

            var p = g.Curr;

            var cell = g.CurrCell;

            if (cell.IsLand)
            {
                if (cell.Owner == null)
                {
                    //--buy
                    var ff = BotBrain.FactorOfBuy(g, p, cell);

                    bool needBuy = ff >= 1;

                    if (p.IsBot)
                    {
                        if (ff >= 1 && p.Money < cell.Cost)
                            needBuy = BotBrain.MortgageSell(g, cell.Cost);
                    }
                    else
                    {
                        if (p.Money < cell.Cost)
                        {
                            g.ToCantPay();
                            return;
                        }
                    }

                    if (needBuy)
                    {
                        g.Map.SetOwner(p, cell);
                        g.Tlogp("PlayerAction.Bought", "вы купили {0} за {1}", "You bought {0} for {1}", cell.Name, cell.Cost.PrintMoney());
                        g.FinishStep(string.Format("bought_{0}_f({1})", cell.Id, ff));
                    }
                    else
                    {
                        g.ToAuction();
                    }
                }
            }
        }
Esempio n. 4
0
        public static bool Pay(Game g, bool needFinish = true)
        {
            //if (g.State != GameState.NeedPay) return ;

            var curr = g.Curr;
            var amount = g.PayAmount;
            //if (amount == 0) return true;

            var ok = curr.IsBot ?
                BotBrain.MortgageSell(g, curr, amount)
                : curr.Money > amount;

            if (ok)
            {
                curr.Money -= amount;
                if (g.PayToUserId.HasValue)
                {
                    var to = g.GetPlayer(g.PayToUserId.Value);
                    to.Money += amount;
                    g.PayToUserId = null;
                }
                if (needFinish) g.FinishStep("paid_" + g.PayAmount.PrintMoney());
                else g.SetState(GameState.BeginStep);

                g.PayAmount = 0;
                return true;
            }
            else
            {
                g.Tlogp("PlayerAction.PayAmount", "не хватает денег", "not enough money");
                g.ToCantPay();
            }
            return false;
        }
Esempio n. 5
0
        public static void MoveAfterRandom(Game g)
        {
            var c = g.LastRandomCard;
            var p = g.Curr;

            if (c.RandomGroup == 2 && c.Pos == 10)
            {
                p.Pos = 10;
                p.Police = 1;
                g.Tlogp("MoveAfterRandom.GoToPolice", "вы попали в тюрьму", "go To Police");
                g.FinishStep();
            }
            else
            {
                if (c.RandomGroup == 3)
                {
                    g.Tlogp("MoveAfterRandom.Go3Back", "на три хода назад", "go 3 step back");
                    if (p.Pos > 3) p.Pos -= 3;

                }
                else
                {
                    g.Tlogp("MoveAfterRandom.goToCell", "вам нужно на клетку {0}", "go To Cell {0}", c.Pos);

                    if (p.Pos > c.Pos)
                    {
                        p.Money += 2000000;
                        g.Tlogp("MoveAfterRandom.GoPass", "вы прошли через старт и получили 2M$", "get 2M$ ");
                    }
                    p.Pos = c.Pos;

                }
                PlayerStep.ProcessPosition(g);
            }
        }
Esempio n. 6
0
        public static void ProcessPosition(Game g)
        {
            var p = g.Curr;

            //general land
            var cell = g.Cells[p.Pos];

            if (cell.IsLand)
            {
                ProcessLand(g, p, cell);

            }

            //interpol
            if (p.Pos == 30)
            {
                PlayerStep.MoveFrom30(g);
                //g.MoveToCell();

            }

            // tax
            if (cell.Type == 6)
            {
                //g.logp(g.Text("ProcessPosition.PayTax", "заплатите налог", "you need pay tax "));
                g.ToPay(cell.Rent);
            }

            //var offPos = new[] { 2, 7, 17, 22, 33, 36 };

            if (cell.Type == 4)
            {
                g.Map.TakeRandomCard();
                g.FixAction("random");
                ProcessRandom(g, p);

            }
            else if (p.Pos == 20 || p.Pos == 0 || (p.Pos == 10 && p.Police == 0))
                g.FinishStep("cell_" + p.Pos);
        }
Esempio n. 7
0
        public static void ProcessLand(Game g, Player p, CellInf cell)
        {
            if (cell.Owner == null)
            {
                g.ToCanBuy();

            }
            else if (cell.Owner != p.Id)
            {
                if (cell.IsMortgage)
                {
                    g.Tlogp("ProcessLand.CellIsMortgaged", "земля {0} заложена", "land {0} is mortgaged ", cell.Name);
                    g.FinishStep("cell_mortgaged");
                }
                else
                {
                    //pay rent
                    g.PayToUserId = cell.Owner.Value;
                    g.ToPay(cell.Rent);

                }

            }
            else if (cell.Owner == p.Id)
            {
                g.Tlogp("ProcessLand.MyCell", "ваше поле {0}", "your cell {0} ", cell.Name);
                g.FinishStep("mycell");
            }
        }
Esempio n. 8
0
        public static void MoveFrom30(Game g)
        {
            var p = g.Curr;

            if (p.Pos == 30)
            {
                p.Pos = 10;
                p.Police = 1;
                g.Tlogp("ProcessPosition.Police30", "вас задержал интерпол", "go to POLICE");
                g.FinishStep();
            }
        }
Esempio n. 9
0
        public static string Go(Game g, string act, string userName)
        {
            string res = "";

            if (act == "ok") g.FinishStep();

            if (g.Curr.CaughtByPolice)
            {
                if (act == "policekey")
                {
                    g.Curr.FreePoliceKey--;
                    g.Curr.Police = 0;
                    g.ToBeginRound();
                }
                else
                    PlayerAction.PayToPolice(g);
            }

            if (g.State == GameState.CanBuy || g.State == GameState.CantPay)
            {
                if (act == "auc")
                {
                    g.ToAuction();
                    res = GameRender.RenderAuction(g, userName);
                }
                else
                {
                    PlayerAction.Buy(g);
                }

            }

            if (g.State == GameState.Auction)
            {
                if (act == "auc_y")
                {
                    PlayerAction.MakeAuctionYes(g, userName);
                }
                else if (act == "auc_no")
                {
                    PlayerAction.MakeAuctionNo(g, userName);
                }
                //LogicBot.CheckAuctionJob(g);
            }

            if (g.State == GameState.NeedPay)
                PlayerAction.Pay(g);

            if (g.State == GameState.CantPay)
            {
                PlayerAction.Pay(g);
                if (g.Curr.IsBot)
                {
                    g.Tlogp("LeaveGame", "вы банкрот и покидаете игру", "you are bankrupt");
                    GameManager.LeaveGame(g, g.Curr.Name);
                }
                else
                {

                    res = g.Text("go.CannotPay", "у вас нет денег, попробуйте заложить или продать <br />",
                        "you dont have money,try mortage <br />");

                    res += "<br />" + GameRender.UIParts("ButtonPay");
                }
                //PlayerAction.Pay(g);
            }

            if (g.State == GameState.Trade)
            {
                PlayerAction.MakeTrade(g, userName, act == "tr_y");
            }

            if (g.State == GameState.MoveToCell)
            {
                if (g.Curr.Pos == 30)
                    PlayerStep.MoveFrom30(g);
                else
                    PlayerStep.MoveAfterRandom(g);
            }

            if (g.State == GameState.EndStep)
            {
                g.FinishRound();
            }

            return res;
        }