Inheritance: UnityEngine.MonoBehaviour
        void Awake()
        {
            instance = this;

            defaultPosition = transform.position;
            defaultRotation = transform.rotation;
        }
Esempio n. 2
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 void OnCameraMove(pb_SceneCamera cam)
 {
     RebuildGizmoMesh(Vector3.one);
     RebuildGizmoMatrix();
 }
Esempio n. 3
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 void Awake()
 {
     instance = this;
 }
Esempio n. 4
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		void Awake()
		{
			instance = this;
		}