Inheritance: UnityEngine.MonoBehaviour
        void Awake()
        {
            instance = this;

            defaultPosition = transform.position;
            defaultRotation = transform.rotation;
        }
Example #2
0
 void OnCameraMove(pb_SceneCamera cam)
 {
     RebuildGizmoMesh(Vector3.one);
     RebuildGizmoMatrix();
 }
Example #3
0
 void Awake()
 {
     instance = this;
 }
Example #4
0
		void Awake()
		{
			instance = this;
		}