public static void Sphere(Vector3 position, float radius = 1f, float duration = 0f, bool depthTest = true)
 {
     DebugDraw.Sphere(position, Color.white, radius, duration, depthTest);
 }
Esempio n. 2
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 public override void RunEditor(EventDefinition e, GameObject go)
 {
     DebugDraw.Sphere(e.GetPosition(go.transform), 0.1f, 0.1f, true);
 }